Guest Tom Posted December 31, 2001 Share Posted December 31, 2001 Is it just my graphic card or is there a problem with the bitmap files that are used as " fillers " when you run roads diagonal over the CM maps ? I am talking about 612.bmp or 842.bmp for example. Look what happens: These bmp´s should fill the gap between two road tiles , but as you can see the upper and lower parts of the bmp appear on the opposite side of the square :eek: :eek: :eek: which causes some ugly visual effects.... Anyone noticed that before ? Cheers Tom 0 Quote Link to comment Share on other sites More sharing options...
BeWary Posted January 2, 2002 Share Posted January 2, 2002 There's probably a graphical setting in your Display Properties->Advanced window that will set the texture offset. For NVidia cards it's under the Direct3D properties. I believe the default value is usually 3. Try setting the default value for your card. If that doesn't work, or you don't know what the default should be, experiment with other values until it works. Hope that helps. BeWary 0 Quote Link to comment Share on other sites More sharing options...
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