Jump to content
Battlefront is now Slitherine ×

Amphibing, the best of both Worlds


Recommended Posts

Remember how it was in SC1, you loaded and moved to the coast and landed the next turn?

You all know SC2's feature, so how about we have both?

Amphib tech should be tied to the enhancement of APs. Each country starts as historical level was for that timeline. When you create an amphib or land, it should cost 2 APs on a clear hex in perfect weather.

So say for Germany who starts with an Amphib AP level of 4, they can create the amphib and move 2 sea tiles or move two sea tiles and land on clear terrain.

Now of course moving into an enemy naval unit's ZoC will cost an additional AP or landing on a non-clear tile or in inclement weather.

Now you have a real incentive to research the amphib tech category.

Better yet, let's just set the amphib features to historical for every side with a time sensitive enhancement and use that category for AntiAir for units while adding some hard and soft attack increases for AFs getting Advanced Air.

Link to comment
Share on other sites

×
×
  • Create New...