Bromley Posted December 16, 2006 Share Posted December 16, 2006 ATM Germany (and Italy) shouldn't bother with Industrial tech. See BioWizard's post here for why that is. Should Industrial tech apply to conquered territories? I'd assume "yes". Link to comment Share on other sites More sharing options...
BioWizard Posted December 16, 2006 Share Posted December 16, 2006 For my part at the moment, I would have to assume "no". Balance is of the outmost importance for the standard Fall Weiss scenario and we see that goal in all of Hubert's programming. Right now, a level 5 ind tech Germany has 55 mpps more per turn. If it was to affect all of Germany's territories, my very approximative calculations for an Axis player who conquers most of the minors, as is most of the time done by good human players, will give him around 300 mpp more per turn! This is around 850 mpp per turn in 1942!!! Not sure Russia can handle that much units at once... Of course, there could be smaller changes that makes ind tech more attracting for the Axis. A good example is Blashy's proposal to have 15% increase instead of 10 % but still only affect the Homeland ressources. Link to comment Share on other sites More sharing options...
TaoJah Posted December 17, 2006 Share Posted December 17, 2006 I don't know if they shouldn't bother. It's true that you shouldn't bother against the AI, because you go for a quick win in 1942 anyway. But if you are playing a long game till 1945 HvH, you should get a few points in it, I think. It costs 125 MPP to research and gets you 11 MPP per turn. That means you got your research money back 11 turns after you got the tech and make a profit every turn after that, that's not too bad. Of course, level 5 would be too high, because that will cost alot, but I'd get it to level 2 or 3 against a human. Link to comment Share on other sites More sharing options...
Desert Dave Posted December 17, 2006 Share Posted December 17, 2006 Of course, there could be smaller changes that makes ind tech more attracting for the Axis. A good example is Blashy's proposal to have 15% increase instead of 10 % but still only affect the Homeland ressources. BW, It is not merely a "proposal" - incidentally, Made by SEVERAL testers, And, Some distant time ago at that, But, In V 1.05a... it is an implemented FACT. What does that mean, war-wise? Say you invest early and get a hit In a year's time. 4 more years of 13 turns is ~50 turns **TIMES 17= ~850 added MPP's (... 110 resource value in "greater GErmany" Xs .15= 16.5, rounded off to 17) Now, subtract 125 initial investment And some variable amount for Strat Bombing, Let's say another ~125 or so (... though, yep, some HvsH'ers are Air Cowboys, so it would be some more) And you have a net profit for GErmany Of approximately 600 MPP's over The course of a game, and, assuming That GErmany manages to hold onto It's "home-lands" for the duration. Now, I usually do 2 chits for V 1.05a And IF I get that 2nd hit By the end of the 2nd year, well, Then I have 600 + about another 400 (... 3 years= ~ 40 turns Xs .15, less cost and average bomb damage= 400) Ipso, There you got a compelling rationale For making I.T. part of your Game Plan, eh? :cool: ... 2 chits, 2 hits 2 years... and 1000 MPP's! What might you be able to buy For that kind of industrial largesse? Any doubts now IF I.T. is worth it? You know USSR & USA are going to get I.T. as soon as possible (... HvsH OR in Solo games, since AI scripting is also "geared" toward early investment for both Nations - you can make it even higher should you choose - AI scripting is quite easy as it turns out, thanks!! To Hubert's most amazing, and adeptly documented Editor ) Due to their very high Return on investment, and so Worrying over whether GErmany's investment Will actually help them do so, In some X-tremely miniscule way, Is a waste of woe & worry. Link to comment Share on other sites More sharing options...
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