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**** ROW IV (part 4) ****


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******

ROW Tournament Rules

The deadline for submitting scores is June 17th

******

AAR’s and their role in ROW

ROW stands above other tournaments as a tourney where we want to get all strands of the CM community playing (as yet) unreleased top quality scenarios.

It offers a great reward for those who win the finals. For this opportunity to win wine and play scenarios not yet released to the general public the production of AAR’s is the price of your admission.

If you fail to produce AAR’s for your games you will be excluded from playing in the finals.

This simple change is designed to ensure that other players and scenario designers get some constructive feed back from your experience.

To help you write an AAR here are some suggested headings or areas to cover.

The Plan.

What did you intend to do with your forces? How did you read the map? Explain your views on what you might be fighting against. How did you plan the game before starting to play it?

The Reality.

What happened? How did the plan survive the initial contact? What changes did you make to it? What went well what went poorly?

Lessons Learned.

What would you do differently? What worked well and badly for your opponent?

Designer Notes

Provide feedback to the designer. What did you like about the design? What would you change with the map or forces?

The Effect on Final Scores

Bonus points will be added to your final Tourney Score if you submit AAR's. Remember no AAR means no progression to the finals.

Each full credit AAR will be worth 4% of the highest player's tourney score (before adding his AAR's). If you write five full credit AAR's you will receive additional tourney points equal to 20% of the highest player's tourney score.

AAR's will receive either full credit or half credit. You must write more than just a few short paragraphs for full credit. We will let you know if an AAR is too short soon after you send it to me. You don't have to write a book either. Just cover the areas listed above and you will have it cracked.

You could choose to write a piece on a scenario that is more of a

Scenario review than an AAR if you want. The main thing we're looking for is constructive feedback.

IMPORTANT How to Submit an AAR

1) AAR’s should never be sent in with game results. Send them in a separate email.

2) AAR’s can be .txt, .doc, or .pdf files. Do not write them in the body of an email.

3) AAR’s should not be more than 4 MB Uncompressed. Screenshots can cause you to go over this limit easily. We would recommend the .pdf format if you want to include several screenshots.

4) In the subject line of emails containing attached AAR’s, write your Username and the scenario name. For example: Madmatt, The Ambush

Further Explanation

The primary purpose of the AAR's is to provide the scenario designers with feedback on their work. If you've ever designed a scenario for the community, you know how rare it is to get this feedback. Writing AAR's is one way to express your thanks to the designers. Even negative feedback is welcome as long as it's constructive and not mean spirited.

Another thing AAR’s do is help people learn to improve their tactics. Every scenario is played 36 times in a tourney such as this. There are 36 other people who had to deal with the same tactical situations you did. It can be very instructive to learn how others handled things, especially if you did worse than most. (BTW, all the AAR’s will be sent to you upon request once you have completed your games.)

Lastly, by writing an AAR (or review) you are doing the community a small favour. This is because the designer can tweak the scenario based on feedback before releasing it to the community. Having a scenario played 36 times by 72 different people is a great test of a scenario. We think it's safe to say that very few, if any, scenarios get that degree of testing before they are put out to the public.

Those of us who enjoy these tournaments need new scenarios (security). In return for these scenarios the designers should get the feedback they like.

The Prize

To help encourage AAR’s this year there will be a prize for the best AAR as judged by the players and organisers of the tourney. Not a big prize but something that will be worth winning. Your choice of any issue (still in print) of the magazine After the Battle. Check this site for details of this publication: - http://www.afterthebattle.com/ab-con1.html

AAR UPDATE PLEASE READ ---> IMPORTANT INFORMATION

Great news people are starting to send in their AAR's.

Bad news is that I need you to provide a set header as explained below: -

Please right at the start of the AAR very clearly do the following: -

1. Your Player Name (this is what you signed upto the tourney as.)

2. Your opponents Player Name.

3. Your Group and Section.

4. The name of the Scenario.

5. Your E-mail Address for responses about the AAR.

IF YOU DO NOT DO THIS I will e-mail you and ask you to re submit it. I do not have the time to try and find out who you are. I need to file it as it arrives quickly and with the minimum of bother. There are far too many of you and games to add this potential burden!

