Bamse Posted February 18, 2002 Share Posted February 18, 2002 ..........would someone except that someone who made the Campaigngame play it ? Someone is talking about a Strategic Layer™ to CombatMission. Someone is not a NaziFacist who would like Germany to win the war, but rather make "what if" campaigns like for example the area around St. Lo, Bastogne and so on.......... Someone have already written a substancial amount of code and could if encurraged by the unwashed masses "smack" in the final gear and throw upp some half-finished Beta for the previously named masses to test. The question is, if someone would produce a stable Strategic Layer to Combat Mission, would someone else play the god damn thing ? Would someone else help someone to playtest the thing ? Someone would appreciate if any responce to this(if any) is short. Time is in short supply, even shorter after i have started this CMSL thingi.... /Someone PS. Someone's native tounge is not English so any comments on that have to be writen in flawless Swedish DS. Link to comment Share on other sites More sharing options...
Panzer Leader Posted February 18, 2002 Share Posted February 18, 2002 Someone else is interested... Please email. [ February 18, 2002, 11:55 AM: Message edited by: Panzer Leader ] Link to comment Share on other sites More sharing options...
Stoffel Posted February 18, 2002 Share Posted February 18, 2002 check the posts for the Magenta Onion wars we have it all, battles,between two states(fictional) a huge campaign which will last for months spies and secret agencies economics industries and anything else that conmes up during the fighting Link to comment Share on other sites More sharing options...
Urban Shocker Posted February 18, 2002 Share Posted February 18, 2002 someone at this e-mail would help test it Link to comment Share on other sites More sharing options...
Directive#21 Posted February 18, 2002 Share Posted February 18, 2002 Bamse, I strongly support any form of campaign generator for CM. Charles et. all have neglected this function at the expense of CM's longterm prospect of competing for my limited gaming hours. [ February 18, 2002, 02:37 PM: Message edited by: Directive#21 ] Link to comment Share on other sites More sharing options...
Bamse Posted February 18, 2002 Author Share Posted February 18, 2002 Originally posted by Stoffel: check the posts for the Magenta Onion wars we have it all, battles,between two states(fictional) a huge campaign which will last for months spies and secret agencies economics industries and anything else that conmes up during the fightingThank you Stoffel, but how can you simulate the battles around and in St. Lo with this Magenta Onion as the Strategic Layer and CM as the Tactical battlesolver ? Is it a computersoftware or a paper(email?) and pen version ? I will check for myself but would apprecheate a fast-version. /Björn ELfström Link to comment Share on other sites More sharing options...
Cinnamon J. Scudworth Posted February 18, 2002 Share Posted February 18, 2002 I strongly support any form of campaign generator for CM. Charles et. all have neglected this function at the expense of CM's longterm prospect of competing for my limited gaming hours.I'm sorry, I reeeeeally don't mean any disrespect, but everyone try reading this in the Simpsons' Comic Book Store Guy voice. It's hilarious! Just kidding around, Directive -Andrew Link to comment Share on other sites More sharing options...
aka_tom_w Posted February 18, 2002 Share Posted February 18, 2002 Originally posted by Mirage2k: </font><blockquote>quote:</font><hr />I strongly support any form of campaign generator for CM. Charles et. all have neglected this function at the expense of CM's longterm prospect of competing for my limited gaming hours.I'm sorry, I reeeeeally don't mean any disrespect, but everyone try reading this in the Simpsons' Comic Book Store Guy voice. It's hilarious! Just kidding around, Directive -Andrew</font> Link to comment Share on other sites More sharing options...
argie Posted February 19, 2002 Share Posted February 19, 2002 Check also CMMC Link to comment Share on other sites More sharing options...
Panzer Leader Posted February 19, 2002 Share Posted February 19, 2002 Blah blah blah... personally I want a campaign for SOLO play. Something I can do once all my turns are processed. Sometimes I don't feel like a TEAM PLAYER and just want to kick the AI's butt in a rewarding extended fashion. That's what I AM looking for in a campaign. Link to comment Share on other sites More sharing options...
