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two (unrelated) points for debate


BDW

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1. being able to "area fire" into smoke/dust - sometimes it seems very unrealistic that you cannot fire into that dust cloud where, 10 seconds beforehand there was an enemy unit visible. One of the more frustrating times for me was as follows: I was firing HE rounds into a building full of enemy troops. A smoke round landed between my tank and the building. Of course, the game would not allow me to continue firing. I am all for decreased accuracy if firing through/into smoke/dust, but I feel we should be able to do so. Realistic?

2. I feel "green" units are currently modeled too simplistic. I think, instead of being simply more cowardly than regular units, that there should be an added element of unpredictability. For example, green troops might be inexperienced in combat and full of bravado because of it. Whereas the vets may be less inclined to rush into combat guns blazing - becuase they understand the danger and when to take cover. Realisitic?

Someone, please convince me otherwise on the above points so that I won't be annoyed anymore! smile.gif

Thanks

[ December 05, 2003, 04:04 PM: Message edited by: BDW ]

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About point 1, I'm reminded of a similar old gripe of mine from back in CMBO days. Not allowing a heavy mg or bunker to 'area fire' beyond their LOS at night. If we hear infantry sounds coming from the far end of the dark street why not allow us to send a few mg bursts down-range? Granted we're likely to never hit anything but mgs are mostly good for suppression anyway.

About losing LOS from short rounds, I suspect they worked long and hard to add that feature (dust was originally not supposed to have any affect on LOS) because people would've complained "Why do short rounds throw up a huge amount of dust but still have no effect on LOS?" Look on the bright side, it works both ways. Next time an enemy 88 round falls short and gives your Grant a chance to escape you'll be happy for the feature.

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Originally posted by BDW:

I feel "green" units are currently modeled too simplistic. I think, instead of being simply more cowardly than regular units, that there should be an added element of unpredictability. For example, green troops might be inexperienced in combat and full of bravado because of it. Whereas the vets may be less inclined to rush into combat guns blazing - becuase they understand the danger and when to take cover. Realisitic?

I believe that is already the case. At least ISTR some discussion along those lines when CMBO was just out.

There are other differences between experience levels in addition to morale effects. Their fire power and the speed with which they bring fire to bear are different; their spotting and unit IDing ability is different; such things as reload time and the amount of time it takes to get moving when given orders are all different; their ability to hide is different.

Michael

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