BeoWolf Posted February 28, 2003 Share Posted February 28, 2003 or more specifically the Combat mission seris. I don't suppose CMBB will get an expansion pack? Have there been any talk about a sequel yet? 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted February 28, 2003 Share Posted February 28, 2003 Yep. IIRC, the plan was that after 1.02 was finished, they would begin work on "CMII," which is the name for the total rewrite of the game engine. No information yet on the setting, but there was speculation that it would be set in North Africa/Mediterranean. 0 Quote Link to comment Share on other sites More sharing options...
BeoWolf Posted February 28, 2003 Author Share Posted February 28, 2003 New engine, hmmm, better graphics? These graphics get the job done, but some of it looks somewhat like...paper cut-outs. Still, great game. 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted February 28, 2003 Share Posted February 28, 2003 I'll sacrifice graphics to see the end of Borg Spotting (which is a promised feature). 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 28, 2003 Share Posted February 28, 2003 I'll even keep Borg spotting if they will make it cover the entire ETO. 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted February 28, 2003 Share Posted February 28, 2003 Originally posted by sGTGoody: I'll even keep Borg spotting if they will make it cover the entire ETO. Away, you! Borg spotting is eeeeevil. Take our current game -- I wonder if the ATG that shot out your magical Panzer II actually could have spotted it in time to acquire and shoot it in the brief period it popped out from trees. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 28, 2003 Share Posted February 28, 2003 That crew was drunk and firing into the air. A blind man with his eyes closed could have spotted them. I am just tired of being restricted to one theater. If it is in the med what are we going to play after 42, assaults against dug in Tigers on a 100 meter wide 2k long map? I would love to be able to construct a series of battles to take a unit from Africa to Normandy (ala the British 7th Armored) or to simulate linking up with the Russians through the Lubjana gap. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 28, 2003 Share Posted February 28, 2003 One of the comments BTS has made about the new engine is that they plan on making it more flexible and adaptable. What they seem to mean by this is that the new engine will be easier to upgrade with, say, new units or terrain feature & c. This raises the possibilty that the new engine will have more of a modular expansion path. For example, it might be originally released with units and terrain features for North Africa and the Med., but future 'expansion packs' might give you the units and terrain features for NWE, the East Front, or even other conflicts entirely. This is all semi-educated speculation on my part, but if you do a search for recent posts by Charles or Steve on the forums, you can read the comments for yourself. Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
V Posted February 28, 2003 Share Posted February 28, 2003 Originally posted by sGTGoody: That crew was drunk and firing into the air. A blind man with his eyes closed could have spotted them. I am just tired of being restricted to one theater. If it is in the med what are we going to play after 42, assaults against dug in Tigers on a 100 meter wide 2k long map? I would love to be able to construct a series of battles to take a unit from Africa to Normandy (ala the British 7th Armored) or to simulate linking up with the Russians through the Lubjana gap. [ February 28, 2003, 04:51 PM: Message edited by: V ] 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 28, 2003 Share Posted February 28, 2003 I'd bet money there's going to be absolutely no modular expansion stuff in the rewrite games. I think BFC's concept of 'modular' means they can turn around new titles more quickly, not expansion packs to standing titles. 0 Quote Link to comment Share on other sites More sharing options...
V Posted February 28, 2003 Share Posted February 28, 2003 Originally posted by sGTGoody: I am just tired of being restricted to one theater. If it is in the med what are we going to play after 42, assaults against dug in Tigers on a 100 meter wide 2k long map? If you are speaking of the Italian Campaign, I think it would have many excellent tactical engagements and difficult situations to overcome. I would love to be able to construct a series of battles to take a unit from Africa to Normandy (ala the British 7th Armored) or to simulate linking up with the Russians through the Lubjana gap. Personally, I think the next version of CM should cover The West Front from 40-45 and should include the African Campaign and the Italian campaign. [ February 28, 2003, 04:58 PM: Message edited by: V ] 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted March 1, 2003 Share Posted March 1, 2003 Hi, My guess is that soon there will be an announcement of the next project in some computer games magazine that has been particularly supportive of BFC. I very much hope they announce it soon as it would be fun to know what was next in line. Playing CMBO while reading up on the Eastern Front and pondering it was a laugh. My own wish is for a Cold War game. I would like a change from WWII, just for one title. Time will tell. What is true is that on this third title not all will agree with the subject matter in the sense of it being their preferred choice. Anyway, it will be fun whatever the subject matter. All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
BlueSteel Posted March 1, 2003 Share Posted March 1, 2003 Why not do fictional battles between the Soviets and the Americans? I think the 1950s would be neat. Or how about colonial wars? 0 Quote Link to comment Share on other sites More sharing options...
