Three_Oh_Eight Posted February 20, 2003 Share Posted February 20, 2003 I've looked and don't think these have been asked/answered elsewhere, at least not recently: 1) A h/t crew bails out; it stands ‘Abandoned’. Even after the crew returns to an OK morale status, it will not embark into the h/t. Am I doing something wrong or is this intended? 2) Is there anyplace to see the actual seconds that will elapse as ‘delay’ before an order is executed for a specific unit in the game? Not an overall chart, but the actual time my h/t, say, will sit there *now* before it moves ? (Unrealistic I know… but hey, I’m a gamer!) 3) Is there any way to activate AFV smoke dispensers on purpose? I know it says ‘no’ in the rules, but are there things (movement orders, within so far of an enemy, bu vs. not bu, etc), that are known to trigger smoke? 4) Is there a way to plot the move for a loaded vehicle whereby it moves and the passengers disembark at the end of, or along the route of, movement? There is no ‘Pause’ option for embarked passengers that I can see, and any ‘move’ (debark) orders given to the passenger are executed at the beginning of the turn, before the vehicle has moved. Thanks for the indulgence. 0 Quote Link to comment Share on other sites More sharing options...
tar Posted February 20, 2003 Share Posted February 20, 2003 1) A h/t crew bails out; it stands ?Abandoned?. Even after the crew returns to an OK morale status, it will not embark into the h/t. Am I doing something wrong or is this intended? Yes. Abandoned equipment will not be remanned. Normally the reason something gets abandoned is because it is damaged in some way, and the crew doesn't feel like trying to fix things in the middle of a firefight. You may not buy that rationale, but since there is no recrewing, you can't change the game's action. 2) Is there anyplace to see the actual seconds that will elapse as ?delay? before an order is executed for a specific unit in the game? Normally the status display for the unit will tell you how many seconds until the unit moves. This will be labeled "Pause". This, of course, only applies to movement orders. Others should execute instantaneously (sort of...) 3) Is there any way to activate AFV smoke dispensers on purpose? I know it says ?no? in the rules,The rules are correct 4) Is there a way to plot the move for a loaded vehicle whereby it moves and the passengers disembark at the end of, or along the route of, movement? There is no ?Pause? option for embarked passengers that I can see, and any ?move? (debark) orders given to the passenger are executed at the beginning of the turn, before the vehicle has moved. About the best you can do is to give the embarked passengers a move order to where you want them to debark. They will not get off of a moving vehicle, so you need to make sure that the vehicle stops at the debarkation point. You also need to make sure the vehicle starts moving before you give the passengers their movement orders. Normally this isn't a problem, since if the distance is so short that the vehicle ride is less than a full turn, you are often better off having the erstwhile passengers walk instead. 0 Quote Link to comment Share on other sites More sharing options...
Three_Oh_Eight Posted February 20, 2003 Author Share Posted February 20, 2003 Thanks, Tom. 0 Quote Link to comment Share on other sites More sharing options...
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