Please also send the AAR's direct to me. Do not send it to Kingfish or Spanish Bombs and expect them to send it on. We are trying to keep the flow of work to a minimum.

All AAR's can be sent here: -

Holien(at)9woodford(dot)Clara(Dot)Co.uk

N.B. The AAR prize is open to all players who play the scenarios during the timeframe of ROW and write an AAR and submit it to me using the guidelines above. (It is not eligable to staff).

We will be judging them on style, content and message. It does not have to be perfect English but you need to convey the message and we will try our best to understand you if English is not your first language.

If in doubt please ask friends or native English speakers to check it for Typo's and use of language.

We will not be judging it on spelling but on what it is saying and we need to understand what the author has typed!

UK / US English differences will be tolerated.

Any questions e-mail me.

******

Games finished as of 06/16/04:

South of Vevi

Group 1 - complete

Londoner vs Kanonier Reichmann

Lindan vs Ace Pilot

G2/S2 - complete

Michael Dorosh vs MickOZ

Victor Charlie vs Flammenwerfer

Heavy Drop vs Pacestick

Jaws vs Gator6

G3/S1 - complete

Bryce Baker vs Combined arms

G3/S3 - complete

Nidan1 vs OWL

Larsen vs SpineRipper

30/36 (83%)

Things that go bump in the night

Group 1 - complete

John Kettler vs Kanonier Reichmann

Londoner vs Ace Pilot

G2/S2 - complete

G2/S3 - complete

Jaws vs Heavy Drop

Pacestick vs Ted

G3/S1 - complete

Death dealer vs Combined arms

Bryce Baker vs dalem

G3/S3 - complete

G3/S4 - complete

33/36 (91%)

Squeezing the Melon

G1/S1 - complete

G1/S2 - complete

Tychus vs Nestor

Overkill vs Enoch

G1/S4 - complete

Group 2 - complete

Group 3 - complete

35/36 (97%)

Frontier Firefight '40

G1/S1 - complete

Vadr vs Michal

The Capt vs Sgt Kelly

Enoch vs Tychus

G1/S4 - complete

G2/S1 - complete

G2/S2 - complete

Scheer vs MickOZ

Flammenwerfer vs Michael Dorosh

G2/S4 - complete

Group 3 - complete

32/36 (88%)

Retreat from Metemma

G1/S1 - complete

G1/S2 - complete

PHL Guy vs Enoch

Tychus vs Overkill

G1/S4 - complete

Group 2 - complete

G3/S1 - complete

Combined arms vs Direwolf

Deathdealer vs Bryce Baker

G3/S3 - complete

G3/S4 - complete

34/36 (94%)

164 out of 180 total (91%)

[ June 16, 2004, 10:12 PM: Message edited by: Kingfish ]

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******

ROW Tournament Rules

The deadline for submitting scores is June 17th

******

AAR’s and their role in ROW

ROW stands above other tournaments as a tourney where we want to get all strands of the CM community playing (as yet) unreleased top quality scenarios.

It offers a great reward for those who win the finals. For this opportunity to win wine and play scenarios not yet released to the general public the production of AAR’s is the price of your admission.

If you fail to produce AAR’s for your games you will be excluded from playing in the finals.

This simple change is designed to ensure that other players and scenario designers get some constructive feed back from your experience.

To help you write an AAR here are some suggested headings or areas to cover.

The Plan.

What did you intend to do with your forces? How did you read the map? Explain your views on what you might be fighting against. How did you plan the game before starting to play it?

The Reality.

What happened? How did the plan survive the initial contact? What changes did you make to it? What went well what went poorly?

Lessons Learned.

What would you do differently? What worked well and badly for your opponent?

Designer Notes

Provide feedback to the designer. What did you like about the design? What would you change with the map or forces?

