Robert Olesen Posted February 9, 2004 Share Posted February 9, 2004 You can get the long awaited version 1.00b here: Rules in MS Word format (1618k) Spreadsheet in Excel format (271k) Example in Excel format (278k) I'm not sure why the rules got to be so large - perhaps Word converted a picture to bmp format behind my back. This version is a beta version (thus 1.00e, not 1.00), but I don't really expect to add more features for a while, so it's only a question of testing before it becomes 1.00 Please report any problems and suggestions here, or send me an email. Edit: Rules updated: Suggested campaigns removed. Edit: German division availability table made more readable. No rules changes. Edit 12.Feb.04: Version 1.00b posted Edit 20.Feb.04: Version 1.00e posted [ February 20, 2004, 03:58 PM: Message edited by: Robert Olesen ] 0 Quote Link to comment Share on other sites More sharing options...
Cthulhu Dreams Posted February 9, 2004 Share Posted February 9, 2004 Mistake one, If I may Table of contents metions custom Finish and soviet campagians? And the capmagians are indeed for the Red army and whatever the finns where called. Have the uber finn's migrated? 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 9, 2004 Author Share Posted February 9, 2004 I just forgor to delete the custom campaigns from the CMBB version. Not a problem - just ignore that section for now while I upload a corrected version. 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 10, 2004 Author Share Posted February 10, 2004 Bumping this to ensure that as many as possible get the news. 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted February 10, 2004 Share Posted February 10, 2004 Thanks Robert O. Good stuff. Are these updated? 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 10, 2004 Author Share Posted February 10, 2004 Yes, they are updated. Go right ahead. 0 Quote Link to comment Share on other sites More sharing options...
Blackbear Posted February 10, 2004 Share Posted February 10, 2004 Thank you very much Robert: I have used 1.0 and beta 2.0 versions for CMBB and was anxious to see the CMAK one. When you manage to use the Excel sheets correctly (especialy when you need to update units) this is an easy and very satisfactory tool. The only rule I don´t follow is the map generation one, I prefer to use own or 3rd party generated maps (with little modification), don´t like the editor auto generated ones. I´ll test this new CMAK sheets, thank you. 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 10, 2004 Author Share Posted February 10, 2004 Blackbear, the problem with using pre-generated maps is that you have to purchase your core force each time you set up the game in the editor. How do you deal with that? Do you remember to edit all the specifics into the core force (no ammo, different quality levels, HQ bonus values)? 0 Quote Link to comment Share on other sites More sharing options...
Blackbear Posted February 10, 2004 Share Posted February 10, 2004 Yes, I do all that stuff. But it is no much problem if you use a company size force. In any case, as a general campaing rule, your rules are perfect for most gamers. It is only a matter of taste I supose, aestetic effect. 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 10, 2004 Author Share Posted February 10, 2004 Yes, it's a matter of preference. It would be great if one could import a map into the editor while keeping the units. It's strange that it can't be done. 0 Quote Link to comment Share on other sites More sharing options...
jamesroe16 Posted February 11, 2004 Share Posted February 11, 2004 Hot damn here i am. Great Rob!!!! Yahoo!!!!!!!!!! 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted February 11, 2004 Share Posted February 11, 2004 . 0 Quote Link to comment Share on other sites More sharing options...
