Yskonyn Posted January 10, 2005 Share Posted January 10, 2005 Ok here's the situation; A Panzer IVG is sitting behind a patch of EDIT scattered trees. The manual states that the terrain is treated as tiles, so basically the trees are there, but do not reflect actual positions as the math is abstracted. Now I am confused because when you use the LOS tool, it does indicate that you cannot see through trees (logically enough), but when you let the tank see through the trees the LOS does not get obstructed. Does this mean that the tank can actually see through the woods? [ January 10, 2005, 07:12 AM: Message edited by: Yskonyn ] 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted January 10, 2005 Share Posted January 10, 2005 when you let the tank see through the trees the LOS does not get obstructed.:confused: I beg your pardon? 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted January 10, 2005 Author Share Posted January 10, 2005 Oops.. its not woods, sorry, the LOS does get obstructed there. Scattered trees I mean. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 10, 2005 Share Posted January 10, 2005 Wood density alters depending on the Season (think of the leaves), so don't hope to be hiding behind a clump of trees in winter Also there is a height element to consider, so depending on your relative locations in valleys , overlooking from hills it is possible to look over trees, buildings and have LOS etc CM is 3D 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted January 10, 2005 Author Share Posted January 10, 2005 I know, but i don't think you understand my point; if the manual says that the terrain is treated as tiles which means that even if you're not behind a tree but still on the 'scattered trees' tile the same cover statistics count. Howcome the trees (the 3D models) itself do function as 'LOS breaking' objects then? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted January 10, 2005 Share Posted January 10, 2005 There is a certain 'depth' of different types of terrain that your units can see through. Like, let's say, 30m of woods, 40m of tall pines, 60m scattered trees, 100m brush under clear summer midday conditions. Although I'm still not quite sure of what it is that you're asking. LOS or cover value or..? 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted January 10, 2005 Share Posted January 10, 2005 The manual is perhaps not quite precise. Tiles are used only in the editor to make it easier for map designers to design maps. Actual line of sight calculations do not use artificial tiles, but instead are point to point. So how far you are into a patch of scattered trees does count - even if in the editor it's all one 20m by 20m tile. Martin 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted January 10, 2005 Author Share Posted January 10, 2005 Sergei, yes thanks that's what I wanted to know. Moon, thanks for the info, but then Sergei's suggestion comes into play, how's this with cover then? Does the tile have the same cover values also at the edges in relation to a more central position on the tile or when you're deeper into the tile you got better cover? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted January 10, 2005 Share Posted January 10, 2005 Just look at the colour of the LOS line - the darker it is, the more the terrain blocks LOS. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted January 10, 2005 Share Posted January 10, 2005 Yes, what Sergei said (he must have played the game once or twice ) - the deeper you're into cover, the better it gets (well, concealment gets better, not necessarily cover, and exposure drops). Martin 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted January 10, 2005 Author Share Posted January 10, 2005 Ok thanks. Much clearer now. hehe, yeah I already heard that noob sticks his nose into everyone's business! No offense Sergei, see it as... what was it again? A peng? 0 Quote Link to comment Share on other sites More sharing options...
willbell Posted January 10, 2005 Share Posted January 10, 2005 Moon, Correct me if I'm wrong, but I think there is a point of view element here as well. If you are right behind a clump of trees only one tile deep you may be able to see through and out of it, but someone a distance away from you may not be able to see you through it. try this in real life, a small clump of trees in the distance screens the stuff behind it, but if you are right next to the same clump of trees you can see stuff on the other side of it. Will 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted January 11, 2005 Share Posted January 11, 2005 edit [ January 10, 2005, 08:44 PM: Message edited by: Walpurgis Nacht ] 0 Quote Link to comment Share on other sites More sharing options...
walpurgis nacht Posted January 11, 2005 Share Posted January 11, 2005 edit. 0 Quote Link to comment Share on other sites More sharing options...
willbell Posted January 11, 2005 Share Posted January 11, 2005 Edit what? 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted January 11, 2005 Author Share Posted January 11, 2005 You could've just said 'Hi!' if you want attention! 0 Quote Link to comment Share on other sites More sharing options...
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