Mark Gallear Posted January 2, 2004 Share Posted January 2, 2004 Not sure I understand Soddballs point - surely if the tank's 3D model is in the game, even if on the other side should not be to difficult to make it appear in the other sides list, just a few skins with crosses or Kangaroos on? :confused: There are also a lot of vehicles in the British list that appear a long, long time after they had been dropped and others such as the Lee and certain Churchill types that should not appear at all :eek: . My plea for Italian tanks for the Aussies and a better and historically accurate British and Commonwealth (Empire) Infantry Battalion structure. http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=30;t=000980 0 Quote Link to comment Share on other sites More sharing options...
Newbtler Posted January 3, 2004 Share Posted January 3, 2004 Hi everybody, finally I got my game here in Italy too and it's splendid! :cool: Graphics are very good, dust and smoke is fantastic .That's something I've always wanted, dust raised by artillery. It really creates that sort of chaos one can imagine there was in a battlefield. The Italian voices are great, good work! And then... I bought a pair of 3d glasses and I'm currently playing the game in full 3d and it's absolutely GREAT! It's hard to explain in words, but it looks like you're inside the game, giving orders between your troops. Well, this is a Patch request and Bug reports thread, so I begin with what I've seen wrong in the game. 1.) Please, get the Beretta MAB 38 out!. I've never ever read any accounts of Italians having MAB 38 in North Africa. IIRC, only some units of the P.A.I. (Italian colonial police) had them, not surely front line infantry. 2 out of 4 squads in the standard platoon were armed exclusively with rifles. In 1943 some units were equipped with MABs in Tunisia but they were the exception. 2.) There were no Radios in the Italian tanks or tankettes in 1940 and early 1941. I should go and see exactly when they were fitted, but they surely weren't there at the start of the war. 3.) The M13/40 and M14/41 are the same in the game . Actually, in realy life the M14/41 had a more powerful engine of 145bhp instead of 125bhp. The Semovente M41 has the correct data though. 4.) The Macchi C.202 was not available in 1940 and in most of 1941. IIRC it went into action in late 1941 . 5.) Quite important. Please give the Semoventi da 75 their proper HC shells. They were used in moderate quantity and were used to destroy heavier allied tanks. 6.) The Macchi C.200 "Saetta" was armed only with 2 x 12,7mm MG. and not with additional 2 x 8mm guns. And IIRC, the Fiat CR42 used often 2 x 100kg bombs, not a single 550 lb bomb. 7.) Helmets! Pith helmets were used at the start of the campaign and already in 1941 most of the Infantry was using the normal Italian helmet. They could be left to the Bersaglieri only as most of them used this kind of helmet. If any other Italian could help me out here, it would be great. That's all for now. Ciao, 0 Quote Link to comment Share on other sites More sharing options...
PeterX Posted January 3, 2004 Share Posted January 3, 2004 Newbtlr, your post seems awesomely well informed. You may be the first Italian Grog. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 3, 2004 Share Posted January 3, 2004 Indeed. Fact is, we seem to have picked up quite a few Italian players since the release of CMAK, and some who have been around for a while are becoming more prominent. I hope some of them will share their favorite pasta recipes on the General Forum as well! Michael 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted January 3, 2004 Share Posted January 3, 2004 Originally posted by Michael Emrys: Indeed. Fact is, we seem to have picked up quite a few Italian players since the release of CMAK, and some who have been around for a while are becoming more prominent. I hope some of them will share their favorite pasta recipes on the General Forum as well! Michael Aw heck Michael, I've always been sorta Italian, I just don't look or sound it. I'm an Anglo ethnic cipher. -dale mancini 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 3, 2004 Share Posted January 3, 2004 Any relation to Henry? I think he spelled it differently though, right? Michael 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted January 3, 2004 Share Posted January 3, 2004 Originally posted by Michael Emrys: Any relation to Henry? I think he spelled it differently though, right? Michael Nope. Same spelling, no relation. Nor am I related to the boxer Ray "Boom-Boom" Mancini. No shades of greatness here. -dale 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 4, 2004 Author Share Posted January 4, 2004 bump 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 4, 2004 Share Posted January 4, 2004 Originally posted by dalem: No shades of greatness here. Well, do you at least have a good pasta recipe to share? Michael 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 4, 2004 Author Share Posted January 4, 2004 Originally posted by Michael Emrys: </font><blockquote>quote:</font><hr />Originally posted by dalem: No shades of greatness here. Well, do you at least have a good pasta recipe to share? Michael </font> 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted January 5, 2004 Share Posted January 5, 2004 I'll whine about halftracks in here too, methinks. April '45, the organic HTs in British motor platoons clock in at about 105 pts, which seems wrong somehow. In addition, shouldn't you be able to buy kangaroos (esp. full-squad versions) in platoons? 0 Quote Link to comment Share on other sites More sharing options...