Priest Posted March 1, 2003 Share Posted March 1, 2003 While we do not know theatre, BFC has said in various threads that if feasible Borg Spotting will be gone (and Steve had a sly electronic sly grin on that one, me thinks they have an evil plan for this) and graphics that will rival and/or surpass anything else on the market. In other words my tanks will be kicking up sweet (and by that I mean totally cool!) dust clouds that even though your infantry can see you cannot because you are clicked on the armoured car behind the hill! 0 Quote Link to comment Share on other sites More sharing options...
BeoWolf Posted March 1, 2003 Author Share Posted March 1, 2003 SOunds good, though would someone tell me exactly what Borg spotting is? 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted March 1, 2003 Share Posted March 1, 2003 Borg spotting refers to the fact that once one of your units spots an enemy unit, all of your units spot it. So even though only your forward scout can "see" the advancing infantry, suddenly all your infantry guns up on a ridge 500m away can fire down upon them. I believe they are talking about implementing relative spotting, where only the units that actually have spotted the enemy can see them, with the neat addition of a "radio net" to simulate passing information among units connected by radio. 0 Quote Link to comment Share on other sites More sharing options...
Matias Posted March 1, 2003 Share Posted March 1, 2003 One tidbit that was posted on a thread regarding the artillery model stated that for the next game they would be starting by simulating all the capabilities of modern times and then scaling it down appropriately to the period and doctrine of the units involved... I doubt that this approach is limited to only the artillery model which brings visions of Korea Kuwait and evrything in between and on either side dancing through my head (in a way rather like sugerplums now that you mention it ). Of course I don't expect all these at once... 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted March 1, 2003 Share Posted March 1, 2003 Originally posted by BlueSteel: Why not do fictional battles between the Soviets and the Americans? 0 Quote Link to comment Share on other sites More sharing options...
Mies Posted March 1, 2003 Share Posted March 1, 2003 I just want WWII battles and a 4 Gig DVD packed with as much hi-detail, hi-res models as one can fit on such a disk. Altough creating all those goodies would involve a hellofalotta work ! Mies 0 Quote Link to comment Share on other sites More sharing options...
Lou2000 Posted March 1, 2003 Share Posted March 1, 2003 I'd like to see all the things posted in the other numerous 'What do you want to see in the next CM' threads ...... A quick search will soon reveal all the previous ideas ............ I doubt there will be much new in this thread ! 0 Quote Link to comment Share on other sites More sharing options...
Matias Posted March 1, 2003 Share Posted March 1, 2003 New ideas? Doubtful... New dose of excitement anticipation and unreasonable expectation? You bet! 0 Quote Link to comment Share on other sites More sharing options...
karch Posted March 1, 2003 Share Posted March 1, 2003 If they are looking at making the game really expandable and customizeable from the user end, then I wonder if there is any possible way to allow users to create their own 3D models and textures and put them into the game. It would be a huge stretch and probably wouldn't work, or enough people wouldn't bother making their own modelsto make it worthwhile, but it could be cool if it were easy to implement. The Game's 3D models are intelectual property and would stay hardcoded into the game NOT accessable by users. Otherwise you'd probably see the models show up on LOTS of other knock off games. But if you included models and labled them correctly, they would replace the in game models. It would be pretty difficult. you'd have to model the body, wheels/suspension, turret and gun separately and know where they joined. You would then have to figure out the polygons and how to map to them. Do you only use the same number of polys and the same naming conventions (then why remodel) or would there be a custom table to map textures to each specific polygon.... As I think about this, there is probably no way to do this that's easy. Any other ideas on replacing models? 0 Quote Link to comment Share on other sites More sharing options...
Bruno Weiss Posted March 2, 2003 Share Posted March 2, 2003 Peering into my crystal ball... Wait, somefink is developing, it's a lil hazy yet, but yes, yes there it is, I see it now, it isn't clear when this will happen of course but there's no doubt about it. We've crossed over and ... yes BTS will suddenly begin to answer questions again. It's all right there. The ball doesn't lie. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted March 2, 2003 Share Posted March 2, 2003 *zzzvvvviiiiiiiiiiizzzzzzzzzzz* stole crystal ball *zzzzzvvviiiiiiiiiiiiiiiiiiiiiiz* Muuuuuaaaaaaa......... wait a minute ... crystal ball......... Yeek.......running on empty .....whatever..... 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 2, 2003 Share Posted March 2, 2003 [wanders in; looks around] "Christ, not another one of these goddam threads!" [walks back out in disgust] Michael 0 Quote Link to comment Share on other sites More sharing options...
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