The Effect on Final Scores

Bonus points will be added to your final Tourney Score if you submit AAR's. Remember no AAR means no progression to the finals.

Each full credit AAR will be worth 4% of the highest player's tourney score (before adding his AAR's). If you write five full credit AAR's you will receive additional tourney points equal to 20% of the highest player's tourney score.

AAR's will receive either full credit or half credit. You must write more than just a few short paragraphs for full credit. We will let you know if an AAR is too short soon after you send it to me. You don't have to write a book either. Just cover the areas listed above and you will have it cracked.

You could choose to write a piece on a scenario that is more of a

Scenario review than an AAR if you want. The main thing we're looking for is constructive feedback.

IMPORTANT How to Submit an AAR

1) AAR’s should never be sent in with game results. Send them in a separate email.

2) AAR’s can be .txt, .doc, or .pdf files. Do not write them in the body of an email.

3) AAR’s should not be more than 4 MB Uncompressed. Screenshots can cause you to go over this limit easily. We would recommend the .pdf format if you want to include several screenshots.

4) In the subject line of emails containing attached AAR’s, write your Username and the scenario name. For example: Madmatt, The Ambush

Further Explanation

The primary purpose of the AAR's is to provide the scenario designers with feedback on their work. If you've ever designed a scenario for the community, you know how rare it is to get this feedback. Writing AAR's is one way to express your thanks to the designers. Even negative feedback is welcome as long as it's constructive and not mean spirited.

Another thing AAR’s do is help people learn to improve their tactics. Every scenario is played 36 times in a tourney such as this. There are 36 other people who had to deal with the same tactical situations you did. It can be very instructive to learn how others handled things, especially if you did worse than most. (BTW, all the AAR’s will be sent to you upon request once you have completed your games.)

Lastly, by writing an AAR (or review) you are doing the community a small favour. This is because the designer can tweak the scenario based on feedback before releasing it to the community. Having a scenario played 36 times by 72 different people is a great test of a scenario. We think it's safe to say that very few, if any, scenarios get that degree of testing before they are put out to the public.

Those of us who enjoy these tournaments need new scenarios (security). In return for these scenarios the designers should get the feedback they like.

The Prize

To help encourage AAR’s this year there will be a prize for the best AAR as judged by the players and organisers of the tourney. Not a big prize but something that will be worth winning. Your choice of any issue (still in print) of the magazine After the Battle. Check this site for details of this publication: - http://www.afterthebattle.com/ab-con1.html

AAR UPDATE PLEASE READ ---> IMPORTANT INFORMATION

Great news people are starting to send in their AAR's.

Bad news is that I need you to provide a set header as explained below: -

Please right at the start of the AAR very clearly do the following: -

1. Your Player Name (this is what you signed upto the tourney as.)

2. Your opponents Player Name.

3. Your Group and Section.

4. The name of the Scenario.

5. Your E-mail Address for responses about the AAR.

IF YOU DO NOT DO THIS I will e-mail you and ask you to re submit it. I do not have the time to try and find out who you are. I need to file it as it arrives quickly and with the minimum of bother. There are far too many of you and games to add this potential burden!

Please also send the AAR's direct to me. Do not send it to Kingfish or Spanish Bombs and expect them to send it on. We are trying to keep the flow of work to a minimum.

All AAR's can be sent here: -

Holien(at)9woodford(dot)Clara(Dot)Co.uk

N.B. The AAR prize is open to all players who play the scenarios during the timeframe of ROW and write an AAR and submit it to me using the guidelines above. (It is not eligable to staff).

We will be judging them on style, content and message. It does not have to be perfect English but you need to convey the message and we will try our best to understand you if English is not your first language.

If in doubt please ask friends or native English speakers to check it for Typo's and use of language.

We will not be judging it on spelling but on what it is saying and we need to understand what the author has typed!

UK / US English differences will be tolerated.

Any questions e-mail me.

