Curry Posted July 10, 2006 Share Posted July 10, 2006 I was playing the North Africa mod that comes with the game. Sandstorms happen - but I cannot find out from the manual the effects of sandstorms. It doesnt seem to be listed or at least I couldnt find it. Anyone out there know? I am finding the mod's much more fun then the "cookie-cutter" standard game. At least just for me. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 10, 2006 Share Posted July 10, 2006 I'm playing it also. This is DD's scenario, and that's a good question Curry. Hopefully, there is no spotting in SS, no air operations and probably some reduced movement. Dave? Link to comment Share on other sites More sharing options...
Desert Dave Posted July 10, 2006 Share Posted July 10, 2006 Curry & SM, "Sand-storms" have the SAME effect As does "snow." I don't believe it was discussed Whether or not to have scenario-specific Notations in the Manual. I'll ask about it, WRT to all these smaller scaled sets, See what Hubert has to say. As I've mentioned in the "designer notes" IF you have ANY Suggestions or comments WRT this scenario, By all means post 'em up Or send EM to me. You get to that point, or Anybody does, I'll provide EM address... O/W You could get it from SeaMonkey. Speaking of which, I owe you a turn don't I? Pardon, I been on this "forced fast" For an upcoming Test @ VA, So, I've been "out of it" awhile now, Hallucinating? Even? [... ack! don't everbody agree at once! ] **Here is the rule from the Manual Which, in effect, applies to BOTH Snow and Sandstorms, though, As you likely already know, Neither Amphib nor Op moves Are allowed in this scenario: _____________________________________________ Operational movement is allowed, but re-basing of air units is restricted Attack values halved for any unit type No AP penalty for crossing snowed enemy river tiles No amphibious loadings from a snowed port tile No amphibious unloading to a snowed coastal tile _______________________________________________ Link to comment Share on other sites More sharing options...
Curry Posted July 10, 2006 Author Share Posted July 10, 2006 Thanks, the mod is a lot of fun. Good job. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 10, 2006 Share Posted July 10, 2006 no sweat Dave, this is after all a game, to be enjoyed in our leisure time. And we both know what a valuable commodity that is. Link to comment Share on other sites More sharing options...
Curry Posted July 11, 2006 Author Share Posted July 11, 2006 Dave, played a game of it today against the ai, really enjoy the mod. Good job. Question - what is rain? is it mud? Link to comment Share on other sites More sharing options...
Desert Dave Posted July 12, 2006 Share Posted July 12, 2006 Dave, played a game of it today against the ai, really enjoy the mod. Good job. Question - what is rain? is it mud? Thanks for the encouragement Curry. "Rainsqualls" in this scenario are the same as "rain & mud" in the default game, though, it is often referred to as merely mud. Can't have one without the other, eh? The AI will improve as we go along, and I have some more time to enact better AI scripting. I have played Allies on Intermediate +1 against Axis AI and had one heck of a time holding back Rommel's desert toughened forces... in fact, he managed to destroy all my fortifications in and around El Alemein before reinforcements, and Montgomery HQ arrived... barely in time to push 'em back to Bardia. As I said, any comments, suggestions or ideas that would make this scenario better, don't hesitate to let me know. :cool: Link to comment Share on other sites More sharing options...
Tagwyn Posted July 12, 2006 Share Posted July 12, 2006 If it comes from DD it must be mud!!! Link to comment Share on other sites More sharing options...
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