JasonC Posted February 19, 2002 Share Posted February 19, 2002 Yes, it would be nice to have a good strategic level wrapper. I am running a campaign now that uses the CM map editor for this, acting as our "sand table", with units positioned on it like miniatures. It is working fine, but does require a referee to run. Our early Bulge simulation (one sector between the Our and Clerf rivers) has progressed from dawn to dusk of the first day, and generated about a score of tactical engagements. That is about 3 to 3 1/2 months of playing time. Playability is the absolute priority for such systems. A close second is multi-player capability. The operational bells and whistles are comparatively less important, though some things - like artillery support designations and ammo limitations - have to be done well to make the overall result playable and competitive. My advice is to keep it simple. There is definitely interest, as more than a dozen players have participated in the latest campaign. A number were in one before that, run with cruder systems, last fall. And before that I ran a campaign of a different sort back in the spring of 2001, set in Normandy, but designed as a sort of "course" of tactical fights that everyone took the same force type through. The latest version - using the CM map editor, the "CMx10" system - is by far the most playable of my own three attempts. It is especially helpful that small files can be generated and sent to process orders, report enemy sightings, keep track of unit locations and strengths, etc. All just as CM scenario files, manipulated in the editor. One other thing I have found is that tactical terrain always requires tweaking. In principle, the auto-generate function can provide the maps, with the operational map just providing the basic terrain type. But in practice a bit more is needed than that, in terms of aligning roads properly, getting gradients and slopes reasonably correct, wall and hedge micro-terrain tweaking simply to improve realism, extending maps already fought on partially, in subsequent fights, etc. Just some of the lessons I've seen implimenting the overall campaign idea over the last year or so, for whatever they are worth... Link to comment Share on other sites More sharing options...
Eric Alkema Posted February 19, 2002 Share Posted February 19, 2002 I'm with Panzer Leader. Couldn't have said it better myself. Yes, I would help playtest. Link to comment Share on other sites More sharing options...
Triumvir Posted February 19, 2002 Share Posted February 19, 2002 Would BTS consider releasing the format of a .cmb file? This would speed up the development of a strategic layer immensely. Since BTS has said that they do not support the concept of an ongoing campaign game, it is unlikely that such a strategic layer will come into conflict with BTS at any point in the near foreseeable future. Link to comment Share on other sites More sharing options...
Triumvir Posted February 19, 2002 Share Posted February 19, 2002 Would BTS consider releasing the format of a .cmb file? This would speed up the development of a strategic layer immensely. Since BTS has said that they do not support the concept of an ongoing campaign game, it is unlikely that such a strategic layer will come into conflict with BTS at any point in the near foreseeable future. Link to comment Share on other sites More sharing options...
Caesar Posted February 19, 2002 Share Posted February 19, 2002 If BT would release the format for the cmb file I would start writing a campaign module for this game. A friend of mine and I have already thought this out quite a bit but still need the cmb format to make it work. Our idea was based around the idea of either using the map editor to generate a large number of maps and then merging them or writing a generator ourselves (definitely the former option first). Roads etc get added on after so that they link. Each player places their forces and the game begins. A cmb file is generated for each battle. At the end of game the result reported from CM are put back in. Casualties, losses etc get handled statistically. Well that was the basic premise anyway. We were mainly aiming to produce a series of battles where the objective was much less defined than just flags, where pushing until your force was nearly gone is not a good idea etc. Link to comment Share on other sites More sharing options...
Speedy Posted February 19, 2002 Share Posted February 19, 2002 Someone else is interested. Link to comment Share on other sites More sharing options...
Stoffel Posted February 19, 2002 Share Posted February 19, 2002 Like I said it is a fictional campaign. And yes we need a referee to play this campaign. we play this just like the way Ceasar described his campaign thanks man,now I dont have to write that myself Link to comment Share on other sites More sharing options...
Bamse Posted February 20, 2002 Author Share Posted February 20, 2002 I's this it ? Is 12 people interested in a Strategic Layer ? 12 is not good but it is better than 0 /Björn Elfström Link to comment Share on other sites More sharing options...
Caesar Posted February 20, 2002 Share Posted February 20, 2002 There are probably considerably more than 12 but the title lead me to thinking that you were looking to start a new campaign. I actually only clicked on it accidently and I am very interested. Link to comment Share on other sites More sharing options...
dumbo2 Posted February 20, 2002 Share Posted February 20, 2002 Another here, Steel Panthers excellent campaign generator is the reason i still play it to this day. But BTS is well aware of players requests on this issue. We will have to wait and see what happens. Link to comment Share on other sites More sharing options...
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