Jager Posted August 15, 2001 Share Posted August 15, 2001 Is it possible to host a TCP/IP game, when my ISP has one-to-one NAT between me and the internet (and how)? I know that, if the CM supported domain names (DNS) in addition to IP addresses when defining the opposing players location, I could use dns2go or something similar. Is it possible to do a patch to allow this? 0 Quote Link to comment Share on other sites More sharing options...
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