Hans Posted January 13, 2003 Author Share Posted January 13, 2003 Well we have some people here who really need to stop drinking and take those meds! What is weird is I actually built one of these scenarios, and I therefore declare it the "winner of the worse scenario" Flammemwoofers or what ever is the hero. Black Russians Night, heavy fog, deep snow. A conscript company of russians attacks a german factory complex that happens to manufacture flamethrowers. I actually made a version of this for CMBO, had Fanatical green Frenchmen attacking a church because they thought it had alcohol in it - yep it was the Army level German Elite flamethrower repair site......toasty Well donw Flammenwooder, keep those bad scenarios coming! I like the one about T-26s toooooooo 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 13, 2003 Share Posted January 13, 2003 Mortar Golf: Map is a full 18-hole golf course. Players have mortar teams, and they may not move to the next hole until one team has landed a round directly in the cup. Player with the most ammo at the end of the game wins. (Game length: 400 turns.) This is doable...an 18 battle operation, advancing to the next hole between battles. Enemy forces are one bunker at the end of the fairway pointing the wrong way. Or could you PBEM this with two mortar teams....hmmm, identical courses, divided by a level 19 wall.... That could be fun in a twisted kind of way! Edit - don't forget to turn fog of war off so you can verify the opponents round. [ January 13, 2003, 12:27 AM: Message edited by: Michael Dorosh ] 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted January 13, 2003 Share Posted January 13, 2003 The PBA on CMBB. Two sets of ten Soviet jeeps. Imobilized with no weapons in triangular formation at end of 100m bridge. Two Sturmtigers with two rounds of ammo each. 10 battle operation. Same OB in each battle. Sitzkrieg. Two companies of each side's best armor 100m apart. Flat map, clear terrain. No ammo, bogged. 1000 turns. Player who goes longest wins. In case of tie UN negotiation team will be called. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted January 13, 2003 Share Posted January 13, 2003 Gamey Armageddon: Axis has a full Maus company manned by elite volksturm tank crews. Allies have a mixture of IS-3 tanks, lend-lease Pershing IIs and a battalion of Guards Naval Airborne SMG squads. Terrain is 3km x 3km square, filled-in with water so that movement is possible only along the map-edge. Reinforcements: on turn 30, both players receive atom-bomb forward observers. Peng Challenge: Random quick operation with no map, no points and no units. Battle is fought entirely in chat window. Infinite number of turns. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 13, 2003 Share Posted January 13, 2003 Originally posted by Martyr: Peng Challenge: Random quick operation with no map, no points and no units. Battle is fought entirely in chat window. Infinite number of turns.I think this entry deserves the trophy. Michael 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 13, 2003 Share Posted January 13, 2003 This one I actually tried: I was doing a 'photo shoot' of a couple recent gun mods so I did a scenario with two Russian 75mm guns on a flat featureless terrain, plus a single German sniper to keep the game engine from going to immediate victory. I wondered what would happen if I let the scenario run so I hit 'Go'. The Russians caught a brief glimpse of the sniper running BEHIND them. Two turns later both guns were abandoned and the crews paniced. That darned sniper must'a been a regular Rambo! [ January 13, 2003, 11:10 AM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
flammenwerfer Posted January 13, 2003 Share Posted January 13, 2003 "winner of the worse scenario" Well done Flammenwooder, keep those bad scenarios coming! I'd like to thank the academy... Seriously, great thread idea Hans. Good work. I think some of these unbalanced scenarios would be perfect for the next ROW Tournament. [ January 13, 2003, 04:00 PM: Message edited by: Flammenwerfer ] 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 13, 2003 Author Share Posted January 13, 2003 Odd as it may sound there were some good ideas in there (not as expressed however) I will now steal them all (manicial laugh) When I get bored I'll make up some of these horrors 0 Quote Link to comment Share on other sites More sharing options...
MrSpkr Posted January 13, 2003 Share Posted January 13, 2003 Okay, I have 55, yes 55 downloads of Mud Bogging! and NOT A SINGLE REVIEW! What's wrong with you people? Steve 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 14, 2003 Author Share Posted January 14, 2003 Well I'm too envious for words. Is that off your site or the scenario depot (if off SD where did you find that data?) New scenario idea Pushy pushy 10 tanks on each side with one 1 km long bridge, no ammo, push the enemy off the bridge...enjoy 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted January 14, 2003 Share Posted January 14, 2003 FIFA on CMBB 11 Tigers v 11 KVs, no ammo, one Kubelwagen (which we will call, "the ball"). Objective is to push the ball past opponents VL (which I have cleverly called, "the goal"). 0 Quote Link to comment Share on other sites More sharing options...
Dr. Rosenrosen Posted January 14, 2003 Share Posted January 14, 2003 I actually tried Michael Dorosh's suggestion for mortar golf (yes I'm bored) and ran into some unexpected results. My elite German 81mm mortar will only fire one or two shots per turn at the allied wooden bunker facing the wrong way. And the shots that hit don't seem to do any damage. I guess bunkers are too much for mortars to take out. So I thought perhaps an open-topped vehicle as a target would be fun. I gave the Allies a jeep and the option to dig in. The jeep didn't move until he started to get shot at, but I couldn't figure out how to force the AI to dig in so that I would always have a stationary target. Any ideas? The jeep game was actually fairly enjoyable. I propose a scoring system which rewards the player more for a pretty explosion instead of just an "abandoned" target. Dr. Rosenrosen [ January 14, 2003, 07:52 AM: Message edited by: Dr. Rosenrosen ] 0 Quote Link to comment Share on other sites More sharing options...
