Panzer Leader Posted December 26, 2001 Author Share Posted December 26, 2001 UP WIT YA Link to comment Share on other sites More sharing options...
Panzer Leader Posted December 27, 2001 Author Share Posted December 27, 2001 and again... Link to comment Share on other sites More sharing options...
Foobar Posted December 27, 2001 Share Posted December 27, 2001 I am wondering, with the advent of doodads and such. Why is it still not possible to have partially destroyed buildings. Any of you who have played Operation Flashpoint should be able to remember the type I am referring to, where only 1 or 3 walls of a structure are standing, and the roof is out? Even if the cover % was the same as an unharmed building, it would be nice to have the textures clear in spots, to givre it that, "just smacked by an 88" look. Has anyone heard anything along these lines? [ 12-27-2001: Message edited by: *Captain Foobar* ]</p> Link to comment Share on other sites More sharing options...
imported_Hiram Sedai Posted December 27, 2001 Share Posted December 27, 2001 Fooooooooo!?!? Link to comment Share on other sites More sharing options...
Foobar Posted December 27, 2001 Share Posted December 27, 2001 It is I. Are you suprised? I find being me a very normal occurance. Link to comment Share on other sites More sharing options...
Immolator Posted December 28, 2001 Share Posted December 28, 2001 I love screen shots. The detail is great. Now my question is: CMBO runs fine on my computer, but will CMBB have greater power requirements forcing me to purchase a new system? If so, it could breathe new life into the tech stocks... Link to comment Share on other sites More sharing options...
The Commissar Posted December 28, 2001 Share Posted December 28, 2001 <blockquote>quote:</font><hr>Originally posted by *Captain Foobar*: Why is it still not possible to have partially destroyed buildings. <hr></blockquote> It probably sounds a lot simpler then it is to program. I would love to see a feature of the sort myself. Only BTS can really gave a proper answer as to whether it is possible or not. Link to comment Share on other sites More sharing options...
Panzer Leader Posted December 29, 2001 Author Share Posted December 29, 2001 bump Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted December 30, 2001 Share Posted December 30, 2001 Ah, time to make a bump. Link to comment Share on other sites More sharing options...
Panzer Leader Posted December 31, 2001 Author Share Posted December 31, 2001 thanks, mate, and here's to ya! Link to comment Share on other sites More sharing options...
russellmz Posted January 1, 2002 Share Posted January 1, 2002 some stuff about graphics http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=1&t=022896 http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=1&t=022891 and a happy new year probably when this gets read! Link to comment Share on other sites More sharing options...
Compassion Posted January 2, 2002 Share Posted January 2, 2002 Back to page 1 with this! Link to comment Share on other sites More sharing options...
Panzer Leader Posted January 3, 2002 Author Share Posted January 3, 2002 Here's a new one, from the model contest: Link to comment Share on other sites More sharing options...
Wolfe Posted January 3, 2002 Share Posted January 3, 2002 And that nice new pic is from the Model Contest thread, of course. Which also contains a very nice list of potential vehicles for CMBB! And a bit of new info on CMBB arty: Soviet artillery modelled inaccurately in CMBB? - Chris Link to comment Share on other sites More sharing options...
Panzer Leader Posted January 8, 2002 Author Share Posted January 8, 2002 bump Link to comment Share on other sites More sharing options...
Wolfe Posted January 15, 2002 Share Posted January 15, 2002 Woah, there, little CMBB FAQ! You thought you were gettin' away, didn't ya? Some new tidbits on splitting squads: Will City Fighting be improved in CMBB? and on Romanian TO&E and *gasp* heavy teams actually running?!?: Flamethrowers - Chris Link to comment Share on other sites More sharing options...
JonS Posted January 16, 2002 Share Posted January 16, 2002 Has anyone noticed that in Panzer Leaders post on pg1 (the one with the soviet assault guns advancing through the artillery) that there appears to be 11 or 12 explosions on the screen at the same time. This means either: a) three FOs were targetted at the same spot, or FOs have more (or variable) guns under their control. Something that one of the beta testers (KD maybe?)said on the forum makes me thinks it's . Huzzah! More firepower! Regards JonS Link to comment Share on other sites More sharing options...