dangerousdave Posted January 5, 2004 Share Posted January 5, 2004 Patch request: I'm guessing that at sometime, someone else has requested this one, but here goes. How about instead of having to click on the LOS button and drag the red/black/blue line around the battlefield to see what a unit can see, whenever you click on a unit, the battlefield turns to shades, with the lightest being the most visible and the darkest not visible, and the stuff in between. This would save lots of time in plotting moves. 0 Quote Link to comment Share on other sites More sharing options...
MAsta_KFC Posted January 5, 2004 Share Posted January 5, 2004 Originally posted by dangerousdave: How about instead of having to click on the LOS button and drag the red/black/blue line around the battlefield to see what a unit can see, whenever you click on a unit, the battlefield turns to shades, with the lightest being the most visible and the darkest not visible, and the stuff in between. This would save lots of time in plotting moves. Dangerousdave, I'm guessing that sorta feature would not be included in a simple patch. It would most likely require an engine rewrite, ie CMX2 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 5, 2004 Share Posted January 5, 2004 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by Michael Emrys: </font><blockquote>quote:</font><hr />Originally posted by dalem: No shades of greatness here. Well, do you at least have a good pasta recipe to share? Michael </font> 0 Quote Link to comment Share on other sites More sharing options...
dangerousdave Posted January 5, 2004 Share Posted January 5, 2004 Originally posted by MAsta_KFC: </font><blockquote>quote:</font><hr />Originally posted by dangerousdave: How about instead of having to click on the LOS button and drag the red/black/blue line around the battlefield to see what a unit can see, whenever you click on a unit, the battlefield turns to shades, with the lightest being the most visible and the darkest not visible, and the stuff in between. This would save lots of time in plotting moves. Dangerousdave, I'm guessing that sorta feature would not be included in a simple patch. It would most likely require an engine rewrite, ie CMX2 </font> 0 Quote Link to comment Share on other sites More sharing options...
von Lucke Posted January 6, 2004 Share Posted January 6, 2004 Originally posted by dangerousdave: </font><blockquote>quote:</font><hr />Originally posted by MAsta_KFC: </font><blockquote>quote:</font><hr />Originally posted by dangerousdave: How about instead of having to click on the LOS button and drag the red/black/blue line around the battlefield to see what a unit can see, whenever you click on a unit, the battlefield turns to shades, with the lightest being the most visible and the darkest not visible, and the stuff in between. This would save lots of time in plotting moves. Dangerousdave, I'm guessing that sorta feature would not be included in a simple patch. It would most likely require an engine rewrite, ie CMX2 </font> 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted January 6, 2004 Share Posted January 6, 2004 Originally posted by Michael Emrys: </font><blockquote>quote:</font><hr />Originally posted by dalem: No shades of greatness here. Well, do you at least have a good pasta recipe to share? Michael </font> 0 Quote Link to comment Share on other sites More sharing options...