Ex Bellator Posted January 14, 2003 Share Posted January 14, 2003 Would it work if you surrounded it with impassable terrain eg. water? 0 Quote Link to comment Share on other sites More sharing options...
Ace Pilot Posted January 14, 2003 Share Posted January 14, 2003 Would you then have to take a penalty stroke for every mortar round that landed in the water hazard? 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 14, 2003 Author Share Posted January 14, 2003 Now wait a minute that scenario is starting to sound "playable", we'll have none of that around here. you guys take that mortar golf outside, then wash your hands 0 Quote Link to comment Share on other sites More sharing options...
Dschugaschwili Posted January 14, 2003 Share Posted January 14, 2003 King of the hill 1x1km symmetrical map, open ground except for a one tile wide ring of scattered trees around the map. Terrain rises slightly towards the map edges so basically every spot on the map is visible from everywhere. A single small building with a large flag in the center. Both sides get a green rifle company with extra ammo. The first player to get a unit into the building wins. Dschugaschwili edit: now that I think about it, this one could even be fun... [ January 14, 2003, 10:09 AM: Message edited by: Dschugaschwili ] 0 Quote Link to comment Share on other sites More sharing options...
Dr. Rosenrosen Posted January 14, 2003 Share Posted January 14, 2003 Speaking of Mortar Golf, I've figured it out! Set up a foursome of elite mortars, each with their own kubelwagen (natuerlich!). Name them after your favorite golfers. Each "hole" is a Soviet jeep whose movement is more or less confined by water (thx Rex_Bellator), barbed wire, etc. Stick a flag there for looks. For each hole, arrange the players on the tee (probably a pavement tile) so they can all see the target and begin firing at the same time. Whoever gets credit for the kill wins the hole. Double credit for causing an explosion instead of just getting the crew to "abandon" the jeep. Then each of the foursome gets in his kubelwagen and they drive down the next hole. (The scenery is half of the experience.) The engine supports up to 4 km of map. I'll post a scenario if I actually free up that much time. Dr. Rosenrosen 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 15, 2003 Author Share Posted January 15, 2003 Now wait a minute folks, we're getting useful ideas here. This is about "BAD" unworkable scenarios. Sheesh a bunch of over achievers...... 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 15, 2003 Share Posted January 15, 2003 Why not just set the jeep up in a rubble tile? Wouldn't that effectively immobilize it? You can do it in the editor by placing a jeep first, then changing the terrain in the editor. 0 Quote Link to comment Share on other sites More sharing options...
Biff Posted January 15, 2003 Share Posted January 15, 2003 Should I stay or should I go? In CMBO I created a battle where the Allies had 100 Hellcat tank destroyers on a large flat terrain except for a plateu towards the other end of the field with 10 King Tigers on top. The goal, get as many TD's to exit at the other end of the map, past the KT's. Oh, I scattered mines here and there to keep it interesting. The CPU started smoking after the first round of calculations. 0 Quote Link to comment Share on other sites More sharing options...
BigMik1 Posted January 15, 2003 Share Posted January 15, 2003 Originally posted by Lindan: Did you know that Talonsoft never patched the German version? You had to use the bug-infested 1.00 all the time. To make up for it, the US version was cheaper. Only problem was that you couldn't get it in Germany. Never, ever will I buy a game from that company again.[/QB]Don't worry about them, it seems they have faded into the sunset. BigMik1 0 Quote Link to comment Share on other sites More sharing options...
Canuck Posted January 15, 2003 Share Posted January 15, 2003 Originally posted by Stalin's Organ: Brick yard 2 150/152mm observers fight it out on a single 20m sq tile.....with no ammo.ROFL!! That is definately the best 0 Quote Link to comment Share on other sites More sharing options...
Dschugaschwili Posted January 15, 2003 Share Posted January 15, 2003 Ok, another really bad idea: Sokoban Maze-like map (lots of cliffs). Soviet player gets a T34M43 and lots of tank hunter teams with RPGs. German force consists of a couple of ammoless 221(late) ACs (padlocked and already surrounded by the tank hunter teams) and some other troops in a cut off corner of the map to prevent auto-surrender. The russian player has to push the ACs onto the target spots (marked by wheat fields) before the time runs out. Dschugaschwili 0 Quote Link to comment Share on other sites More sharing options...
Foxbat Posted January 15, 2003 Share Posted January 15, 2003 Ah, Sokoban! Those were the days... 0 Quote Link to comment Share on other sites More sharing options...
Nippy Posted January 15, 2003 Share Posted January 15, 2003 So I thought perhaps an open-topped vehicle as a target would be fun. I gave the Allies a jeep and the option to dig in. The jeep didn't move until he started to get shot at, but I couldn't figure out how to force the AI to dig in so that I would always have a stationary target. Any ideas? Entrenched Open top Assault guns (like the Marder series or SU-76) would work, as a mortar round through the top would kill it right quick. 0 Quote Link to comment Share on other sites More sharing options...
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