Peter_Ushnok Posted July 8, 2007 Share Posted July 8, 2007 Didn't see explainations in the manual. Or did I miss it? Link to comment Share on other sites More sharing options...
n0kn0k Posted July 8, 2007 Share Posted July 8, 2007 You get the supply info from your units status screen when you select them. Put HQ's between cities and your men to extend the supply range. You can also use more HQ's in a chain to extend it even more. Link to comment Share on other sites More sharing options...
Peter_Ushnok Posted July 8, 2007 Author Share Posted July 8, 2007 Ok thx. But page 30 of the manual, there is a pic showing supply points directly on hexes. How can I get this? Link to comment Share on other sites More sharing options...
n0kn0k Posted July 8, 2007 Share Posted July 8, 2007 Hmm not on my page 30, nor do I know the feature You might be confusing it with the "weather" layer in the editor. That's the only thing I can think of that resembles it. Link to comment Share on other sites More sharing options...
pzgndr Posted July 8, 2007 Share Posted July 8, 2007 But page 30 of the manual, there is a pic showing supply points directly on hexes. How can I get this? I manually created that pic to provide a supply visualization. We've been nagging Hubert for years to please provide something similar in the game. Maybe someday... Link to comment Share on other sites More sharing options...
n0kn0k Posted July 8, 2007 Share Posted July 8, 2007 Hmm must be the updated manual then hehe I still got the first one. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 8, 2007 Share Posted July 8, 2007 Come on Bill! Its not that tough to compute potential tile supply levels, but you need to be careful in case Axis is employing "AirAxis" strategy. We want...We want??? Personally, I consider it an insult to my intelligence to have to have tile supply levels projected onto the map. Link to comment Share on other sites More sharing options...
ChrisND Posted July 8, 2007 Share Posted July 8, 2007 Originally posted by SeaMonkey: Personally, I consider it an insult to my intelligence to have to have tile supply levels projected onto the map. I consider it an insult to my intelligence that I have a map and unit positions. REAL players should be able to do it with a blank screen! And white font on white background for the forum! Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 8, 2007 Share Posted July 8, 2007 Your always right ND :cool: ....damnit....Ok let's just play a surreal game...first to declare they're the winner....is. Don't you have something to study. Link to comment Share on other sites More sharing options...
ChrisND Posted July 8, 2007 Share Posted July 8, 2007 Originally posted by SeaMonkey: Your always right ND :cool: ....damnit....Ok let's just play a surreal game...first to declare they're the winner....is. Don't you have something to study. Actually yes I do, but I'm in delinquent mode at the moment. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 8, 2007 Share Posted July 8, 2007 I always had problems with Sunday afternoons too! Hard to get the engine ignition to work after Saturday extravaganza. Suck it up..it'll be worth it later. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted July 8, 2007 Share Posted July 8, 2007 I'm moving slow today....Sunday that is. Breakfast, walk the new dog, church, ate too much food at lunch, gardening, family, nap. Link to comment Share on other sites More sharing options...
Liam Posted July 8, 2007 Share Posted July 8, 2007 There was a screenshot done a by guy with superb supply outline! Perhaps someone might recall and dig it up... basically outlined every tile adjacent to a City or Port provides a certian amount of supply and diminishes per tile away from it... sorta invisible would be nice to see #s on the map like the grid, and there are some tricky regions where you may not know if you get supply. Always take into consideration how certian terrain also degrades supply like Mountains... You could very easily draw up your own map I'm sure with a Formula it's in the book Link to comment Share on other sites More sharing options...
targul Posted July 9, 2007 Share Posted July 9, 2007 I have made my move in my choosen scenario in my choosen module. Your turn. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 9, 2007 Share Posted July 9, 2007 And don't forget those fricken Pripyat marshes, Liam. Just when you think your only 9 tiles away from a primary supply source , you recount and there it is, marsh. Now I really need an HQ within the number of Action Points(AP) that equates to the source's efficiency level. And if its only a source of 50% then my best will be 8 for the HQ, and seven for an adjacent combat unit, unless its(HQ) in a mountain or swamp. Link to comment Share on other sites More sharing options...
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