joydivision Posted July 2, 2006 Share Posted July 2, 2006 Hey All What is the best way to keep my German troops supplied when fighting deep in Russia? Do i need to "string-out" German HQ Units? If so, how far apart can they be from eachother or cities. How do i get the cities i capture to provide better Supply? Help - my troops are almost totally ineffecitve by Mid-'42 deep in Russia. Thanks! Link to comment Share on other sites More sharing options...
Blashy Posted July 2, 2006 Share Posted July 2, 2006 Welcome to the forums. Russian cities do not go higher than 5 of supply, your HQs can boost this supply but the deeper you go the more you'll need to have your HQs next to your units for proper supply. Link to comment Share on other sites More sharing options...
joydivision Posted July 2, 2006 Author Share Posted July 2, 2006 thanks bloke! Link to comment Share on other sites More sharing options...
Cary Posted July 3, 2006 Share Posted July 3, 2006 Part of the problem (I think, I'm hazy here) is that the Russian cities only turn on your HQ's supply to level 8 when they've been rebuilt to level 5. (Check the manual on supply). The game's basically set up so that you can sling supply just out to Moscow but not much farther until you've held Smolensk for a couple turns. From my testing, stringing HQs out doesn't really work -- the wording in the manual's a little unclear, but basically they don't get an increase in supply level if they're supplied by another HQ, so there's no real benefit to having a chain of HQs -- you've got to capture and "develop" (let develop) railheads (cities). Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 3, 2006 Share Posted July 3, 2006 You know this is where we have an opportunity to incorporate another of those seldomly used units. Engineers. Giving them an ability to enhance the supply of a city railhead would make them much more attactive to purchase and deploy. Also would make them an attractive target of air assets, again incorporating an additional dimension to the game. The goal is to get as many different units, ie strategies involved for replayability, employing them in their historically realized roles. Link to comment Share on other sites More sharing options...
David Chapuis Posted July 4, 2006 Share Posted July 4, 2006 "The goal is to get as many different units, ie strategies involved for replayability, employing them in their historically realized roles." SM, I like that. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 4, 2006 Share Posted July 4, 2006 Thanks David, I think we all share this philosophy to certain degrees. Its how we get there that really is the question. Always will be some good ideas, practical applications being for HC to decide on. You got to hand it to him, he's provided us great platform and been very receptive. Too bad all of us can't be as appreciative as this game and he deserves. But no matter, each venue has its following. Link to comment Share on other sites More sharing options...
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