Peterk Posted February 21, 2003 Share Posted February 21, 2003 You don't make a choice yourself. You have to roll a die and let it decide for you. Example: I roll a 6, subtract 4 because it's june. That equals 2 and then you look on the chart for what 2 is. Probably a German Assualt or somefink. 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 21, 2003 Author Share Posted February 21, 2003 Originally posted by Aaron: ... My main problem with using casualties for the battle groups is that its highly improbably that a unit will lose 50% of their soldiers in the few days between battles. With the replacement rules, battle losses are replaced almost instantly (one day), why aren't these weather losses also replaced? Good point Aaron, However, some points to take into consideration: 1) Weather: extreme cold with no cold weather gear did cause havoc amongst the Germans the 1st winter.. losses to frostbite etc etc were enormous. Other factors that this emulates: vehicles and armor inoperable; roads non-existant during mud/rain season; morale drop in winter; bad visibility causing whole formations to get lost; food & ammo and other supplies not arriving etc etc 2) Replacements immediate, but casualties not? I agree, this is not very realistic, but we are working within the constraints of CMBB... It can be circumvented, but the rules and calcs that will be needed, will complicate things out of proportion to the gain in realism. Bottom line: Full replacements every time were unlikely, so casualties are used to reduce the Battle Group to a more likely state for that time. Taking each on it's own does not look good, but the combination of the two results in a 'realistic' state for your Battle Group before a battle commences Dec 41 - Jan 42 a lot of units had even less than 50% of their men available for action. 0 Quote Link to comment Share on other sites More sharing options...
Aaron Posted February 21, 2003 Share Posted February 21, 2003 Originally posted by Biltong: Dec 41 - Jan 42 a lot of units had even less than 50% of their men available for action. I agree. However, its possible to roll 50% casualties as early as the last week of October. I guess I'd suggest decreasing the DRM to gradually ramp up the % more slowly. Aaron 0 Quote Link to comment Share on other sites More sharing options...
Bo Posted February 22, 2003 Share Posted February 22, 2003 In BCRAV Gold v2.0, Note 12 refers to Appendix D, but I can't find it anywhere???? 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted February 22, 2003 Share Posted February 22, 2003 Biltong - Any word on 1942 yet? =D i love this stuff 0 Quote Link to comment Share on other sites More sharing options...
Apache Posted February 22, 2003 Share Posted February 22, 2003 Bo, thanks for picking that up, amended. Shhot the proof reader!! Oh...hang on, that's me Note 12 should refer to Appendix C (Experience Calc) not D. D was in an earlier version (major action rule) and has been deleted. Die rolls now provide for enough MAs as is. 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 22, 2003 Author Share Posted February 22, 2003 Originally posted by Aaron: </font><blockquote>quote:</font><hr />Originally posted by Biltong: Dec 41 - Jan 42 a lot of units had even less than 50% of their men available for action. I agree. However, its possible to roll 50% casualties as early as the last week of October. I guess I'd suggest decreasing the DRM to gradually ramp up the % more slowly. Aaron </font> 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 22, 2003 Author Share Posted February 22, 2003 Originally posted by Sublime: Biltong - Any word on 1942 yet? =D i love this stuff Yep - 1st version now available... Just preparing it to be posted on the web sites, but if you have finished 41... REALY FINISHED IT! mail me and I'll send it along ... otherwise just wait a day or 2 and it will be available for download on the sites (see 1st post of this thread for the download sites)... Hope you'll enjoy it as much as 41. You'll see I cut a lot of the extra explanations out of it, making it a bit shorter. Newbies will be adviced to start with 41 since that has all the bells & whistles as far as 'explaining How & Why' goes. Biltong 0 Quote Link to comment Share on other sites More sharing options...
voe Posted February 22, 2003 Share Posted February 22, 2003 Hi, just started this campaign, it appears to be great, thx. I am using the mappack and have a question. i won total victory in the first battl e and rolled up an immediate assault. I rolledu p the same kind of map, small with heavy trees; there's only one of those in the packs, (Ferrovia), so is my guess that I have to fight the same map again correct? 0 Quote Link to comment Share on other sites More sharing options...
Apache Posted February 22, 2003 Share Posted February 22, 2003 If I roll that I tend to. Seems to be more 'immediate' to me than having another similar (albeit same parameters map) although I know quite a few will change it to. Matter for you really. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted February 22, 2003 Share Posted February 22, 2003 WOW Biltong! You guys are fu*king incredible! Anyways could anyone help me out? Im feelin lazy and dont wanna look it up, but when you get your DRM (casualty thingi) after a battle, I know the formula, but how do you get the %? Is it the first two digits after the decimal after you do the last part of the formula - the division(math)? thanks 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 22, 2003 Author Share Posted February 22, 2003 Originally posted by voe: Hi, just started this campaign, it appears to be great, thx. I am using the mappack and have a question. i won total victory in the first battl e and rolled up an immediate assault. I rolledu p the same kind of map, small with heavy trees; there's only one of those in the packs, (Ferrovia), so is my guess that I have to fight the same map again correct? Not a good idea - You'll sit with the same approach routes etc.. Take the next closest one - you decide which element (size/trees/hills etc) you wish to ignore... I've received a ton of new maps, which I'll be plowing through the next week or so ... hopefully they'll be ready for download by next week-end 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 22, 2003 Author Share Posted February 22, 2003 Originally posted by Sublime: WOW ... Is it the first two digits after the decimal after you do the last part of the formula - the division(math)? thanks Yes Sir...: ".08" = 08 over 100 = 8/100 = 8% = a good chance for an Immediate Attack 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted February 22, 2003 Share Posted February 22, 2003 thanks yuck i may have one =( 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted February 22, 2003 Share Posted February 22, 2003 Biltong - I figure you're prolly the only one who knows this but where can I find the dates and times of my CO's going to Army Group South HQ and where can I get ahold of some British land mines/explosives? =D 0 Quote Link to comment Share on other sites More sharing options...
