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Two more ? re RobQ campaign


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I've rolled for all of the parameters. Now I open the editor and load the "core force scenario file." Where or what is that? Where can I find it?

OK. Got that one. Now.

1. How do you rename the units?

2. If you play the general campaign (i.e. long walk..) which is an infantry company, does that mean you will never have armor? even as support?

If so, how do you get that support?

[ November 01, 2003, 11:49 PM: Message edited by: JohnCalvin ]

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I probably just answered this one on email. But here's the answer, just in case and so that others may see it:

That should probably read "load the core force file"

You're supposed to create the core force file yourself, then use that as a basis for each battle. The core force file is created using the editor, and contains the core force units plus the time and place. That's pretty much all. It's described in 3.6.3 in the rules. This file facilitates maintenance of your core force and also eases the job of editing the ammo load for the core force units down to 0. You won't have to do that for each battle, only when you set up the file and upgrade a unit.

The example campaigns on the ROQC site come with core force files.

The core force file is - in effect - the current status of your core force. It also serves as a basis for setting up each battle.

This way of doing things doesn't allow for importing maps, as you can't import a map into the editor (for some unfathomable reason - it's an obvious feature, but I guess it fell out of the priority list). Being able to use existing maps is one of the things I'd like to look into. Eventually.

[ November 01, 2003, 11:00 AM: Message edited by: Robert Olesen ]

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Originally posted by JohnCalvin:

1. How do you rename the units?

In the editor. Load the core force file and edit the units you want to rename.

2. If you play the general campaign (i.e. long walk..) which is an infantry company, does that mean you will never have armor? even as support?

If so, how do you get that support?

You can get armor support in a battle if you have a force mix that allows armor, and you have the points to buy armor. The armor is then part of the suport force.

You can also add armor to your core force if you have enough Favor and is inclined to do that. I'm not sure how common it was for a German infantry company to have armor support on a regular basis, but you can choose to ignore that issue.

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Originally posted by JohnCalvin:

Thanks Robert. Having fun with the first battle, but I'm up against 2 T26's. Hope mortars can take em out. Doubt it.

As do I. You have a chance if you can get close enough. Or buy yourself some AT ability (guns or teams) next time. Or add an AT gun to the core force (when you can afford to do so).

BTW, when I go to edit a unit, the name is not something I can edit. I'm sure Im missing it.
It's on the right side - just below fitness. The button says Standard name - click on it and you'll get the option "Special Name", which is what you want.
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