MG TOW Posted January 17, 2005 Share Posted January 17, 2005 Seriously. Design a 180m map in the editor with houses and such. And duke it out with 15 snipers aside. The snipers representing riflemen ofcourse. The funny thing is, this game works at this scale too. And it is refreshing seeing one man representing...yep one man. Don't knock it til you try it. We need more single soldier squads for this kind of play, some individual one man smg, LMG individuals and so on. Its too bad this is hard coded and can't be modded. Hey devs, hows about some more 1 man squads in the next installment? Makes for some pretty good multiplayer matches. 0 Quote Link to comment Share on other sites More sharing options...
lucero1148 Posted January 18, 2005 Share Posted January 18, 2005 Ya I've tried that out for a kick but you can also add a tank hunter squad and a light mg squad plus a platton hq minus his squads to flesh out the rifle squad so it actually looks like a real squad. It's actually not a bad way to simulate a individual squad. 0 Quote Link to comment Share on other sites More sharing options...
Sanok Posted January 18, 2005 Share Posted January 18, 2005 I've tried it, too, and enjoyed it. I recommend using the editor to give the men 15 ammo, though. I don't like playing large battles. A company is as much as I like. Playing with snipers, it reminds me of the board game Ambush. 0 Quote Link to comment Share on other sites More sharing options...
MPK Posted January 18, 2005 Share Posted January 18, 2005 Another thing you can do is set casualties to 60% before buying your infantry... Do this with squads that are small to begin with (eg Russian SMG, German Pioneers) and you can end up with some 3-man units... I absolutely agree that CM needs (just a little) tweaking for small- scale firefights. Way back when (and they are probably around still & new ones as well) there were many sets of rules for skirmish-type actions- WWII, Vietnam, Zulu Wars, Wild West, to be played with figures (this was before CM, my children). It seems to me that CM could really shine in this regard, but it requires at the very least changes to the way buildings "work" as well as the previously mentioned choice of single-figure units.... 0 Quote Link to comment Share on other sites More sharing options...
teotwawki1 Posted January 18, 2005 Share Posted January 18, 2005 ooops...double post. [ January 18, 2005, 11:36 AM: Message edited by: teotwawki1 ] 0 Quote Link to comment Share on other sites More sharing options...
teotwawki1 Posted January 18, 2005 Share Posted January 18, 2005 Originally posted by Sanok: I've tried it, too, and enjoyed it. I recommend using the editor to give the men 15 ammo, though. I don't like playing large battles. A company is as much as I like. Playing with snipers, it reminds me of the board game Ambush. I loved Ambush...I think I had all the different variants of it at one time. Like an idiot, I got rid of all my board games stuff about 6 or 7 years ago...before Ebay was such a force, and before I realized I'd want to play some of them again. In a small battle like you guys are describing, at one range will the snipers quit shooting their rifles? I saw on another thread it was 100 yards...so I'm assuming in order for these guys to engage each other, they have to be more than 100 yards apart? 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted January 18, 2005 Share Posted January 18, 2005 Good move, guys, nice way to put the game into a different level. No, it wasn't designed for this small of a level of units, but it does work. "Ambush", That game is collecting dust around here somewhere. As commented, this level of tactics should be addressed in a game design also with cm. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted January 18, 2005 Share Posted January 18, 2005 I tried several experiments with that, the main problem is that they run out of ammo to fast. Try "Small Battles CM Gunfight 1881" for a fight that uses this technique (along with other troops) 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 18, 2005 Share Posted January 18, 2005 teotwawki1 The picture of a pencil and paper to the right of your name is the edit your post button. FYI 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 18, 2005 Share Posted January 18, 2005 My attempt at a small-scale scenario teamed an elite sniper with a platoon commmander who had max stealth and no ammo (using him as the spotter). The mission was for the pair to infiltrate behind enemy lines and see if you could find and shoot the enemy Battalion commander who should be sitting under the flag. The scenario doesn't exactly work if you let the AI play the sniper side. 0 Quote Link to comment Share on other sites More sharing options...
throwdjohn Posted January 19, 2005 Share Posted January 19, 2005 there is at least one ambush based scenario at the depot (back wen i saw it a couple years ago), it was fun there might even be more. 0 Quote Link to comment Share on other sites More sharing options...
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