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2nd Official AAR, Nax vs. Blashy as allies.


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Originally posted by jon_j_rambo:

Back to this weather...it better not become the "new luck factor" for the game.

Nope, you can plan around the seasons, obviously at times it is a hinderence. Like moving into France after Poland. It is the fall, so you can get slowed down by the mud and a slight possibility of snow.

But it is definitly not a game breaker by luck. No one wanted the "tech luck game" SC became.

Even tech in this game is no longer a game breaker. Russia can have no planes and put up a fight.

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Originally posted by Kuniworth:

</font><blockquote>quote:</font><hr />Originally posted by Blashy:

As in WW2, the UK/France forces were no match for the Germans.

It seems strange that you cant hold maginotline...especially since in this AAR the attack through benelux is made in the autumn. Shouldnt weather forbid too much movement? </font>
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Originally posted by jon_j_rambo:

How about the United States? What are their starting pieces, production, & possibilities?

USA does not start off with anything big, 1 corps and 2 armies.

With that said, by the time USA joins the war you can easily have 2 HQs & 8+ Armies.

I had 2 HQs & 8 Armies at level 3 infantry weapons and level 2-3 motorization the turn before USA joined the Allies.

I also had level 5 Industrial Tech.

2 Battleships and 1 cruiser which are in the production queue by default.

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Originally posted by jon_j_rambo:

Nazis had better handguns & cool leather jackets.

sig-p226.jpg

That's a modern SIG. As for handguns... I've owned P38's. Less reliable and no more accurate than a decent 1911, although not bad as plinkers. Certainly no better than BHPs.

Yeah, the jackets were cool. About as cool as a US 'bomber' jacket.

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