imported_olduvai_work Posted January 16, 2004 Posted January 16, 2004 My apologies if there is a better forum to post this question. Can a pbem turn be loaded in the scenario editor and the saved as a new scenario to be played? There are two things I want to try: I would like to restart some pbem games against the AI to try out alternative strategies. I am also playing a pbem game where we have run out of time, but would like to continue to play. We thought it might be possible to load a pbem turn in the scenario editor, add some time to the clock, and then save it as a new scenario so we could play on. Any suggestions? 0 Quote
Crank_GS Posted January 17, 2004 Posted January 17, 2004 No it cannot. It would enable one to easily find out what one's opponent has arrayed against one, wouldn't it? Not that anyone here would try that... 0 Quote
Moon Posted January 17, 2004 Posted January 17, 2004 You can, but it only works with the final turn I think, i.e. after the battle was finished, when the AAR screen comes up. Martin 0 Quote
imported_olduvai_work Posted January 17, 2004 Author Posted January 17, 2004 Originally posted by Moon: You can, but it only works with the final turn I think, i.e. after the battle was finished, when the AAR screen comes up. Martin Thanks, we'll try it with the last turn; ie the one that generates the AAR. 0 Quote
imported_olduvai_work Posted February 2, 2004 Author Posted February 2, 2004 Originally posted by olduvai_work: </font><blockquote>quote:</font><hr />Originally posted by Moon: You can, but it only works with the final turn I think, i.e. after the battle was finished, when the AAR screen comes up. Martin Thanks, we'll try it with the last turn; ie the one that generates the AAR. </font> 0 Quote
WWB Posted February 3, 2004 Posted February 3, 2004 You cannot load them into the editor. You can load them as QB maps and import the forces. WWB 0 Quote
olduvai_again Posted February 3, 2004 Posted February 3, 2004 Originally posted by WWB: You cannot load them into the editor. You can load them as QB maps and import the forces. WWB Great. Now I owe you thanks for great scenarios AND advice. Thanks for the clarification; this worked perfectly. I also found the explanation in the manual, and am chagrined I didn't try that first. Thanks again! 0 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.