Scipio Posted September 1, 2002 Share Posted September 1, 2002 I just wonder - is there any changes in the usage of infantry AT weapons, like Molotow cocktails etc? Can I now order to use them? If yes, how? Link to comment Share on other sites More sharing options...
LGMB Posted September 1, 2002 Share Posted September 1, 2002 Molotovs work in the same manner as Gernades it seems- get close enough to unit and they let fly. Link to comment Share on other sites More sharing options...
The ol one eye. Posted September 1, 2002 Share Posted September 1, 2002 Molotovs even make a nifty shattering sound when they hit tanks. Way cool. I finally KOd a T34 with a close assault. The team was wiped out by another T34, but I'll trade two men for a tank any day. Link to comment Share on other sites More sharing options...
Stoffel Posted September 1, 2002 Share Posted September 1, 2002 Yep the tankhunter teams are fun to see in action. but what they miss IMHO are the normal anti-tank mines these were thrown between the tracks or between the hull and the turret. Cross of iron shows a good example by sergeant steiner. I miss that option Link to comment Share on other sites More sharing options...
coe Posted September 1, 2002 Share Posted September 1, 2002 I've wondered about the hand held anti-tank "sticky bombs" or the teller mines placed in the tracks. Would it be safe to assume the Germans did alot of this. IF SO, how is this modelled in either Combat Mission game? I mean is there an inherent higher probability that a German squad will take out a tank than its Allied or Russian counterparts (comparing a squad with another without panzerfausts, gammon grenades, bangalore torpedos etc. etc. Link to comment Share on other sites More sharing options...
Lindan Posted September 1, 2002 Share Posted September 1, 2002 Originally posted by Stoffel: Yep the tankhunter teams are fun to see in action. but what they miss IMHO are the normal anti-tank mines these were thrown between the tracks or between the hull and the turret. Cross of iron shows a good example by sergeant steiner. I miss that optionPerhaps you should just wait for another 20 days and..well.. Link to comment Share on other sites More sharing options...
Stoffel Posted September 2, 2002 Share Posted September 2, 2002 hmmm,do you know more than I do Lindan? if you know the answer cause you are in the test team than there is a way I can get that answer too better tell it straight away befor its too late otherwise your next possible visit on Blukrainian soil can be your last Link to comment Share on other sites More sharing options...
Seraphim Posted September 2, 2002 Share Posted September 2, 2002 Oh Oh...What is a Gammon Bomb? I play CMBO almost everyday and I never knew what this bomb actually is? (Sorry for my english...I am german and I guess this is why I don't know what a Gammon Bomb is...) Can somebody explain it to me? Thank you... Link to comment Share on other sites More sharing options...
LGMB Posted September 2, 2002 Share Posted September 2, 2002 Gammon Bomb= bunch of TNT strapped together, then set with a single fuse. Link to comment Share on other sites More sharing options...
Seraphim Posted September 2, 2002 Share Posted September 2, 2002 Thanx @ Lord General GB Link to comment Share on other sites More sharing options...
PiggDogg Posted September 2, 2002 Share Posted September 2, 2002 Seraphim, Don't be sorry about your English. You have two languages, your native German and your learned English. That is way better than I who only has one language, English. Seraphim & LGMB, Also, I thought (& I could be wrong) that a Gammon Bomb was a few pounds of C4 explosive in a small canvas (I think) bag with a fuse to detonate the mechanism. Let me know if I am wrong. In any case, I sure would not a Gammon Bomb going off near me. :eek: Cheers, Richard Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 2, 2002 Share Posted September 2, 2002 What I really like about CMBB is that now when you order your men to fire at a tank, if they are in range, they will let loose all theve got! In CMBO, you would give the order, they would either sit around and never shoot, or wait forever to shoot. A T-34 got close to one of my german anti tank sections, they did not fire due to the ambush they had set up in another direction (on purpose to keep them from firing). The T-34 turned its side to me to fire somewhere else, and it was at like 30m's. So I oredered them to fire at the tank the next turn. And boy did they ever!!!! First one of those wierd rockets flew out, immediatly after they threw BOTH grenade bundles, one right after the other!!!! I love it! Chad Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 2, 2002 Share Posted September 2, 2002 What I really like about CMBB is that now when you order your men to fire at a tank, if they are in range, they will let loose all theve got! In CMBO, you would give the order, they would either sit around and never shoot, or wait forever to shoot. A T-34 got close to one of my german anti tank sections, they did not fire due to the ambush they had set up in another direction (on purpose to keep them from firing). The T-34 turned its side to me to fire somewhere else, and it was at like 30m's. So I oredered them to fire at the tank the next turn. And boy did they ever!!!! First one of those wierd rockets flew out, immediatly after they threw BOTH grenade bundles, one right after the other!!!! I love it! Chad Link to comment Share on other sites More sharing options...
Kwazydog Posted September 2, 2002 Share Posted September 2, 2002 If units have satchels (not sure if there are any in the demo) you can order them to throw at a fixed point if that point is within 30m. You do this the same way as area fire. Very neat to take out smaller buildings Dan Link to comment Share on other sites More sharing options...
Michael Dorosh Posted September 2, 2002 Share Posted September 2, 2002 Originally posted by KwazyDog: If units have satchels (not sure if there are any in the demo) you can order them to throw at a fixed point if that point is within 30m. You do this the same way as area fire. Very neat to take out smaller buildings DanWhat about roadblocks? Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 2, 2002 Share Posted September 2, 2002 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by KwazyDog: If units have satchels (not sure if there are any in the demo) you can order them to throw at a fixed point if that point is within 30m. You do this the same way as area fire. Very neat to take out smaller buildings DanWhat about roadblocks? </font> Link to comment Share on other sites More sharing options...
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