Brigadier Posted April 26, 2003 Share Posted April 26, 2003 Gents, How does one prevent a Flamethrower unit (inf) from expending its entire ammo supply , in one 60 second turn , when all you want to do is say , fire a house once before the infantry go charging in? No matter what I do, my flame units always expend their ammo (typically 6 shots) in what should essentially be , one short burst .. surely there must be a way around this? :confused: 0 Quote Link to comment Share on other sites More sharing options...
xerxes Posted April 26, 2003 Share Posted April 26, 2003 There is. Give the FT a move command, make sure the delay is over 10 secs but under 20. When he starts moving he'll stop firing. 0 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 26, 2003 Author Share Posted April 26, 2003 Excellent Xerxes ,thanks now why the heck didn't I think of that!? I am still learning how to use the pause function 0 Quote Link to comment Share on other sites More sharing options...
Chelt Posted April 27, 2003 Share Posted April 27, 2003 Originally posted by Brigadier: How does one prevent a Flamethrower unit (inf) from expending its entire ammo supply , in one 60 second turn , when all you want to do is say , fire a house once before the infantry go charging in?Flamethrowers are fine for suppressing defenders, but doesn't this tactic tend to set the building alight, making storming it a bit difficult? 0 Quote Link to comment Share on other sites More sharing options...
tabpub Posted April 27, 2003 Share Posted April 27, 2003 Originally posted by Trap One: </font><blockquote>quote:</font><hr />Originally posted by Brigadier: How does one prevent a Flamethrower unit (inf) from expending its entire ammo supply , in one 60 second turn , when all you want to do is say , fire a house once before the infantry go charging in?Flamethrowers are fine for suppressing defenders, but doesn't this tactic tend to set the building alight, making storming it a bit difficult? </font> 0 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 27, 2003 Author Share Posted April 27, 2003 LOL! Actually I find that I rarely set fire to buildings with Infantry flame units.. maybe it's just me? Now with Flame tanks different story! 0 Quote Link to comment Share on other sites More sharing options...
jjhays Posted April 28, 2003 Share Posted April 28, 2003 As for portable flamethrower units, their ability to sustain long streams of flame was hammpered by the fuel supply. The damn tanks are heavy and cumbersome as they are and when filled where that much heavier. I am surprised you get this many shots off with a portable unit but fits well into the play of the game. 0 Quote Link to comment Share on other sites More sharing options...
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