Ansbach Posted February 11, 2004 Share Posted February 11, 2004 Very Cool! I am new to CMAK but looking forward to trying this out. This is just the kind of thing I was looking for - I was considering doing a conversion of a North Africa chit and hex wargame with battles resolved in CMAK, but this looks even more interesting... Edit Update: I am having problems with the spreadsheet, but I don't know if it's me or the spreadsheet. I sent you an e-mail. [ February 11, 2004, 10:06 PM: Message edited by: Ansbach ] 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 12, 2004 Author Share Posted February 12, 2004 There is an embarassing bug in v1.01a - basically you can only play the North African campaign. I'l upload a fix asap. 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 12, 2004 Author Share Posted February 12, 2004 Version 1.00b posted (see the first post). Three errors were corrected: - You could not play Italy and East Africa in v1.00a - Generation of next battle didn't delete all die rolls in 1.00a - Raid battle handicap modifiers corrected 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 12, 2004 Author Share Posted February 12, 2004 The "Always fight with own division" toggle doesn't work in 1.00b. You'll have to keep track of that manually, as I'd like to delay an update till I find some more serious problems. 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 16, 2004 Author Share Posted February 16, 2004 So, how does it work? Flawlessly? Is anybody using it? I'm not getting any feedback. 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted February 16, 2004 Share Posted February 16, 2004 Trying my first battle right now, other issues in life have delayed my trial of your great creation. I really enjoy the number crunching / die rolling the spreadsheet does automatically. Real time saver. I will fill you in later if I can. Thanks again. 0 Quote Link to comment Share on other sites More sharing options...
Hensworth Posted February 16, 2004 Share Posted February 16, 2004 Originally posted by Robert Olesen: So, how does it work? Flawlessly? Is anybody using it? I'm not getting any feedback. It's still a little early in CMAK's lifecycle for this kind of thing, I think. The first big tourney in CMAK has only just kicked off. People are still falling over themselves making mods and scenarios. Once the instant satisfaction pills have all been tried they'll go looking for the more subtle slow release stuff . 0 Quote Link to comment Share on other sites More sharing options...
Ansbach Posted February 16, 2004 Share Posted February 16, 2004 I just finished the first battle of my East Africa campaign with v1.00b - I am really enjoying it so far, but I need to get deeper into the campaign to give any worthwhile feedback. A note to others who may take a look at this and be put off by the long rules: At first glance I was put off by the long, involved rules system and almost didn't give it a chance. I'm glad I did though because the programmed spreadsheet does 90% of the work for you! It's not nearly as much work as it first looks like. The rules are mostly just explaining what the spreadsheet does - it's an awesome tool! 0 Quote Link to comment Share on other sites More sharing options...
jamesroe16 Posted February 17, 2004 Share Posted February 17, 2004 I haven't had a chance yet, but will get on it soon. 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 17, 2004 Author Share Posted February 17, 2004 Thanks, guys. Good to know. Please remember to tell me about any errors you might find. Inconveniences too. And improvement suggestions are ofc. welcome as well. 0 Quote Link to comment Share on other sites More sharing options...
The Hapless General Posted February 17, 2004 Share Posted February 17, 2004 HI, Just downloaded and reviewed the rules, following along with the example. I haven't used the rules yet, but will start a campaign tonight, looking forward to it. Just have a couple of quick questions. Firstly, is the problem with raids that exists in the CMBB campaign still present in CMAK? Secondly, I noticed what might be a tiny discrepancy. Flak vehicles are listed both as VAA and as V2 vehicle type, unless I am missing something. Other than that, it looks great, just like CMBB campaign, and I will get on it and give any other feedback I have. Thanks for making it. 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted February 17, 2004 Author Share Posted February 17, 2004 Originally posted by The Hapless General: Firstly, is the problem with raids that exists in the CMBB campaign still present in CMAK? What is the problem? Secondly, I noticed what might be a tiny discrepancy. Flak vehicles are listed both as VAA and as V2 vehicle type, unless I am missing something.Oops, should be VAA, not V2. Thanks for making it.You're welcome. And thank you for the appreciation 0 Quote Link to comment Share on other sites More sharing options...
Derfel Posted February 17, 2004 Share Posted February 17, 2004 Gadzooks! Very, Very impressive... don't know if I'll ever manage to use it but one hell of an effort has gone into this... In fact it has inspired me to create a campaign tool for Byte Battles... but simpler... *looks at Excel-sheet and shudders* MUCH simpler... Kudos Rob, -Derfel 0 Quote Link to comment Share on other sites More sharing options...
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