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* "Labels" indicate tired or exhausted for infantry.

* Fixed a problem that erased the facade textures of large buildings

when "hide roofs" option is on.

* Light two-level buildings on pavement now face properly as indicated

in game editor.

* Corrected a problem that caused some "pure armor" QBs to appear with

no allied troops in North Africa.

* Corrected a small ammo roundoff problem when rejoining split squads.

* Pillbox firing slits are a little harder to hit.

Discuss: How long would these changes take to code and test? I have edited out many of the graphic changes/TOE/etc.

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