Monty Posted November 23, 2002 Share Posted November 23, 2002 I found bunkers dont stop LOS of friendly units. Houses DO stop LOS. Edit: The LOS problem is with wooden bunkers and with concrete pillboxes. No idea if it was also in 1.0, i just found out. Also no idea if enemy units can target units BEHIND bunkers. Monty aka RD Mossie. [ November 23, 2002, 12:46 PM: Message edited by: Monty ] Link to comment Share on other sites More sharing options...
Engel Posted November 23, 2002 Share Posted November 23, 2002 That may be because bunkers, unlike houses, are units, just like tanks or squads, and the game doesn't differentiate them from those in any way. Link to comment Share on other sites More sharing options...
Monty Posted November 23, 2002 Author Share Posted November 23, 2002 LOL, i hardly choose bunkers so thats why i just found out this "bug" Sorry for the confusion. Monty Link to comment Share on other sites More sharing options...
StellarRat Posted November 23, 2002 Share Posted November 23, 2002 They don't stop LOS because they are considered (rightly or wrongly) to be units just like tanks and therefore too small in scale to block LOS when compared to other non-unit type object (like house, woods, etc...) Link to comment Share on other sites More sharing options...
Monty Posted November 23, 2002 Author Share Posted November 23, 2002 Enemy units have also LOS through a bunker ? Monty [ November 23, 2002, 01:44 PM: Message edited by: Monty ] Link to comment Share on other sites More sharing options...
Mud Posted November 23, 2002 Share Posted November 23, 2002 They use the vehicle code, as far as I know. /NO/ vehicle (or fortification, for that matter; don't try to duck below a roadblock) blocks LOS. Consider it an engine limitation that hopefully will be removed during the rewrite, which might take long enough that by that time we might all have computers which can handle the increased math. (OK, there's one exception: smoking vehicles, because of the smoke.) Link to comment Share on other sites More sharing options...
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