******

Games finished as of 06/16/04:

South of Vevi

Group 1 - complete

Londoner vs Kanonier Reichmann

Lindan vs Ace Pilot

G2/S2 - complete

Michael Dorosh vs MickOZ

Victor Charlie vs Flammenwerfer

Heavy Drop vs Pacestick

Jaws vs Gator6

G3/S1 - complete

Bryce Baker vs Combined arms

G3/S3 - complete

Nidan1 vs OWL

Larsen vs SpineRipper

30/36 (83%)

Things that go bump in the night

Group 1 - complete

John Kettler vs Kanonier Reichmann

Londoner vs Ace Pilot

G2/S2 - complete

G2/S3 - complete

Jaws vs Heavy Drop

Pacestick vs Ted

G3/S1 - complete

Death dealer vs Combined arms

Bryce Baker vs dalem

G3/S3 - complete

G3/S4 - complete

33/36 (91%)

Squeezing the Melon

G1/S1 - complete

G1/S2 - complete

Tychus vs Nestor

Overkill vs Enoch

G1/S4 - complete

Group 2 - complete

Group 3 - complete

35/36 (97%)

Frontier Firefight '40

G1/S1 - complete

Vadr vs Michal

The Capt vs Sgt Kelly

Enoch vs Tychus

G1/S4 - complete

G2/S1 - complete

G2/S2 - complete

Scheer vs MickOZ

Flammenwerfer vs Michael Dorosh

G2/S4 - complete

Group 3 - complete

32/36 (88%)

Retreat from Metemma

G1/S1 - complete

G1/S2 - complete

PHL Guy vs Enoch

Tychus vs Overkill

G1/S4 - complete

Group 2 - complete

G3/S1 - complete

Combined arms vs Direwolf

Deathdealer vs Bryce Baker

G3/S3 - complete

G3/S4 - complete

34/36 (94%)

164 out of 180 total (91%)

[ June 16, 2004, 10:12 PM: Message edited by: Kingfish ]

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******

ROW Tournament Rules

The deadline for submitting scores is June 17th

******

AAR’s and their role in ROW

ROW stands above other tournaments as a tourney where we want to get all strands of the CM community playing (as yet) unreleased top quality scenarios.

It offers a great reward for those who win the finals. For this opportunity to win wine and play scenarios not yet released to the general public the production of AAR’s is the price of your admission.

If you fail to produce AAR’s for your games you will be excluded from playing in the finals.

This simple change is designed to ensure that other players and scenario designers get some constructive feed back from your experience.

To help you write an AAR here are some suggested headings or areas to cover.

The Plan.

What did you intend to do with your forces? How did you read the map? Explain your views on what you might be fighting against. How did you plan the game before starting to play it?

The Reality.

What happened? How did the plan survive the initial contact? What changes did you make to it? What went well what went poorly?

Lessons Learned.

What would you do differently? What worked well and badly for your opponent?

Designer Notes

Provide feedback to the designer. What did you like about the design? What would you change with the map or forces?

The Effect on Final Scores

Bonus points will be added to your final Tourney Score if you submit AAR's. Remember no AAR means no progression to the finals.

Each full credit AAR will be worth 4% of the highest player's tourney score (before adding his AAR's). If you write five full credit AAR's you will receive additional tourney points equal to 20% of the highest player's tourney score.

AAR's will receive either full credit or half credit. You must write more than just a few short paragraphs for full credit. We will let you know if an AAR is too short soon after you send it to me. You don't have to write a book either. Just cover the areas listed above and you will have it cracked.

You could choose to write a piece on a scenario that is more of a

Scenario review than an AAR if you want. The main thing we're looking for is constructive feedback.

IMPORTANT How to Submit an AAR

1) AAR’s should never be sent in with game results. Send them in a separate email.

2) AAR’s can be .txt, .doc, or .pdf files. Do not write them in the body of an email.

3) AAR’s should not be more than 4 MB Uncompressed. Screenshots can cause you to go over this limit easily. We would recommend the .pdf format if you want to include several screenshots.

