Jaws Posted December 31, 2002 Share Posted December 31, 2002 I've made a lot of scenarios lately but it seems to me that the aggressor is very cautions. Some times I have to wait 10 to 15 turns (of a 20 turn game) before I make contact. Does someone have any tips about this?? :confused: Link to comment Share on other sites More sharing options...
bab Posted December 31, 2002 Share Posted December 31, 2002 Go for him! Link to comment Share on other sites More sharing options...
Warmaker Posted December 31, 2002 Share Posted December 31, 2002 I've had the AI be quite aggressive compared to CMBO's AI. Is the distance great in your scenario? How about terrain? There's nothing wrong with a well executed advance. Beats the hell out of hauling @$$ down the road to only get whacked by a hidden ATG around the corner. Link to comment Share on other sites More sharing options...
WWB Posted December 31, 2002 Share Posted December 31, 2002 One common thing is that the CMBB AI hates wide open spaces. If there is a 350m wide field across the map, the AI will not cross it. Add in a few scattered trees and brush and to help it along. The other thing that draws the AI like a moth to the flame is flags. Use a few little ones leading to some big ones like a trail of breadcrumbs. WWB Link to comment Share on other sites More sharing options...
Ales Dvorak Posted December 31, 2002 Share Posted December 31, 2002 Some times I have to wait 10 to 15 turns (of a 20 turn game) before I make contact. Does someone have any tips about this?? :confused: [/QB]Not in QB. Link to comment Share on other sites More sharing options...
laxx Posted December 31, 2002 Share Posted December 31, 2002 The AI is quite an interesting Turing Beast. In one scenario, it refused to budge from it's overwhelming numerical superiority to capture the Victory Location ( I spoke to Rune,the designer, who said that the AI can't cope in certain complex conditions). Another similar scenario is Winter Wonderland, without giving anything away, doan play as Russians, as the AI can't cope. However, on the other hand. I played a homemade scenario yesterday where I was trying out reverse slop tactic as Germans. After the killing the first 2 approaching Russian Tanks, the game sort of stalemate for about 5 turns, I was thinking to myself, what a useless AI, but in the next turn, the Russians did a 4-5 Tank rush towards the slope together with 2 human waves at the same time. I was impressed. Not bad for an AI that never learns. Link to comment Share on other sites More sharing options...
Agua Posted December 31, 2002 Share Posted December 31, 2002 I don't design scenarios. I've been involved in playtesting quite a few though. There is really an "art" to it. I've seen a slight change in the placement of a flag, or the addition of another minor flag, which would appear meaningless to the overall goal of the mission for the player, make a huge difference in what the a/i will do. These vet designers here have really developed a super specialized set of skills. Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 31, 2002 Share Posted December 31, 2002 You definitly want to pay attention to the terrain and ground conditions. The AI will tend to tire his troups out if either are too bad. One thing I have also found is that if you have the initial placement fairly spread out then the AI will tend to try and gather everyone together before advancing unless he makes contact first. Link to comment Share on other sites More sharing options...
Jaws Posted December 31, 2002 Author Share Posted December 31, 2002 Ok thanks for the tips and info. I’ve edited my current scenario with extra trees and a few extra troops in the front. It seems to work now. 1st turn contact with infantry turn 3 aggressive AI tank manoeuvre Link to comment Share on other sites More sharing options...
Terrapin Posted December 31, 2002 Share Posted December 31, 2002 Originally posted by Jaws: Ok thanks for the tips and info. I’ve edited my current scenario with extra trees and a few extra troops in the front. It seems to work now. 1st turn contact with infantry turn 3 aggressive AI tank manoeuvre If you make careful use of the reinforcements you can get the AI to perform somewhat competent "flanking" maneuvers or at least keep the player on their toes a bit. Link to comment Share on other sites More sharing options...
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