Gordon Posted March 29, 2003 Share Posted March 29, 2003 Here's a WIP shot of the caunter camouflage version of my Matilda II mod. Still rough in places, but it will give you an idea of where it is at. Gordon 0 Quote Link to comment Share on other sites More sharing options...
MikeT Posted March 29, 2003 Share Posted March 29, 2003 Yep that's the sort of thing MikeT 0 Quote Link to comment Share on other sites More sharing options...
Noba Posted March 29, 2003 Share Posted March 29, 2003 Originally posted by MikeT: Yep that's the sort of thing MikeT Excellent work Gordon. The Valentine is next, I hope ? Noba. 0 Quote Link to comment Share on other sites More sharing options...
Rob Murray Posted March 29, 2003 Share Posted March 29, 2003 Looks good. 0 Quote Link to comment Share on other sites More sharing options...
Gordon Posted March 29, 2003 Author Share Posted March 29, 2003 Originally posted by Noba: </font><blockquote>quote:</font><hr />Originally posted by MikeT: Yep that's the sort of thing MikeT Excellent work Gordon. The Valentine is next, I hope ? Noba. </font> 0 Quote Link to comment Share on other sites More sharing options...
flammenwerfer Posted March 29, 2003 Share Posted March 29, 2003 Nice Mod. Is it me or does the Turret seem X-large... [ March 29, 2003, 12:46 PM: Message edited by: Flammenwerfer ] 0 Quote Link to comment Share on other sites More sharing options...
Fionn Posted March 29, 2003 Share Posted March 29, 2003 Gordon, Excellent work. Can you give more details re: the camouflage. It is, to say the least, unusual. 0 Quote Link to comment Share on other sites More sharing options...
Gordon Posted March 30, 2003 Author Share Posted March 30, 2003 Fionn, The "Caunter" style of camouflage used on British tanks in North Africa was based on naval camouflage practice first adopted in World War I. It was designed to disguise the outline of the tank (to confuse enemy gunners) rather than to make the tank blend into its background, obviously . The original designs were worked out mathematically (which I had to adapt to the constraints of the CMBB 3-D models). Gordon I think I'm waiting for a turn, btw. 0 Quote Link to comment Share on other sites More sharing options...
tracer Posted March 30, 2003 Share Posted March 30, 2003 looks great, maybe one day I'll be as good. 0 Quote Link to comment Share on other sites More sharing options...
Runyan99 Posted March 30, 2003 Share Posted March 30, 2003 Looks like the Matilda at the Imperial War Museum in London. 0 Quote Link to comment Share on other sites More sharing options...
Gordon Posted March 30, 2003 Author Share Posted March 30, 2003 Tracer, The way you're going it won't be long. Runyan99, That's one of the examples I based it on. Gordon 0 Quote Link to comment Share on other sites More sharing options...
tracer Posted March 30, 2003 Share Posted March 30, 2003 Thanks Gordon, But one question, how do you start a vehicle from "scratch", I realize that you can get the original color and such down to where it doesn't show as much, but how do you get it to a clean base to mod from?? There have been a few vehicles I would like to mod with a totally differnt camo scheme but can't due to the camo that is already in place. 0 Quote Link to comment Share on other sites More sharing options...
Fionn Posted March 30, 2003 Share Posted March 30, 2003 Ah, thanks Gordon. It struck me as similar to the disruptive/fake wake patterns from WW1 but I wasn't sure. Thanks. BTW as re: the turn... Damn, I was waiting on you.. Have sent you an email asking u to resend last turn. 0 Quote Link to comment Share on other sites More sharing options...
Gordon Posted March 30, 2003 Author Share Posted March 30, 2003 Originally posted by tracer: Thanks Gordon, But one question, how do you start a vehicle from "scratch", I realize that you can get the original color and such down to where it doesn't show as much, but how do you get it to a clean base to mod from?? There have been a few vehicles I would like to mod with a totally differnt camo scheme but can't due to the camo that is already in place. Tracer, Definitions of what "from scratch" mean varies from person to person, but the meaning that I attach to it is to start with blank BMPs and draw all the features and details. There's no "erasing" of existing camo as you are starting with "bare metal" so to speak. This is how Kwazy Dog and the other artists who worked on CMBB textures did 90% of the default BMPs shipped with the game. You end up drawing lot's of highlights and shadows to create the appearance of 3-D where there isn't any and adjusting the brightness and darkness of the various BMPs to accent the 3-D model. It's an extremely tedious and slow process, but when done right can often be more realistic looking (IMO) than photos because all the shadows, hightlights, etc. can be made more consistent. Another way of doing a "from scratch" mod, which is how I did my CMBO King Tiger, is to work from digital photos or scanned images and splice them all together on the BMPs and make them blend well across all the BMPs so that it looks consistent. Gordon 0 Quote Link to comment Share on other sites More sharing options...
