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Repairs in CMAK ??


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Has the subject of unit repairs in the new CMAK been discussed yet ??

For example if a Tank gets Gun Damaged in CMBO or CMBB, that's it for the rest of the game. In real war's I am sure the crews and engineers would be able to get the occaisional damaged guns back into some form of working order.

So a tank could try to sit in a safe place for a few turns and maybe get back into action ??

Same for throwing a track, loosing a wheel etc..

And while I am here - Please put some decent visuals and audio back into the shell explosions, I hate the pin prick ground marks and wimpy pops that CMBB has vs CMBO - Chessy ?? maybe, but fun YES !!

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Repairs are handled already in the time between battles of a operation. Since repairs were rarely conducted while under fire in real life we do not allow stuff like that in a single battle.

As to the sounds in CMBB, well, you are free to have your opinion but I can assure you that they have much more OOMPF than they did in CMBO and I would know, I recorded and mixed them... ;)

Madmatt

[ June 29, 2003, 10:05 PM: Message edited by: Madmatt ]

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Originally posted by foamy:

...a tank could try to sit in a safe place for a few turns and maybe get back into action ??

Same for throwing a track, loosing a wheel etc..

Sorry to disillusion you, Foamy, but the kind of repairs you are talking about took a lot more than "a few turns." In fact, they could well take the best part of a day or even several days.

Michael

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Originally posted by foamy:

In real war's I am sure the crews and engineers would be able to get the occaisional damaged guns back into some form of working order.

So a tank could try to sit in a safe place for a few turns and maybe get back into action ??

Same for throwing a track, loosing a wheel etc..

According to Israeli Field Manual tank crew has 20 min to repair a throwing track, but I have never seen such occurrence during my 3 years sirvice. It usually took us 25-60 min (Merkava2), and I am sure it is absolutely impossible to do it under fire. If we had troubles with turret or gun we just were waiting for our company maintenance crew on M-113 and it was taking at least a few hours to these guys to fix it.

I dont know if WW2 armored companies had maintenance crews but even if they did its still almost impossible to return tank to combat in 20-40 min wich is the average duration of CMBB battle.

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Originally posted by OZ77:

I dont know if WW2 armored companies had maintenance crews but even if they did its still almost impossible to return tank to combat in 20-40 min wich is the average duration of CMBB battle.

I think it depends which country you are looking at. British late-war tank squadrons had an organic ARV with a crew of fitters. For the Soviets and Germans I am not sure, but I know that the Soviet tank driver was doubling as a mechanic.
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Originally posted by foamy:

Please put some decent visuals and audio back into the shell explosions, I hate the pin prick ground marks and wimpy pops that CMBB has vs CMBO - Chessy ?? maybe, but fun YES !!

go to http://www.cmmods.com/

in thes Other Section section download

GJK Beefy Tank MG (sounds)

GJK Beefy Sounds

and for visuals, go to terrain and download

CMBB_Explosion_Juju

Happiness ensues

and look for jujus hollywood explosions

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I recently got a new set of headphones for my old mono speaker mac and CMBB's sounds have FINALLY come to life for me after a year of playing! They're really great!

The only sound mod I've installed are those great death-rattle screams from... oooh, what's the name? Well, it's in CMMODS, whatever it's called.

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Originally posted by OZ77:

According to Israeli Field Manual tank crew has 20 min to repair a throwing track, but I have never seen such occurrence during my 3 years sirvice. It usually took us 25-60 min (Merkava2), and I am sure it is absolutely impossible to do it under fire. If we had troubles with turret or gun we just were waiting for our company maintenance crew on M-113 and it was taking at least a few hours to these guys to fix it.

I dont know if WW2 armored companies had maintenance crews but even if they did its still almost impossible to return tank to combat in 20-40 min wich is the average duration of CMBB battle.

From what I have seen WWII units relied more on the "tow them to the rear" methode of repair. The field stations might be close to the front but not quite what we see today.

Time standards in FMs almost always make me laugh. As OPFOR we were expected to be able to identify, assess, breach, proof, and mark a mine-wire-mine obsacle in 3 minutes. 20 minutes to put track back on only works for those rare occations in which you can pop it back on by turning the vehicle. If you have to break track, especially on a tank, that was 30 minutes minimum and then only if the track gods were smiling on you.

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Originally posted by sgtgoody (esq):

</font><blockquote>quote:</font><hr />Originally posted by OZ77:

20 minutes to put track back on only works for those rare occations in which you can pop it back on by turning the vehicle. If you have to break track, especially on a tank, that was 30 minutes minimum and then only if the track gods were smiling on you. </font>
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Within the time frame of CM:DAK, there were several cases of REME fitters going forward, under fire and fixing/repairing faults on tanks. One case which springs to mind, that I know of involved the use of an Oxy torch, under fire to free the turret of a Mathilda. It won for the fitter concerned an MM, I believe and was recorded as the first use of such equipment under fire.

Those though, were even for the day, considered unusual and risky. Normally, repairs would be executed after dark (ie after the battle had started). British REME crews were always at a disadvantage in that the British armour would laargar away from the battlefield whilst the Germans would do it on the battlefield, so often they had to fight for possession of abandoned vehicles. The Germans, because of circumstance, in North Africa were much more aggressive in their recovering of abandoned vehicles, both friendly and enemy.

The British learnt from this experience and later in the war started to decentralise their REME workshops, providing ARVs well forward, in order to execute a recovery of a damaged vehicle as quickly as possible. They also led in the development of specialised ARVs and fitter vehicles for most of the war (one of the reasons why they were so interested in the Bergepanther in its immediate aftermath and why it influenced their own designs so much, post-war).

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