J P Wagner Posted September 7, 2006 Share Posted September 7, 2006 For the hell of it, I played a hotseat game doing the following: I moved no units On the AXIS turns, I dumped all Diplomacy chits into Russia. The Germans acheived success of turning the Russians towards the Axis and it was raised to 96% by August 1940. However the Russians were triggered to join the Allied side at this point. Is there a particular script that can be disabled to allow an ahistorical event, like the one I tried, to occur? I was looking throught the DOW scripts and I could not find a specific one for this but I could have simply missed it.... [ September 07, 2006, 12:34 PM: Message edited by: J P Wagner ] Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 8, 2006 Share Posted September 8, 2006 Coupled with the possibility of diplomatic success in preventing a preemptive USSR strike would open up another facet of an already entertaining model. Link to comment Share on other sites More sharing options...
J P Wagner Posted September 8, 2006 Author Share Posted September 8, 2006 You know SM, that's a very good point....even if the Russians could not become an AXIS ally, having a 96% diplomatic success rate, should have at least accomplished that! Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 8, 2006 Share Posted September 8, 2006 Thanks JP, the filament illuminates occasionally. Link to comment Share on other sites More sharing options...
JerseyJohn Posted September 8, 2006 Share Posted September 8, 2006 I'm wondering what would have happened if it had been 100% and the USSR joins the Axis, only to be sripted into the Allies on a schedule. Would the game crash? Continue with an Axis USSR? Or would the USSR switch sides? Link to comment Share on other sites More sharing options...
J P Wagner Posted September 8, 2006 Author Share Posted September 8, 2006 Well JJ, I didn't move any units as I simply rifled through the turns, so there were turns when I could not afford a "Dip chit" A simple unopposed conquest or two could speed things up to see what will happen.... Link to comment Share on other sites More sharing options...
Honch Posted September 8, 2006 Share Posted September 8, 2006 The USSR is never 100% moved to the Allies by script. It is a slow creep depending on garrison levels in 1940 and then by slow increments in 1941. There should be no problems after pushing the USSR to Axis as the scripts would then not trigger. Link to comment Share on other sites More sharing options...
JerseyJohn Posted September 8, 2006 Share Posted September 8, 2006 Thank you, JP and Honch. Interesting topic and interesting replies. I haven't even thought about the USSR being Axis, but it's an interesting idea. And one that might easily have come about historically. I suspect that, if it had been the case, the two nations, or rather the two dictators, would still have gone to war at some later time, but before that there would have been the specter of the USSR moving either into the Middle East through the Caucasus, or through Afghanistan, into India. Link to comment Share on other sites More sharing options...
Bromley Posted September 8, 2006 Share Posted September 8, 2006 1.04 prevents the USSR becoming less than 0% Allied. I just had enough Axis hits to make it go at least 50% Axis, but it stayed at 0%. Link to comment Share on other sites More sharing options...
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