4) In the subject line of emails containing attached AAR’s, write your Username and the scenario name. For example: Madmatt, The Ambush

Further Explanation

The primary purpose of the AAR's is to provide the scenario designers with feedback on their work. If you've ever designed a scenario for the community, you know how rare it is to get this feedback. Writing AAR's is one way to express your thanks to the designers. Even negative feedback is welcome as long as it's constructive and not mean spirited.

Another thing AAR’s do is help people learn to improve their tactics. Every scenario is played 36 times in a tourney such as this. There are 36 other people who had to deal with the same tactical situations you did. It can be very instructive to learn how others handled things, especially if you did worse than most. (BTW, all the AAR’s will be sent to you upon request once you have completed your games.)

Lastly, by writing an AAR (or review) you are doing the community a small favour. This is because the designer can tweak the scenario based on feedback before releasing it to the community. Having a scenario played 36 times by 72 different people is a great test of a scenario. We think it's safe to say that very few, if any, scenarios get that degree of testing before they are put out to the public.

Those of us who enjoy these tournaments need new scenarios (security). In return for these scenarios the designers should get the feedback they like.

The Prize

To help encourage AAR’s this year there will be a prize for the best AAR as judged by the players and organisers of the tourney. Not a big prize but something that will be worth winning. Your choice of any issue (still in print) of the magazine After the Battle. Check this site for details of this publication: - http://www.afterthebattle.com/ab-con1.html

AAR UPDATE PLEASE READ ---> IMPORTANT INFORMATION

Great news people are starting to send in their AAR's.

Bad news is that I need you to provide a set header as explained below: -

Please right at the start of the AAR very clearly do the following: -

1. Your Player Name (this is what you signed upto the tourney as.)

2. Your opponents Player Name.

3. Your Group and Section.

4. The name of the Scenario.

5. Your E-mail Address for responses about the AAR.

IF YOU DO NOT DO THIS I will e-mail you and ask you to re submit it. I do not have the time to try and find out who you are. I need to file it as it arrives quickly and with the minimum of bother. There are far too many of you and games to add this potential burden!

Please also send the AAR's direct to me. Do not send it to Kingfish or Spanish Bombs and expect them to send it on. We are trying to keep the flow of work to a minimum.

All AAR's can be sent here: -

Holien(at)9woodford(dot)Clara(Dot)Co.uk

N.B. The AAR prize is open to all players who play the scenarios during the timeframe of ROW and write an AAR and submit it to me using the guidelines above. (It is not eligable to staff).

We will be judging them on style, content and message. It does not have to be perfect English but you need to convey the message and we will try our best to understand you if English is not your first language.

If in doubt please ask friends or native English speakers to check it for Typo's and use of language.

We will not be judging it on spelling but on what it is saying and we need to understand what the author has typed!

UK / US English differences will be tolerated.

Any questions e-mail me.

******

Games finished as of 06/16/04:

South of Vevi

Group 1 - complete

Londoner vs Kanonier Reichmann

Lindan vs Ace Pilot

G2/S2 - complete

Michael Dorosh vs MickOZ

Victor Charlie vs Flammenwerfer

Heavy Drop vs Pacestick

Jaws vs Gator6

G3/S1 - complete

Bryce Baker vs Combined arms

G3/S3 - complete

Nidan1 vs OWL

Larsen vs SpineRipper

30/36 (83%)

Things that go bump in the night

Group 1 - complete

John Kettler vs Kanonier Reichmann

Londoner vs Ace Pilot

G2/S2 - complete

G2/S3 - complete

Jaws vs Heavy Drop

Pacestick vs Ted

G3/S1 - complete

Death dealer vs Combined arms

Bryce Baker vs dalem

G3/S3 - complete

G3/S4 - complete

33/36 (91%)

Squeezing the Melon

G1/S1 - complete

G1/S2 - complete

Tychus vs Nestor

Overkill vs Enoch

G1/S4 - complete

Group 2 - complete

Group 3 - complete

35/36 (97%)