History Buff Posted February 23, 2003 Share Posted February 23, 2003 Originally posted by Biltong: </font><blockquote>quote:</font><hr />Originally posted by Sublime: Biltong - Any word on 1942 yet? =D i love this stuff Yep - 1st version now available... Just preparing it to be posted on the web sites, but if you have finished 41... REALY FINISHED IT! mail me and I'll send it along ... otherwise just wait a day or 2 and it will be available for download on the sites (see 1st post of this thread for the download sites)... Hope you'll enjoy it as much as 41. You'll see I cut a lot of the extra explanations out of it, making it a bit shorter. Newbies will be adviced to start with 41 since that has all the bells & whistles as far as 'explaining How & Why' goes. Biltong </font> 0 Quote Link to comment Share on other sites More sharing options...
Knaust Posted February 23, 2003 Share Posted February 23, 2003 hey... maybe I've missed something.... I have determined the after battle experience of my Co HQ as Regular my 1st PLt 1st Squad experience is Green when I pick units in the Real Battle Generator how can I change the experience of 1stPLT 1st Squad to Green, if the experience of the whole company is Regular? 0 Quote Link to comment Share on other sites More sharing options...
Apache Posted February 23, 2003 Share Posted February 23, 2003 Unfortunately you can't. You take the aggregate of all the platoons experience to determine what level you buy your company at. 0 Quote Link to comment Share on other sites More sharing options...
Knaust Posted February 23, 2003 Share Posted February 23, 2003 Apache...thx for the quick reply...as I am implementing the rules in a Visual Basic program, what is the formula to determine the aggregate whole company experience?...sum of experiences/number of units, weighted mean experience?....maybe I missed something in the rules... 0 Quote Link to comment Share on other sites More sharing options...
Knaust Posted February 23, 2003 Share Posted February 23, 2003 Apache...thx for the quick reply...as I am implementing the rules in a Visual Basic program, what is the formula to determine the aggregate whole company experience?...sum of experiences/number of units, weighted mean experience?....maybe I missed something in the rules... 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 23, 2003 Author Share Posted February 23, 2003 Originally posted by History Buff: Email sent same here 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 23, 2003 Author Share Posted February 23, 2003 Originally posted by Knaust: Apache...thx for the quick reply...as I am implementing the rules in a Visual Basic program, what is the formula to determine the aggregate whole company experience?...sum of experiences/number of units, weighted mean experience?....maybe I missed something in the rules... Hi Knaust Note 12 - Generating Real Battle has thes lines: "You won't be able to buy the HQ/Squad/Team etc. in your Inf. Company at different Experience Settings, so you have to average the Experience for the Company. Add up the experience of each Co unit: HQ/Squad/Team and divide by number of units. The player determines the Experience level for the company using Appendix A (which follows the Notes section)." 0 Quote Link to comment Share on other sites More sharing options...
Knaust Posted February 23, 2003 Share Posted February 23, 2003 thx Biltong...damn...too many rules!....that0s why it's so exciting!...it makes me remember old Cross of Iron 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 23, 2003 Author Share Posted February 23, 2003 Ladies & Gentlemen, BCR 42 South v1.0 Now available here: SuperSulo's Site or here: Scooby's Site for a PFD version. 42 South Includes rules for Pure Armor & Delayed Armor Replacement; The Battle Group armor units are replaced by 2 Platoons of armor and 2 Tank Hunter teams and some transport is added as well. You'll have a stronger Battle Group, but at the same time the Battle Type Multiplier for Assault/Attack/Probe is reduced somewhat, so you'll face more enemy than before. This is a beta - there will be errors/adjustments/additions. Please report any problems here, on the board where evrybody can see the problem/suggestion and the answer (if any) A further armor upgrade (+- July 42) is scheduled to be included and hopefully we'll have the battles of Sevastopol and Stalingrad as an integral part of this set of rules. Still a lot of work before those components will be ready. Enjoy... Still a long way to Berlin Biltong [ February 23, 2003, 02:05 PM: Message edited by: Biltong ] 0 Quote Link to comment Share on other sites More sharing options...
Biltong Posted February 23, 2003 Author Share Posted February 23, 2003 BCR 41 South v2.1 - the latest update as well as the update of the Player Guide also available at the sites... I cleared up some of the grey areas raised here over the last couple of weeks, so new players might find it worth their while if they still have questions. Biltong 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.