John DiFool the 2nd Posted June 26, 2006 Author Share Posted June 26, 2006 Well my theory is that with the settings I have, the subs are doing enough damage to the CAs that it all evens out in the end. True that means less damage to the capital ships, which usually stay in port anyway unless/until the Axis navy comes out to play. If I make the subs' attack ratings higher then they are doing too much damage to the CAs, and Britain is spending all their MPPs repairing their escorts. Now it sims the British furiously churning out new escort ships left and right to keep the subs in check (and while I'm at it I think making the British have to BUY all those future CAs which show up automatically might be a good idea). Oh and Timskorn, British ASW level at the end of the game was 5 (checked in the Tech Table when the game ended), but only 1 British CA had been upgraded (to level 1 only), and as I said the British didn't repair them very often. The US apparently didn't spend anything on ASW, and were at level 0. Link to comment Share on other sites More sharing options...
Timskorn Posted June 26, 2006 Share Posted June 26, 2006 Interesting. British have a 20% chance of researching ASW, USA has 0 currently. Will add that it. AI upgrading ships is HC's department, maybe he can take a look at that. Link to comment Share on other sites More sharing options...
SeaMonkey Posted June 26, 2006 Share Posted June 26, 2006 Good work JDF, but........ this may be OK for an AI game, it will not alleviate the naval roundup I referred to in H to H games. When the surface forces are adequate they will corral a sub with surprise contact. Subs can only spot one tile while the surface forces configure themselves two tiles away surrounding the sub and unknown to the sub. After each stop of sub movement using the "surprise contact" feature, the surface vessels reposition for the next surprise contact until the sub is exterminated. The sub never escapes. So with these proposed modifications it will only take a few more turns, probably two, and the sub is dead. What we need is some way for the sub to escape this roundup. Link to comment Share on other sites More sharing options...
Timskorn Posted June 26, 2006 Share Posted June 26, 2006 Maybe a % chance to escape surprise contact when running Silent? Link to comment Share on other sites More sharing options...
SeaMonkey Posted June 26, 2006 Share Posted June 26, 2006 That'll work Tim......greater % depending on tech level. Link to comment Share on other sites More sharing options...
Desert Dave Posted June 26, 2006 Share Posted June 26, 2006 Dave, nice to have you back. What I mean in 'theorycraft' are those that experienced something once, or even more than once, and deem it as fact, without truly testing it. Thanks TK, I have noticed that you've been VERY active In the meanwhile, With some X-tremely art-ful devise In scripted AI, and otherwise. Apt point about: "Scattered and too-occasional anecdotes." I agree. Small sample size is the bane Herein, and, of my Profession As well, Since MANY "psychological portraits" Are soon enough Over-turned... even, derided, And rightfully so, By another, more diligent And faithfully testing individual Or group. Rare indeed is the fast-drawn! Smoking gun actually emitting ANYTHING of substance, Saving, perhaps, colourless, odourless, Hot air. [ June 26, 2006, 11:55 AM: Message edited by: Desert Dave ] Link to comment Share on other sites More sharing options...
Desert Dave Posted June 26, 2006 Share Posted June 26, 2006 MUCH potential yet exists In that "silent running" feature, I agree. Avoiding SM's "round up" Seems a desirable goal. We'll see what, IF anything, The King of the Cowboys might Eventually enact In the way of an... anti-lassoo. :cool: Link to comment Share on other sites More sharing options...
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