poppy Posted August 27, 2004 Share Posted August 27, 2004 This is for the "HUGE" senario fans which I am one of. Would it be too much of a stretch for howitzers and larger than 80mm mortars to be included in CMX2 as "on map" indirect fire? Common through us a bone here. poppy Love the game trying to stretch. 0 Quote Link to comment Share on other sites More sharing options...
Londoner Posted August 28, 2004 Share Posted August 28, 2004 Fingers crossed poppy, it would be particularly relevant for the smaller field guns. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted August 28, 2004 Share Posted August 28, 2004 On map 120mm mortars would just be unpleasant to be on the recieving end of. I'd love to see them though. To represent such stuff, you'd really need things like ammo resupply and modelling of a radio net, spotting procedure etc. 0 Quote Link to comment Share on other sites More sharing options...
poppy Posted August 28, 2004 Author Share Posted August 28, 2004 Sounds interesting for the smaller field pieces and the 120mm mort. Resupply could be handled by a supply truck staged at the designated reinforcemnt point and then driven to the on map artillary. A command like "resupply" which would take up a couple of turns or so to complete could then be given.??poppy 0 Quote Link to comment Share on other sites More sharing options...
FerretHead Posted August 28, 2004 Share Posted August 28, 2004 Sounds good. Would also like to be able to specify number of rounds to be fired in a mission, rather than just blazing away for a turn at a time. My first post - woo hoo! 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted August 28, 2004 Share Posted August 28, 2004 Most towed guns have the ammo with the tractor but in CM all the ammunition stays with the gun, which ends up with the ridiculous sight of a 150mm sIG being pushed about the map with 50-odd rounds or a 3" Mortar plus 70-odd rounds being carted around by 3 men 0 Quote Link to comment Share on other sites More sharing options...
llama Posted August 28, 2004 Share Posted August 28, 2004 I'll vote for the ability to put down proper creeping barrages. Predictive artillery fire was well advanced by WWII and the requirement for the observer to have a line of sight if the barrage is going to be anywhere near accurate has, I believe, more to do with game play than any link with reality. In CMBB and beyond the power of defensive arms has been made more realistic (remember charging machine guns with infantry in CMBO?) but the benefits of artillery for the attacker has not caught up. I appreciate that artillery could become too powerful and so detract from the enjoyment of the game, but if we are talking wish lists and making the game conform more to reality, real artillery gets my vote. Maybe the ability to set up a timed creeping barrage at the start of the game would be a reasonable compromise - more WWI that Brit army 1944 but it would be better than the nonsense we have now. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 28, 2004 Share Posted August 28, 2004 Originally posted by FerretHead: Sounds good. Would also like to be able to specify number of rounds to be fired in a mission, rather than just blazing away for a turn at a time. My first post - woo hoo! Welcome, and artillery will likely be drastically different in CMx2, similar to what you described. 0 Quote Link to comment Share on other sites More sharing options...
poppy Posted August 28, 2004 Author Share Posted August 28, 2004 Hopefully CMx2 will be CM with added capabilities rather than just another game with blazing graphics thats played once and forgotten.poppy 0 Quote Link to comment Share on other sites More sharing options...
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