First Mate Detrius Posted January 5, 2004 Share Posted January 5, 2004 this has frustrated me since CMBB. How can I turn Rarity ON so that it reflects on csot of units???? Yup Im not that clever, but i can count 0 Quote Link to comment Share on other sites More sharing options...
Timberdoll Posted January 5, 2004 Share Posted January 5, 2004 Yeah this one triggers me as well as I don't seem to get the correct cost of things no matter what rarity I choose How do I turn the damn thing on hehe -Noob- 0 Quote Link to comment Share on other sites More sharing options...
First Mate Detrius Posted January 5, 2004 Author Share Posted January 5, 2004 Next time Ill even try to spell correctly as well! 0 Quote Link to comment Share on other sites More sharing options...
Paddington Posted January 5, 2004 Share Posted January 5, 2004 Well for me it worcks if you change the "rarity" option in qb settings to "variable" or "standard" 0 Quote Link to comment Share on other sites More sharing options...
First Mate Detrius Posted January 5, 2004 Author Share Posted January 5, 2004 Im probably blind. But in New operation "parameters" ? Is the default setting standard, and should be set to variable...or? 0 Quote Link to comment Share on other sites More sharing options...
Timberdoll Posted January 5, 2004 Share Posted January 5, 2004 He he me and First Mate Detrius are going to fight it out Im going to give you a serious whopping now buddy. Whats the different between "Standard" and "variable" in those settings? 0 Quote Link to comment Share on other sites More sharing options...
Monty's Double Posted January 5, 2004 Share Posted January 5, 2004 Standard gives the historical rarity, variable takes that as a base and adds in a smallish random factor, to provide a bit of variation - "ooh, those Sturmtigers are only +400% this game, think I'll buy a dozen" etc. And as far as I can remember there isn't any rarity in the scenario editor, the points values are "straight". As they said in American Werewolf in London; "stick to the QB's lad!". It could have been roads, now I think about it. 0 Quote Link to comment Share on other sites More sharing options...
First Mate Detrius Posted January 5, 2004 Author Share Posted January 5, 2004 I probably shouldnt continue my line of questions... But what the heck..... What is QB? And in other words scenario editor have no way of reflecting rarity in cost? I'd love to see a sturmtiger. then I'd know my enemy has used all his points on that one, and is a loss he will feel ones my pioneers are done with him. Ever the optimist 0 Quote Link to comment Share on other sites More sharing options...
Slappy Posted January 5, 2004 Share Posted January 5, 2004 Only Quick Battles have the rarity, because the players buy themselves. In the scenario editor, you can set up whatever point matchups you want. It is your job as the scenario creator to either balance or unbalance as you see fit. 0 Quote Link to comment Share on other sites More sharing options...
Timberdoll Posted January 5, 2004 Share Posted January 5, 2004 QB's are probably Quick Battles which normally suck. The point is that we are creating Multiplayer operations and have these questions about rarity settings in them. Are you saying that rarity is "flat" when you create operations? So if I choose a 200% armor then it will not calculate the correct prices? 0 Quote Link to comment Share on other sites More sharing options...
Timberdoll Posted January 5, 2004 Share Posted January 5, 2004 above post answered my question then hehe Thanks for the info m8 0 Quote Link to comment Share on other sites More sharing options...
First Mate Detrius Posted January 5, 2004 Author Share Posted January 5, 2004 Oki...now I get it ...a bit slow, but Ill get there eventually I would just love it if they computed rarity into prices. t34 -35 rarity and so on. ..it would encourage picking historically correct formations. 0 Quote Link to comment Share on other sites More sharing options...
Timberdoll Posted January 5, 2004 Share Posted January 5, 2004 Time to get out the old trusty calculator then 0 Quote Link to comment Share on other sites More sharing options...
Kellysheroes Posted January 8, 2004 Share Posted January 8, 2004 Doesn't anyone use a "sliderule" anymore? 0 Quote Link to comment Share on other sites More sharing options...
CombinedArms Posted January 8, 2004 Share Posted January 8, 2004 As indicated above, rarity costs only affect Quick Battles (QBs). Scenarios don't calculate rarity costs into point totals. If you buy a 100 pt tank that has 50% rarity, it will still cost 100 points in the scenario editor (this tracking of costs really only matters to help the designer track size and balance). But the editor does SHOW the rarity factor of such things as armor, air support and artillery (IIRC), as a guideline for designers. So if you see one model of Stug III has a negative rarity cost while another has a 40% cost, the designer will know that the former is common at that time, while the latter is rare. Variable rarity is fun because it makes some thing UN-rare at certain times that might otherwise never get used. Variable rarity seems to have more impact in CMBB than CMAK. No rarity at all in CMBO. No Sturmtigers in CMAK, I think, btw. Just in CMBB. I am spelling this all out since there seem to be some noobies here. You may also want to check the FAQ thread at the top of the CMBB page. Hope this is helpful. 0 Quote Link to comment Share on other sites More sharing options...
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