GreenAsJade Posted November 26, 2004 Share Posted November 26, 2004 In a thread not far away it was written: "As for advancing you zooks with infantry, I'd give up that idea. I prefer to keep all mine back with an hq of any kind, then use em like a fire brigade against any armor that shows up." Comments? 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted November 26, 2004 Share Posted November 26, 2004 I simply think that the original writer should have qualified his remarks : what size map, type of terrain, force size. etc I can only imagine we are talking small maps as otherwise getting bazooka teams to a threatened area might be too long. On the face of it I do not like his idea. Guarding flanks against marauding armour fine but on a small map keeping them behind the infanty but not too far away would be preferable. 0 Quote Link to comment Share on other sites More sharing options...
throwdjohn Posted November 28, 2004 Share Posted November 28, 2004 Culprit is me. I was referring to small maps and battles, and that was just my limited in game experience. I have just never had too much luck with my at close with my advancing infantry. 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted November 28, 2004 Share Posted November 28, 2004 It totally varies with the situation. Almost all AT does. You could list a billion possibilities on how to use bazookas. I personally use my bazookas as a seperate entity and no HQ contact unless the map is unbelievably small. Same with shrecks. Lack of HQ makes me luck incredibly thin though, i've had more luck using American rifle grenades versus tanks than actual 'zooketry 0 Quote Link to comment Share on other sites More sharing options...
FM Paul Heinrik Posted November 29, 2004 Share Posted November 29, 2004 I like to keep my AT guys close behind my platoons, and I utilize them as if it were a lmg squad except to hit armor instead of troops. Although, I do find it difficult to use the AT guys effectively, most of the time they die without dealing any damage. Regular infantry seems to kill armor at a much higher frequency than do my AT troops ('zooks, tank hunters, ect). It is just getting the armor to come close enough that is the trick. 0 Quote Link to comment Share on other sites More sharing options...
Cannon-fodder Posted November 30, 2004 Share Posted November 30, 2004 I've had quite a lot of success with embedding my zooks/fausts with squads. I find that on medium maps or above (and often on small maps too) it helps to have AT assets spread around all your units, just in case a tank pops up. I think the main trick is to realise that they can't really make dashes for the tank, or indeed move anywhere near it - they've got to ambush when the other player doesn't expect it. When this happens, you're bound to do some damage. Also, regular squads don't always have the AT assets earlier in the war, so later in the war zooks/fausts become less important. 0 Quote Link to comment Share on other sites More sharing options...
{BoB}Sgt Swanson Posted December 11, 2004 Share Posted December 11, 2004 A little hint: zooks and schreks are only good out to 100 meters. If you leave them alone they will die. 0 Quote Link to comment Share on other sites More sharing options...
mrpwase Posted December 11, 2004 Share Posted December 11, 2004 If you're up against tanks on a small or heavily forested map, bazookas and panzershrecks are very useful at 'bottlenecks', when you can be sure the enemy tanks are going to pass through if they decide to commit. 0 Quote Link to comment Share on other sites More sharing options...
Denwad Posted December 26, 2004 Share Posted December 26, 2004 Originally posted by {BoB}Sgt Swanson: A little hint: zooks and schreks are only good out to 100 meters. If you leave them alone they will die. had a game saving shreck shot at something like 189m once, the chance was 4% 0 Quote Link to comment Share on other sites More sharing options...
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