Jump to content

How much is a Tank Commander worth?


V

Recommended Posts

A TC is worth the points the tank cost devided by the amount of crewmembers...

when the tank itself remains alive (i.e. he's been topped by a sniper or aircraft etc.)

If you've already killed the tank, you've got most (all?) of your points and culling the remaining crew is mostly being neat and depriving opponent of extra info

Link to comment
Share on other sites

Originally posted by V:

So bailed crews are not worth many points?

There's the rub: I can't check at present but it wouldn't take much of a test to find out. But I would go on a limb and say that a tank suffering a catastrophic hit with no survivors is not generating *that* many more points than a tank that's hit with 4 out of 5 crew escaping to the undergrowth.
Link to comment
Share on other sites

OK, so a dead tank, however it dies, is worth a specific amount.

If crew escape, they can be killed for extra points: I'm guessing that these extra points are nice to have but not as much as the the typical 20% of tank worth gained for topping the commander when the tank is alive.

So, to maximise points, kill the commander, blow up the tank and hunt down the crew?

Link to comment
Share on other sites

Originally posted by Merkin Muffley:

OK, so a dead tank, however it dies, is worth a specific amount.

If crew escape, they can be killed for extra points: I'm guessing that these extra points are nice to have but not as much as the the typical 20% of tank worth gained for topping the commander when the tank is alive.

So, to maximise points, kill the commander, blow up the tank and hunt down the crew?

Not really, if I understand you right. I doubt the TC is extra. I assume which ever way you kill the tank is good. The amount of crew you kill, if any, before the death clock runs out should be irrelevant. Only the crew after bailing out is additional to the tanks worth. But killing TCs if killing tanks seems impossible is well worth it.
Link to comment
Share on other sites

Originally posted by Soddball:

Bailed crews are worth extra. It's a way to reduce the tendency in CM:BO of people using bailed-out crews as expendable scouts for their main force.

That was one of my brother's favorite tactics.

He justified it by saying they were doing what they could for their country, which was getting gunned down by an MG-34...

smile.gif

I tried to tell him, those are valuable guys, but he didn't care, he was a right gamey bastard.

Link to comment
Share on other sites

I know that when you 'eliminate' a TC it severly hampers the tank, putting it into shock for some period of time depending on crew experience, losing range of vision and I imagine accuracy.

I just want to know how much I get when I snipe one of those arrogant TC's hanging out of the turret in the middle of a firefight...

Link to comment
Share on other sites

Originally posted by Panther Commander:

I ran a test on a regular T-34. The tank was worth 130 points and the crew was worth 12. There is no way that I can tell what the TC is worth since he is not differentiated in any way from the rest of the crew.

Couldn't you just have a sharpshooter and a tank, keep playing until you kill the TC then end the scenario and see what kind of points he was worth?
Link to comment
Share on other sites

Gents,

I've run several tests. A single, un-buttoned tank, set up surrounded by 6 elite sharpshooters. 1 turn. The most striking result is how often elite snipers miss at 80 meters.

I ran almost a dozen tests. Eliminating those in which no crew members were hit or those in which I simply messed resulted in 3 good samples.

Anyway, here's what I found:

Pz IVH, regular, 134 points. Dead TC: 26 points

Pz VIE early, elite, 327 points. Dead TC: 65 points.

Captured Renault, conscript, 29 points. Dead TC 14 points.

Conclusions: Well, the interesting point is that the PzIVH and PzVIE each had 5 crewmembers. The point value of the the dead/wounded crewmember was equal to 20% of the total vehicle value. The captured Renault is a 2 man vehicle. The dead/wounded crewmember was worth 50% of the total vehicle value. (Note that the Pz's also had driver's exposed in the graphic. I have no way of telling if it was the driver or tank commander who was hit.)

Extrapolating from these results would lead to a simple formula that the value of a dead/wounded un-buttoned crew-member is proportional his percentage of the total number of crewmen in the vehicle, multiplied by the total value of the vehicle.

Someone else needs to take this experiment to the next level. Namely, if you kill/wound an un-buttoned crewmember THEN destroy the vehicle, would you get awarded MORE points than the total, initial, value of the vehicle?

Regards,

Ken

Link to comment
Share on other sites

(

So bailed crews are not worth many points?
Bailed out crew members make excellent close-range-shoot-me-recon units.... how gamey hihihihi ;) )

If crew members really have a value; is there a difference between battles and operations? I mean; in operations you can reuse the crew when the tank is being repaired. You could expect that reusable crew is worth sumfink?

Link to comment
Share on other sites

I didn't realise the significant amount of points you get for whacking the TCs.

I am now very curious as to how this works in regards to operations. Towards the end of a battle I am not as worried about losing a TC as I know that in a few turns at the start of the next battle the tank will again have a full compliment of crew members.

But ... if losing a TC every battle for multiple battles is resulting in cumulative points for the enemy I wouldn't be as free in letting them stick their heads out the hatch if it is dangerous.

Link to comment
Share on other sites

The value probably changes if the tank is subsequently killed.

Crew members killed out side the tank are worth normal crew value, i.e. 5 points regular.

if you have an extermely low-value 5-man tank you can probably make a plus by knocking it out after it had lost its TC.

Link to comment
Share on other sites

Gents,

Quick test which needs refinement: one PzIVF2 on a small island. 150 points. Sharpshooters take out one crewman. Gun then destroys tank. Crew evacuates. 3 of the 4 remaining become casualties. One survivor captured. Points awarded are 179 (14 for capture). Are the captured points part of the total or separate?

More in a few days...

Regards,

Ken

Link to comment
Share on other sites

Originally posted by Vergeltungswaffe:

One thing to keep in mind, when an AFV is unbuttoned and they take a casualty, it isn't necessarily the TC. It could be anyone that has access to a hatch.

So it is random?

I always thought it was the tank commander, especially in the case of small arms fire.

Link to comment
Share on other sites

Originally posted by c3k:

Gents,

Quick test which needs refinement: one PzIVF2 on a small island. 150 points. Sharpshooters take out one crewman. Gun then destroys tank. Crew evacuates. 3 of the 4 remaining become casualties. One survivor captured. Points awarded are 179 (14 for capture). Are the captured points part of the total or separate?

More in a few days...

Regards,

Ken

It's been a few days.

:cool:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...