Kanonier Reichmann Posted January 6, 2004 Share Posted January 6, 2004 Shouldn't that be you "patched" your grandmothers recipe? Regards Jim R. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted January 6, 2004 Share Posted January 6, 2004 Originally posted by dangerousdave: Yeah, its probably a bit more involved than a patch, but you never know. You won't get it if you don't ask.... I expect someone can tell me why its a lot more involved than just rewriting the code to say something like "make LOS go in all directions when you click on a unit and change the display values accordingly..." lol I would suppose the problem comes when you realize that the battlefield doesn't comprise of 50x50 metre hexes that can be spotted, instead there's a seemingly continuous range of point locations. How could all those be checked without the game freezing every time you checked LOS, let alone represented graphically? Not that I wouldn't like the idea, especially in low visibility battles when it can be a bit harder to tell. Well, thinking of it, maybe there could be a simple radial LOS tool that would work so that LOS would be displayed to, say, 36 directions (each 10 degrees apart) to the furthest visible points. Now, that wouldn't give you very good information (there could be keyholes between those 10 degrees and blind spots between the unit and the furthest visible point) but it could give you a rough overview. Can't think of anything better. [ January 06, 2004, 07:55 AM: Message edited by: Sergei ] 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted January 6, 2004 Share Posted January 6, 2004 Originally posted by Sergei: I would suppose the problem comes when you realize that the battlefield doesn't comprise of 50x50 metre hexes that can be spotted, instead there's a seemingly continuous range of point locations. How could all those be checked without the game freezing every time you checked LOS, let alone represented graphically? Not that I wouldn't like the idea, especially in low visibility battles when it can be a bit harder to tell. Well, Steel Beasts and Armored Task Force do a LOS fan in a finergraded terrain. However, BFC stated in the past that they activly don't want a more advanced LOS tool, as it would be a "unrealistic advantage". 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted January 6, 2004 Share Posted January 6, 2004 Originally posted by redwolf: However, BFC stated in the past that they activly don't want a more advanced LOS tool, as it would be a "unrealistic advantage". On occasions I don't really understand their agenda on user interface... must be a Mac thing to omit things like OOB's and stuff. :confused: 0 Quote Link to comment Share on other sites More sharing options...
dangerousdave Posted January 6, 2004 Share Posted January 6, 2004 Originally posted by von Lucke: </font><blockquote>quote:</font><hr />Originally posted by dangerousdave: </font><blockquote>quote:</font><hr />Originally posted by MAsta_KFC: </font><blockquote>quote:</font><hr />Originally posted by dangerousdave: How about instead of having to click on the LOS button and drag the red/black/blue line around the battlefield to see what a unit can see, whenever you click on a unit, the battlefield turns to shades, with the lightest being the most visible and the darkest not visible, and the stuff in between. This would save lots of time in plotting moves. Dangerousdave, I'm guessing that sorta feature would not be included in a simple patch. It would most likely require an engine rewrite, ie CMX2 </font> 0 Quote Link to comment Share on other sites More sharing options...
Mark Gallear Posted January 6, 2004 Share Posted January 6, 2004 Just been reading the Maori Battalion - I know I cann't have ethnic Kiwis but can they at least have the Thompson SMG. Got a picture of them so equipped at Casino. I have been editing and updating my list on British and Empire equipment introduction on page 3 as I find things out. You may want to take a look. [ January 07, 2004, 05:06 AM: Message edited by: Mark Gallear ] 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 7, 2004 Author Share Posted January 7, 2004 Originally posted by Mark Gallear: Just been reading the Maori Battalion - I know I cann't have ethnic Kiwis but can they at least have the Thompson SMG. Got a picture of them so equipped at Casino. All Commonwealth units should have the Thompson rather than the Sten; this was mentioned twice on page 1 of this thread. 0 Quote Link to comment Share on other sites More sharing options...
Steve McClaire Posted January 7, 2004 Share Posted January 7, 2004 US Army OOB errors: - There doesn't seem to be a US 4 tube 105mm division level artillery spotter unit in the game. The only 105mm spotter available is a 6 tube regimental spotter that represents the regimental cannon company. - US combat engineer units never had flamethrowers as part of their TO&E. - US AB squad should have 2 x .30 cal LMG (M1919A6) and no BAR. One .30 cal LMG was assigned to each of the two AB squads in a platoon, and the platoon commander controlled 2 more .30 LMGs he could assign at his discretion. The BAR wasn't added to the squad TO&E until (I believe) 1944, and then it was in addition to the .30 cal LMGs. This one was in CMBO too, in a way, though the .30 cal MMGs given to the AB platoon in CMBO made it a wash I guess. - It would be really nice if there were some way to get a troop & platoon type for dismounted US mechanized cavalry units. The TO&E down to individual weapons is readily available, and would allow scenario designers to create scenarios involving these units without having to 'fudge' using the huge 12 man infantry squads. There's already a "Recon 44" squad type that is close enough to do the job (1 x Plt HQ and 3 x Recon 44 squad), even though the weapons mix is not quite right. As a side note, did the British '44 infantry battalion really have 1 flamethrower in every single platoon? I'm not an expert on the CW formations in Italy, but this seems highly suspect to me... 0 Quote Link to comment Share on other sites More sharing options...
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