c3k Posted April 8, 2002 Share Posted April 8, 2002 Guys, I know it's probably too late, but I thought I'd post this anyway. Playing a PBEM game of CMBO. I've got my opponent on the ropes. (Showing 83% victory at turn 25 of 40). I have two of his squads isolated (two different instances). Both are out of command. Both are under infantry and HMG fire. I target, on each, a Marder II, and additionally a Wespe on one. Each SPG has full ammo loadout. What do the damn Marders fire? Any of their HE? Nope. They fire smoke. What the hell is up with that? Range of about 100m, no incoming fire on them. Just a meaty, juicy squad in scattered trees, pinned down. (The Wespe did fire HE.) My suggestion: it would be beneficial to enable the player to select the ammo type to be fired in certain circumstances. Just like we get to decide to use the main gun on targets, how about a choice of ammo? Restrict it to good order units, etc. Some times you don't want AP, even though you may get a kill. You may desire HE or smoke. And, in my example above, it seems ludicrous that the TacAI chose smoke. This could also stop the give away actions of on- board mortars. When they fire on a target, if they run out of HE, they switch to smoke. I hunker down when my opponent fires mortars, on the first smoke round, out I come. If HE ammo was selected as an over-ride option, I wouldn't know they're out of ammo. Just my thoughts. Ken Link to comment Share on other sites More sharing options...
edgars Posted April 8, 2002 Share Posted April 8, 2002 So what happens when the tank is shooting at infantry (and you've given the order to fire HE) but suddenly in the MIDDLE of a turn, tank appears out of cover? Link to comment Share on other sites More sharing options...
c3k Posted April 8, 2002 Author Share Posted April 8, 2002 ciks, Thanks, good thought. Okay, when you "Target" an enemy unit and you get the "Use main Gun?" menu, does that prohibit the main gun from being used against a pop-up target of greater threat? Meaning, the TacAI could break off from your pre-selected target to deal with new threats as it deems suitable. So, my idea is target a known enemy unit, choose whether or not to use the main gun, then, if you want, choose to try to override the TacAI ammo choice. (Not a guarantee.) If the unit selects a different target, all your choices are out the window. Ken Link to comment Share on other sites More sharing options...
Le Tondu Posted April 8, 2002 Share Posted April 8, 2002 Some people fire off all of their smoke ammo right at the beginning of each game so this cannot happen. IMO, it is a bug -plain and simple. Some won't agree and others won't say anything just to not rock the boat, but CMBO has a problem with smoke. You aren't the only one to see this. Unfortunately, BTS won't fix it for CMBO, but I sure hope that they fix it for CMBB. Link to comment Share on other sites More sharing options...
edgars Posted April 9, 2002 Share Posted April 9, 2002 I believe (and hope) that this issue is going to be fixed in CMBB. I think it's easier to fix this bug rather to programm whole new ammo selection menu. Link to comment Share on other sites More sharing options...
SuperSulo Posted April 9, 2002 Share Posted April 9, 2002 Just to be the "opposite guy", I once had a green squad getting butchered by a MG located in some wood. A friendly panzer fired a few smoke round infront of the squad, who then made a dash back to safety. I'm sure they are very happy the tank fired smoke instead of HE . Link to comment Share on other sites More sharing options...
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