Frontier Firefight '40

G1/S1 - complete

Vadr vs Michal

The Capt vs Sgt Kelly

Enoch vs Tychus

G1/S4 - complete

G2/S1 - complete

G2/S2 - complete

Scheer vs MickOZ

Flammenwerfer vs Michael Dorosh

G2/S4 - complete

Group 3 - complete

32/36 (88%)

Retreat from Metemma

G1/S1 - complete

G1/S2 - complete

PHL Guy vs Enoch

Tychus vs Overkill

G1/S4 - complete

Group 2 - complete

G3/S1 - complete

Combined arms vs Direwolf

Deathdealer vs Bryce Baker

G3/S3 - complete

G3/S4 - complete

34/36 (94%)

164 out of 180 total (91%)

[ June 16, 2004, 10:12 PM: Message edited by: Kingfish ]

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Guys,

Today is the last full day that we have to get games completed. Right around this time tomorrow I will accept my last scores, with the results being posted sometime around noon.

With that in mind, I have a proposal for those players who still have games in progress, but feel they won't be able to finish in time. If both parties agree, you can send me the latest file from your games and I will cycle thru the turns until the game is finished. I will not issue any orders during this time, and the only movement and combat will be initiated by the Tac AI.

Another option is to ask for a ceasefire, although I'm not sure how that will affect the scoring.

Looking at the list I see we still have 21 games in progress. Hopefully they are down to the last 5 turns, so completing them won't take up too much of my time.

OK, there you have it. We are entering the home stretch so you'll need to decide quickly on what option you choose.

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Guys,

Today is the last full day that we have to get games completed. Right around this time tomorrow I will accept my last scores, with the results being posted sometime around noon.

With that in mind, I have a proposal for those players who still have games in progress, but feel they won't be able to finish in time. If both parties agree, you can send me the latest file from your games and I will cycle thru the turns until the game is finished. I will not issue any orders during this time, and the only movement and combat will be initiated by the Tac AI.

Another option is to ask for a ceasefire, although I'm not sure how that will affect the scoring.

Looking at the list I see we still have 21 games in progress. Hopefully they are down to the last 5 turns, so completing them won't take up too much of my time.

OK, there you have it. We are entering the home stretch so you'll need to decide quickly on what option you choose.

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Share on other sites

Guys,

Today is the last full day that we have to get games completed. Right around this time tomorrow I will accept my last scores, with the results being posted sometime around noon.

With that in mind, I have a proposal for those players who still have games in progress, but feel they won't be able to finish in time. If both parties agree, you can send me the latest file from your games and I will cycle thru the turns until the game is finished. I will not issue any orders during this time, and the only movement and combat will be initiated by the Tac AI.

Another option is to ask for a ceasefire, although I'm not sure how that will affect the scoring.

Looking at the list I see we still have 21 games in progress. Hopefully they are down to the last 5 turns, so completing them won't take up too much of my time.

OK, there you have it. We are entering the home stretch so you'll need to decide quickly on what option you choose.

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I'd post my list of remaining Replacement players, but then, there wouldn't be much point, would there? ;)

But thanks to everyone who served as a replacement and especially those who waited it out and didn't get the call-up. I'll be in touch in the near future with regard to some of the other topics we'd brought up during the last couple of months.

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I'd post my list of remaining Replacement players, but then, there wouldn't be much point, would there? ;)

But thanks to everyone who served as a replacement and especially those who waited it out and didn't get the call-up. I'll be in touch in the near future with regard to some of the other topics we'd brought up during the last couple of months.

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I'd post my list of remaining Replacement players, but then, there wouldn't be much point, would there? ;)

But thanks to everyone who served as a replacement and especially those who waited it out and didn't get the call-up. I'll be in touch in the near future with regard to some of the other topics we'd brought up during the last couple of months.

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Kingfish,

One turn left to go with shock trooper, who has again been abducted by ETs. Seriously, there seems to be a conflict between his stated desire (finish the game quickly) and his available time. Am waiting for his response so I can issue final orders.