tracer Posted March 30, 2003 Share Posted March 30, 2003 Thanks for the info, so if I understand this right, you start with a basic outline of the vehicle and fillin the details like hatches,tracks, tools,and the like. That does sound tedious, but it does sound challenging, and the work I have seen done from "scratch" mods would make it worth it to try, thanks again for the info Gordon. 0 Quote Link to comment Share on other sites More sharing options...
Gordon Posted March 30, 2003 Author Share Posted March 30, 2003 Tracer, Yes, the very first step (at least for me), is to find the exact onlines of the various polygons on each and every BMP. I do this by substituting a grid image on the BMP and then using that to trace the outline of the various parts of the BMP that are mapped onto the 3-D model. I'm not sure that all modders do this, but I know it helps me a lot as I'm trying to lay out the graphics. Gordon 0 Quote Link to comment Share on other sites More sharing options...
mchlstrt Posted March 31, 2003 Share Posted March 31, 2003 That's what I do, tho' I usually do colored lines at likely places & angles, then 'bracket' from there, as it where. The Grid thing is a good idea. Make it & copy it from file to file. It would also give you a good reference for how much a .BMP might be stretched or compressed, I would guess. One reason the edges are important is because getting them to 'blend' is part of what makes the illusion work. You'll see a lot of highlighting/shading going on here in peoples' Work, if you start looking for it. Here are a couple of other things I've learned the Hard Way. Be disciplined about putting things on seperate Layers, & just as disciplined about merging them or throwing them out when you can. Also, don't use too dark shadows or too bright highlighting. A little goes a long way In Game. I usually make a Scenario with what I'm working on & at least one other unit I like the look of for a reference. Looking good Gordon. Not that that's surprising. strt 0 Quote Link to comment Share on other sites More sharing options...
Lou2000 Posted April 5, 2003 Share Posted April 5, 2003 Originally posted by Gordon: Fionn, The "Caunter" style of camouflage used on British tanks in North Africa was based on naval camouflage practice first adopted in World War ........Snip..................Gordon Now call me suspicious if you must .... but am I the only one to pick up on the fact that Gordon starts work on a North Africa desert camouflage mod and a week later CM:AK gets announced Coincidence ....... I dont think so Somebody knows more than he's saying ! BTW .... Matilda in Caunter cammo I'm sure Gordon must have seen this one! 0 Quote Link to comment Share on other sites More sharing options...
Gordon Posted April 5, 2003 Author Share Posted April 5, 2003 Lou2000, Well, I was as much in the dark as anyone, so if the truth is "out there", it's somewhere else. In fact, I'll probably ditch my desert Matilda mods now as they're pretty much obsolete. Gordon 0 Quote Link to comment Share on other sites More sharing options...
Lou2000 Posted April 6, 2003 Share Posted April 6, 2003 Gordon ..... Well talk about a coincidence ... err you fancy doing a 'Far East' mod and see what pops up in another week As for the Caunter cammo .... DONT ditch them !! I'm sure they'll find a new home in CM:AK Hell I'd use them as they are ... great work as usual :cool: Lou 0 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 6, 2003 Share Posted April 6, 2003 Good lord my car is bigger than that tank! LOL 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted April 6, 2003 Share Posted April 6, 2003 Originally posted by Brigadier: Good lord my car is bigger than that tank! LOL Not entirely unlikely. I stand at 5'11" (1.8m). The Matilda II in the Imperial War Museum. 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted April 6, 2003 Share Posted April 6, 2003 Just remembered this picture, taken by Holien during the Tankfest 2002 at Bovington Camp, Dorset, on a Canon S40. 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted April 6, 2003 Share Posted April 6, 2003 Here is a Valenting 6-pdr, no special camo scheme, and a Crusader with a quite different one. All pictures courtesy of Holien, from Bovington Tankfest 2002. Grand day out. 0 Quote Link to comment Share on other sites More sharing options...
Gordon Posted April 6, 2003 Author Share Posted April 6, 2003 Lou2000, Oh, I won't delete the graphics, but I'm sure Kwazy Dog will provide a very nice Matildas for CMAK. Andreas, Yes, those images are what I used to base the colors for the left-hand version. Gordon 0 Quote Link to comment Share on other sites More sharing options...
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