Ex Bellator Posted October 1, 2002 Share Posted October 1, 2002 I've done a few CMBB TCP games where my buddy has hosted them, and I get a summary of the scenario parameters BEFORE I purchase my units. The trouble is that we use Random terrain settings, and in the parameters summary it will actually tell me exactly what type of terrain I will be facing (open, flat etc.) while my opponent hasn't had this information. He has to buy his forces blind and take his chance on the map, as all he knows is that the terrain is 'Random'. I read the summary and then purchase ultra long range units or swarms of SMGs because I know what the map will be like. This seems like a major flaw, unless he's setting the game up incorrectly or somesuch. Link to comment Share on other sites More sharing options...
Preacher Posted October 1, 2002 Share Posted October 1, 2002 As a workaround until this is fixed, why not have a gentleman's agreement that the 'host player' will wait to purchase units until he has received an email from the 'client player' describing the terrain, weather, etc.? Until it is fixed, that is... Preacher Link to comment Share on other sites More sharing options...
Ex Bellator Posted October 1, 2002 Author Share Posted October 1, 2002 Sure, we've made an agreement to avoid Random terrain in the future. However, everyone who plays TCP needs to know about this, especially if they play it in a more competetive environent. I haven't played PBEM yet, does the same thing happen there too? If this is on the 'fix list' then I've missed it so I apologise if this is old news. [ October 01, 2002, 02:58 PM: Message edited by: Rex_Bellator ] Link to comment Share on other sites More sharing options...
tar Posted October 1, 2002 Share Posted October 1, 2002 As a workaround until this is fixed, why not have a gentleman's agreement that the 'host player' will wait to purchase units until he has received an email from the 'client player' describing the terrain, weather, etc.? Unfortunately this doesn't work, because the host has to buy units before the game gets to the stage of allowing the client to connect. By the time the client learns about the parameters, it is too late. Link to comment Share on other sites More sharing options...
Preacher Posted October 1, 2002 Share Posted October 1, 2002 Eewww. That changes things for sure. Best, then, to avoid random TCP/IP games completely. Definitely needs a fix. Preacher Link to comment Share on other sites More sharing options...
Gaylord Focker Posted October 1, 2002 Share Posted October 1, 2002 This is all news to me, in the mean time though, why not agree to the map with your opponent before the game starts, to make it more random, you both could swap off on picking different things, say like Player 1 chooses terrain, then Player 2 chooses time of day, then Player 1 chooses weather lather rinse repeat. Link to comment Share on other sites More sharing options...
Sarge Saunders Posted October 1, 2002 Share Posted October 1, 2002 Bump. Yeah, I was saying the same thing in this thread: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=001586 This seems like an oversight by BFC. I love the new random terrain setting but I don't want to confer any advantages to my PBEM opponents. -Sarge [ October 01, 2002, 04:20 PM: Message edited by: Sarge Saunders ] Link to comment Share on other sites More sharing options...
bobo Posted October 1, 2002 Share Posted October 1, 2002 Guys, Why not generate a map in the scenario editor and exchange it prior to setting the game up and then import that map into the quick battle? That seems to be the fairest way as both players can see the map before purchasing units. I haven't done it yet, but it seems like a real good way to go. Bobo Link to comment Share on other sites More sharing options...
Sarge Saunders Posted October 2, 2002 Share Posted October 2, 2002 It is not so important to see the map as it is to know what type it is before purchasing. This is only an issue now that we have the new random map types in QBs. Link to comment Share on other sites More sharing options...
Ex Bellator Posted October 2, 2002 Author Share Posted October 2, 2002 Anyone know if this is being looked into? Link to comment Share on other sites More sharing options...
Dschugaschwili Posted October 2, 2002 Share Posted October 2, 2002 Charles said in another thread that it will be fixed in version 1.01. Dschugaschwili Link to comment Share on other sites More sharing options...
Ex Bellator Posted October 2, 2002 Author Share Posted October 2, 2002 OK, cheers. Link to comment Share on other sites More sharing options...
Recommended Posts