Regards,

John Kettler

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Kingfish,

One turn left to go with shock trooper, who has again been abducted by ETs. Seriously, there seems to be a conflict between his stated desire (finish the game quickly) and his available time. Am waiting for his response so I can issue final orders.

Regards,

John Kettler

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Kingfish,

One turn left to go with shock trooper, who has again been abducted by ETs. Seriously, there seems to be a conflict between his stated desire (finish the game quickly) and his available time. Am waiting for his response so I can issue final orders.

Regards,

John Kettler

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OK, I have just finished one game and am within 2 turns of completing another. I ask that everyone please review the games completed list in the first post to verify that your scores have been received.

Ted, Karnak,

You both should be receiving the AAR file for South of Vevi any minute now.

John,

If you do not hear from him by 9pm EST please send the last file to me and we will finish the game.

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OK, I have just finished one game and am within 2 turns of completing another. I ask that everyone please review the games completed list in the first post to verify that your scores have been received.

Ted, Karnak,

You both should be receiving the AAR file for South of Vevi any minute now.

John,

If you do not hear from him by 9pm EST please send the last file to me and we will finish the game.

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OK, I have just finished one game and am within 2 turns of completing another. I ask that everyone please review the games completed list in the first post to verify that your scores have been received.

Ted, Karnak,

You both should be receiving the AAR file for South of Vevi any minute now.

John,

If you do not hear from him by 9pm EST please send the last file to me and we will finish the game.

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Kingfish,

He sent me the file a short while ago, and I have already issued my final set of orders and sent them

out. All that remains now are watching the fateful last turn and someone's reporting the outcome to you. Have done all I can for now.

shock trooper,

My last turn should be in your E-mail by now. Please check.

Regards,

John Kettler

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Kingfish,

He sent me the file a short while ago, and I have already issued my final set of orders and sent them

out. All that remains now are watching the fateful last turn and someone's reporting the outcome to you. Have done all I can for now.

shock trooper,

My last turn should be in your E-mail by now. Please check.

Regards,

John Kettler

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Kingfish,

He sent me the file a short while ago, and I have already issued my final set of orders and sent them

out. All that remains now are watching the fateful last turn and someone's reporting the outcome to you. Have done all I can for now.

shock trooper,

My last turn should be in your E-mail by now. Please check.

Regards,

John Kettler

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Originally posted by John Kettler:

Kingfish,

One turn left to go with shock trooper, who has again been abducted by ETs. Seriously, there seems to be a conflict between his stated desire (finish the game quickly) and his available time.

Yes, I tend to agree. I don't believe he reads the posts within this forum much either. :(

My last file sent to Shock Trooper 2 days ago has now been sent to you Kingfish.

Regards

Jim R.

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Originally posted by John Kettler:

Kingfish,

One turn left to go with shock trooper, who has again been abducted by ETs. Seriously, there seems to be a conflict between his stated desire (finish the game quickly) and his available time.

Yes, I tend to agree. I don't believe he reads the posts within this forum much either. :(

My last file sent to Shock Trooper 2 days ago has now been sent to you Kingfish.

Regards

Jim R.

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Originally posted by John Kettler:

Kingfish,

One turn left to go with shock trooper, who has again been abducted by ETs. Seriously, there seems to be a conflict between his stated desire (finish the game quickly) and his available time.

Yes, I tend to agree. I don't believe he reads the posts within this forum much either. :(

My last file sent to Shock Trooper 2 days ago has now been sent to you Kingfish.

Regards

Jim R.

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Finished game files for Michael Dorosh and Kanonier Reichmann have been sent out. I'm down to the last turn for my game with Death dealer in 'South of Vevi'.

Anyone else?

One more thing - when you do send me the latest file (and you still have time. I'll try to finsh as many games as possible tomorrow morning) please send them in a zipped format.

[ June 16, 2004, 10:38 PM: Message edited by: Kingfish ]

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