Cannon-fodder Posted April 4, 2005 Share Posted April 4, 2005 I was just wondering what people thought was the right kind of point number on different size maps. I usually only play QBs on Small (I mostly play Scenarios), and I usually give into playing between 1000 and 1500 point battles, but I want to try certain things as primers... What parameters should I have for Infantry only engagements and Armour only engagements - from batallion level all the way down to platoon. How many trees, how steep the terrain etc. makes for good maps? 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 4, 2005 Share Posted April 4, 2005 I almost never play on randomly generated maps, especially when there are are so many good handmade QB maps available for download. On these I usually think in terms of frontage vs. unit size. For instance, in a normal WW2 frontline you might see one supported infantry battalion (1000+ points) assigned to about 1km of frontage against the enemy. So a map 2km wide would probably call for a 2000-3000 point game unless you're imagining a mere probe. Of course, depth matters too, especially with armor-centered games. It all depends on theater and period of the war, as well. CMAK desert fights will involve fewer units and larger maps than mid-war CMBB slugfests. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted April 4, 2005 Share Posted April 4, 2005 Keep in mind the terrain conditions, and what effect it will have on a unit's movement. I recently played a random CMBB QB against the AI, and the terrain the computer chose was deep snow on a medium sized map. I waited 30 turns without seeing an enemy unit. At game's end I viewed the map, and there was well over a battalion of Guards infantry, almost all of which were tired / weary / exhausted, struggling to make it to my positions. I think only two units had made it past the halfway point on the map. 0 Quote Link to comment Share on other sites More sharing options...
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