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How to prevent bogging before it happens?


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I'm playing a certain CD scenario in early 1944 (will remain nameless to prevent spoilers), but it involves Tiger tanks on a single road surrounded by wide open fields of Russian mud.

I haven't started yet, but I'm wondering how best to manuever the Tigers off the paved road? Obviously they're ripe for TRPs and mines on the obvious route along the road, yet if I move cross-country, I don't want to lose my Tigers to bogging down.

Is there any way to limit the risk of bogging in muddy terrain? If I move at "MOVE" or "HUNT" speeds, is that better than "FAST"?

Thanks,

Istari

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This has been the source of endless debates on these boards.

My personal advice is that if you want to have the Tigers move the farthest before bogging, you want to choose HUNT or FAST movement. If you choose MOVE, then it will take longer until they bog, but they will not get as far.

Supposedly this effect should not happen, but the test results, although not entirely conclusive, seem to indicate that you will indeed move a greater distance before bogging or immobilizing if you move FAST rather than SLOW.

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I'm not sure where the balance finally fell, but IIRC bog % was one of the things changed in the final patch. If you're looking through old threads on the subjects, some of the comments may no longer be accurate if they are from before the final patch came out.

Anyway, if ground conditions are actually *Mud*, be VERY careful with those Tigers. In Mud conditions, your Tigers might even bog on dirt roads, nevermind open ground. I would only move them off-road for very short distances, and even then only if the tactical advantage that might be gained from doing so is considerable.

FYI - you don't need to worry about AT mines on paved roads. Although there is a work-around that scenario designers can do if they're feeling particularly evil, generally only Daisy-chain mines can be placed on paved roads, and you should see these long before you hit them. TRPs are are still a concern, though. There's nothing like a sudden 203mm barrage to ruin your Kitty's playtime. . .

Cheers,

YD

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Originally posted by istari:

I'm playing a certain CD scenario in early 1944 (will remain nameless to prevent spoilers), but it involves Tiger tanks on a single road surrounded by wide open fields of Russian mud.

I haven't started yet, but I'm wondering how best to manuever the Tigers off the paved road? Obviously they're ripe for TRPs and mines on the obvious route along the road, yet if I move cross-country, I don't want to lose my Tigers to bogging down.

Is there any way to limit the risk of bogging in muddy terrain? If I move at "MOVE" or "HUNT" speeds, is that better than "FAST"?

Thanks,

Istari

Oooops sorry about that. to eager to post this. If its the scneario I'm thinking off you don't need to go off road. in fact don't they'll bog down even if on 'move'. You can using good covering fire and the panthers on fast move up the road - avoids any bogging. gets messy at the other end real quick so you have to be careful.

I've found tigers bog very easy to the extent if ground conditons are damp then i try and move them along roads, or pop them into overwatch positions.

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George Mc,

Thanks for the specifics on the scenario - I always like to try to win a scenario on the 1st try, since it duplicates the "fog of war" the actual commander operated under. Thus I didn't want to experiment too much with Tigers and the mud, but this is knowledge that experienced users of armor in that theater would have known anyway, so it's much appreciated.

Istari

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