Equinox Posted January 18, 2002 Share Posted January 18, 2002 Another little tidbit, and a bump. http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=1&t=023126 <blockquote>quote:</font><hr>In CMBB the AI will button and unbutton as it sees fit. Due to many vehicles having two man turrets you will also see TC's buttoning up in order to fire. The TacAi is aware that being unbuttoned near enemy infantry is unwise and will take neccesary precautions and when they feel the coast is clear will then unbutton. Madmatt<hr></blockquote> Link to comment Share on other sites More sharing options...
Panzer Leader Posted January 20, 2002 Author Share Posted January 20, 2002 Bump. Looking for info on rarity, any ideas? Link to comment Share on other sites More sharing options...
Wolfe Posted January 20, 2002 Share Posted January 20, 2002 MORE evil taunting from the Madone. Oh! when will it end?!? CMBB inherent weapons/support weapons Rarity System? - Chris [Edit: Fixed link due to forum number change] [ February 23, 2002, 09:00 PM: Message edited by: Wolfe ] Link to comment Share on other sites More sharing options...
Wolfe Posted January 22, 2002 Share Posted January 22, 2002 Ooooo. Nitty gritty trench-stuff: CMBB: Trench Question More rarity discussion and a bit on the Hulldown command: Flamethrowers, pg. 10 CMBB - New Proposal for Rarity System Oh, good grief. Now they're talking about stuff for the new engine and CMBB isn't even finished yet! Time for another FAQ! Flamethrowers, pg. 7 - Chris [ 01-21-2002: Message edited by: Wolfe ]</p> Link to comment Share on other sites More sharing options...
gredeker Posted January 22, 2002 Share Posted January 22, 2002 Madmatt just posted this on another thread regarding non-vehicular crews' self-defense abilities. --- Crews now have a (minimal) small-arms short-range self-defense capability! The TACAI will take care of this for you, so you can't give them your own small arms targeting orders and as we say above it's a MINIMAL self defense ability but it's better than nothing. This capability has been extended to ALL crewed units and teams. That's PaK crews, Mortar crews, FO's, Vlad and his Holy Avenger Flamethrower (although he would probably be more prone to zap the boogies with his FT), Dieter and his trusty 'Shreck, the works! Bailed vehicles crews still have their pistols, as before, of course. This self defense range is pretty limited (maximum of 100 meters or so) and the firepower rating is very small, probably less than the FP rating of single rifle per man and their ROF is much much slower than a dedicated rifleman. It's a purely self defense mechanism, don't expect miracles, but it does give them a little bite. Madmatt Link to comment Share on other sites More sharing options...
Spanish Bombs Posted January 23, 2002 Share Posted January 23, 2002 From the Perpetuum Unlimber thread: "There is a new status display timer for heavy and crew served weapons such as this which displays the SETUP time for the weapon. This tells the player how long the weapon team/crew needs to get the weapon setup and ready to fire." Madmatt ------------------------------------ Is it just me, or is there a notable upswing on the responsiveness to questions posted on the board? Everytime I check, some tasty new tidbit is there... Link to comment Share on other sites More sharing options...
L.Tankersley Posted January 23, 2002 Share Posted January 23, 2002 <blockquote>quote:</font><hr>Originally posted by JonS: Has anyone noticed that in Panzer Leaders post on pg1 (the one with the soviet assault guns advancing through the artillery) that there appears to be 11 or 12 explosions on the screen at the same time. This means either: a) three FOs were targetted at the same spot, or FOs have more (or variable) guns under their control. Something that one of the beta testers (KD maybe?)said on the forum makes me thinks it's . Huzzah! More firepower! Regards JonS<hr></blockquote> Maybe you can purchase both battery and regimental-level artillery formations. Link to comment Share on other sites More sharing options...
Wolfe Posted February 2, 2002 Share Posted February 2, 2002 Lots of new tidbits scattered all around! CMBB: T34 Armor Flaws? Captured KV Tanks Preset Forces for CMBB Please Stuff I'd Like to see in CM II The Trap Awaiting all tactical Eastern Front wargames Will CMBB properly model thrown bones? Better check inside!!!!!!!! CMBB Questions - Chris [ February 01, 2002, 07:17 PM: Message edited by: Wolfe ] Link to comment Share on other sites More sharing options...
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