Jagdwyrm Posted February 18, 2001 Share Posted February 18, 2001 I was playing a game yesterday where my 81mm mortars were at the back of the map. When they ran out of ammo, I thought why dont I just exit them instead of risking them as casualties. Does this hurt score? Would you consider that "gamey"? Link to comment Share on other sites More sharing options...
L.Tankersley Posted February 18, 2001 Share Posted February 18, 2001 Not gamey, and actually fairly realistic (especially with e.g. bailed-out vehicle crews). You can do the same thing with captured enemy troops -- they may even be worth more when you get them off the map (I know this was discussed, but I don't remember the final answer). ------------------ Leland J. Tankersley Link to comment Share on other sites More sharing options...
Sidekick Posted February 18, 2001 Share Posted February 18, 2001 I also believe the removal of units (in effect disengaging)offers a much more realistic sim in a 20-60 minute tactical engagement. I've started to extend this consideration to all units using a formula based on success/loss in accomplishing the mission objectives. Damaged armor, shocked vehicles, units with low or no ammo would be withdrawn if in danger. But I've even withdrawn a whole platoon that faced a 150 dash across open ground in the face of a Churchill flamer and at least a Company of troops with only the possibility of grabbing a small objective flag which would only be recaptured in a couple of turns at the expense of the platoon. The only scenarios in which I would refrain from this are those where holding the ground at all costs might be the directive, and I would still consider the withdrawal of ineffectual units to be proper. Now in a boardgame I'd find this maneuver unfair but again CM is a different game and the preservation of troops adds something to the game IMO. I've tried to notify and check with my opponents on this policy and have found all in agreement so far. But as far as gamey is concerned, I would think opponents that demanded units to stick around and be destroyed or captured to be leaning in that direction rather than the other way around. Link to comment Share on other sites More sharing options...
Mlapanzer Posted February 18, 2001 Share Posted February 18, 2001 First off it is not gamey to exit units off the map.But as stated on p.100 of the rules. Any units exited off the map duing an operation is unavailable for use in future battles of the operation. Thats the only drawback of exiting a unit. ----- Remember " No man ever won a war by dieing for his country. He won it by making the other poor sob die for his country: PATTON Link to comment Share on other sites More sharing options...
L.Tankersley Posted February 18, 2001 Share Posted February 18, 2001 It's also the only way to keep guys from getting captured if you're about to surrender. If you surrender, all of your men still on the map are captured, but men that have exited are shown as "ok." ------------------ Leland J. Tankersley Link to comment Share on other sites More sharing options...
Clubfoot Posted February 19, 2001 Share Posted February 19, 2001 I also exit crews, empty mortars, and even gun-damaged AFV's from time to time. It's worth a mention that you'll take a hit to your global morale (I think) with each exiting unit though. Not nearly as bad, however, as having the platoon in Sidekick's example pan-fried by that Churchill Croc. Clubfoot. Link to comment Share on other sites More sharing options...
Jagdwyrm Posted February 19, 2001 Author Share Posted February 19, 2001 Thanks for the input ...I hadnt even considered the morale issue, Clubfoot. Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted February 19, 2001 Share Posted February 19, 2001 Originally posted by Clubfoot: It's worth a mention that you'll take a hit to your global morale (I think) with each exiting unit though. Is it the case that you take an immediate hit to your global morale, or that each future hit counts for a little more because it's distributed across a smaller population? Michael Link to comment Share on other sites More sharing options...
Clubfoot Posted February 19, 2001 Share Posted February 19, 2001 Michael, Your morale will be adversely effected immediately at the beginning of the next orders phase. It won't however effect your score towards victory in the AAR, other than depriving your enemy of kills. I imagine the effect on morale is due to the rest of your forces correctly viewing units exiting in such a manner as 'lost', even though they are technically 'alive'. Clubfoot. Link to comment Share on other sites More sharing options...
Matt the Paladin Posted February 20, 2001 Share Posted February 20, 2001 That makes sense and seems realistic. Probably it was programmed this way to simulate the morale damage IRL from seeing your allies withdraw from the field. ------------------ "War is like a cat, it is easy to let out of the bag, but hard as hell to put back in!" -Me Link to comment Share on other sites More sharing options...
Treeburst155 Posted February 22, 2001 Share Posted February 22, 2001 In the interest of playing realistically I always move damaged and otherwise ineffective units to the edge of the board if I can do so safely. I do not exit them because of the global morale hit unless I feel they are in danger of being spotted and attacked. Treeburst155 Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted February 23, 2001 Share Posted February 23, 2001 Originally posted by Treeburst155: In the interest of playing realistically I always move damaged and otherwise ineffective units to the edge of the board if I can do so safely. I do not exit them because of the global morale hit unless I feel they are in danger of being spotted and attacked. This seems to me to be the best course too. Oh, and Clubfoot, thanks for the clarification. Michael Link to comment Share on other sites More sharing options...
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