NCrawler Posted September 25, 2006 Share Posted September 25, 2006 I've updated my sound map for CMBB. It is pretty spot-on except for the voice mappings. Since English is my primary language and I only know a small amount of German, the voice mappings are spotty. If you know what the voice mappings are, please let me know so that I can update this list. Here it is: 00000128=Selection bloop 00000129=End battle song - Taps 00000131=Medium/heavy tank movement 00000132=Panther movement 00000133=Tank idle 00000134=Heavy tank movement 00000135=Wheeled vehicle movement 00000136=Light tank/HT movement 00000137=Wheeled armor movement 00000150-00000153=Click 00000160-00000162=House explosion/collapse 00000170=Drumbeat 00000171=Quit game explosion 00000190=Radio squelch 00000200-00000202=Small explosion 00000209-00000213=Medium explosion 00000219-00000221=Large explosion 00000228-00000231=Very large explosion 00000290-00000291=Small arms strike armor 00000292-00000297=Large gun strike armor 00000300=Fire 00000311-00000312=Vehicle abandoned 00000320-00000323=Large caliber ricochets 00000331=Molotov 00000334-00000339=MP40 SMG 00000350-00000355=SG43 MMG 00000360-00000366=Allied CMG/BMG/AAMG 00000375-00000378=Allied pistol 00000380-00000385=PPSh SMG 00000390-00000397=Maxim MG 00000398-00000400=Axis pistol 00000401-00000408=Rifle 00000410=AT Rifle - Small caliber 00000411=Sniper rifle 00000412=AT Rifle - Large caliber 00000420-00000426=DP LMG 00000430-00000432=15mm HMG 00000435-00000442=MG42 LMG 00000445-00000448=MG42 HMG 00000450-00000454=MP44 00000455-00000457=Axis armored car MG 00000470-00000475=Axis CMG/BMG/AAMG 00000480-00000483=MG34 HMG 00000485-00000492=MG34 LMG 00000500-00000523=Scream 00000600=Tank main gun/Inf gun/AT gun, 37mm 00000601=Tank main gun/Inf gun/AT gun, 50-57mm 00000602=Tank main gun/Inf gun/AT gun, 75mm 00000603=Tank main gun/Inf gun/AT gun, 75L-76 00000604=Tank main gun/Inf gun/AT gun, 75LL 00000605=Tank main gun/Inf gun/AT gun, 88L-90 00000606=Tank main gun/Inf gun/AT gun, 88LL 00000607=Tank main gun/Inf gun/AT gun, 105 00000608=Tank main gun/Inf gun/AT gun, 128L 00000609=Tank main gun/Inf gun/AT gun, 150-155 00000610=20mm Flak 00000611=40mm Flak 00000612=Flamethrower 00000620=Rocket artillery incoming 00000621-00000622=Large artillery incoming 00000623-00000625=Medium artillery incoming 00000626-00000627=Small artillery incoming 00000650=Mortar 00000651=Panzerschreck 00000652=Rifle Grenade 00000653=Ampulomet 00000700=Vehicle bogged 00000701=Hatch open 00000702=Hatch close 00000710-00000711=Small caliber ricochets 00000800=Aircraft, Fly by 00000801=Aircraft, MG 00000802=Aircraft, Cannon 00000803=Aircraft, Bomb 00000804=Aircraft, Rocket 00000900-00000904=Close quarters combat 00001000-00001002=Impact, Small Caliber, Single, Ground 00001010-00001012=Impact, Small Caliber, Double, Ground 00001020-00001022=Impact, Small Caliber, Triple, Ground 00001030-00001032=Impact, Small Caliber, Multiple, Ground 00001100-00001102=Impact, Small Caliber, Single, Metal 00001110-00001112=Impact, Small Caliber, Double, Metal 00001120-00001122=Impact, Small Caliber, Triple, Metal 00001130-00001132=Impact, Small Caliber, