Sivodsi Posted March 10, 2003 Share Posted March 10, 2003 In a tournament PBEM recently finished, my brave vet pioneers took out two panzers IV earlies in one turn. They started with a satchel of explosives and two grenades. They used the satchel on the first PIV, blowing it to smithereens. The second tank they threw something which looked like a granade and which immediately knocked it out. Yet the grenade count in the pioneers' inventory did not change. Where did the mystery explosives come from? Did they find it lying around in the scattered trees or something? Anybody else have anything similar happen? Also, I had tried to attack a panzer with a unit of crack infantry to no effect, also using grenades. What makes a grenade (if it was a grenade) thrown by a pioneer more effective than those thrown by infantry? Maybe some form of pioneer pixie dust? I'm not complaining, but my opponent might if he reads this! 0 Quote Link to comment Share on other sites More sharing options...
Gaylord Focker Posted March 10, 2003 Share Posted March 10, 2003 Was it by chance a mine? 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted March 10, 2003 Author Share Posted March 10, 2003 Unless pioneers can throw them, no. I got down to ground level and could see the pioneer's little arm moving and could follow the arc of something being chucked at the tank. Besides, mines were not included in the scenario design. 0 Quote Link to comment Share on other sites More sharing options...
Gaylord Focker Posted March 10, 2003 Share Posted March 10, 2003 Check again, some squads carry anti-tank mines that they chuck at tanks when they are close enough. Their called panzerwurfer mines, (i probably spelled it wrong) i've knocked out a decent amount of KV-1's with them in early war games. 0 Quote Link to comment Share on other sites More sharing options...
General Tacticus Posted March 10, 2003 Share Posted March 10, 2003 There are 5 grenades to an icon.... 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted March 10, 2003 Author Share Posted March 10, 2003 Thanks for the thoughts: But do Russian pioneers carry "panzerwurfer" mines? And in any case wouldn't it be represented in a separate icon? Five grenades per icon? That makes sense, maybe they just used 4 up, leaving the icon in their inventory intact. But has anybody else noticed whether pioneers are better at using grenades against tanks than other units? 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 10, 2003 Share Posted March 10, 2003 Originally posted by Sivodsi: But has anybody else noticed whether pioneers are better at using grenades against tanks than other units? The chances of blasting a buttoned-up, closed top tank with mere hand grenades are very slim. I'd say you got extremely lucky. 0 Quote Link to comment Share on other sites More sharing options...
offtaskagain Posted March 10, 2003 Share Posted March 10, 2003 People have noticed platoon HQs seem to be more effective tank killers than any other infantry unit. 0 Quote Link to comment Share on other sites More sharing options...
Bertram Posted March 10, 2003 Share Posted March 10, 2003 I was wondering the same, but the "5 granades each icon" might be the answer. I had a HQ unit kill two tanks with one grenade to, and the unit was down to one man!! (he is going to get an Iron Cross for sure). Bertram 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 10, 2003 Share Posted March 10, 2003 I would consider it more likely that they just close-assaulted the tank. As you know, infantry close assault is represented by the infantry throwing something at the tank (actually I'd like to have a text somewhere saying "assaulting"). This can be anything from putting rocks and sticks between tracks to shooting at optics from close distance, and while not necessarily disasterous, never a nice situation for a crew having a squad of combat engineers jumping on your little tank. Did you get a penetration text? You can expect pioneers to be more successful in this than normal infantry, but I find myself lucky if even they can do it. 0 Quote Link to comment Share on other sites More sharing options...
RSColonel_131st Posted March 10, 2003 Share Posted March 10, 2003 I guess they throwed the resident Squad Idjit at the tank, thus splattering optics and vision slits. Now that's something I'd like to see modelled... 0 Quote Link to comment Share on other sites More sharing options...
Commissar Posted March 10, 2003 Share Posted March 10, 2003 Originally posted by Sivodsi: In a tournament PBEM recently finished, my brave vet pioneers took out two panzers IV earlies in one turn. They started with a satchel of explosives and two grenades. They used the satchel on the first PIV, blowing it to smithereens. The second tank they threw something which looked like a granade and which immediately knocked it out. Yet the grenade count in the pioneers' inventory did not change. Where did the mystery explosives come from? Did they find it lying around in the scattered trees or something? Anybody else have anything similar happen? Also, I had tried to attack a panzer with a unit of crack infantry to no effect, also using grenades. What makes a grenade (if it was a grenade) thrown by a pioneer more effective than those thrown by infantry? Maybe some form of pioneer pixie dust? I'm not complaining, but my opponent might if he reads this! I had something similar happed to me, but my guys weren't pioneers. I had a Soviet SMG squad in a forest during a night operation with rain. This SMG squad threw what looked like a grenade. It was pretty much a Hail Mary and when this grenade hit its target it took out a German Panther G. As far as I know, SMG squads don't have any special AT weapons. I think it was just one hell of a lucky throw. You may have experienced something similar. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted March 10, 2003 Share Posted March 10, 2003 Originally posted by Sivodsi: Yet the grenade count in the pioneers' inventory did not change. The hand grenades icons don't stand for single grenades. They don't go down by one when one grenade is thrown. I think it's 5 grenades. And yes, in CMBB, HQs with normal grenades are very good tank killers. Not quite the same as a Jagdpanthers but close 0 Quote Link to comment Share on other sites More sharing options...
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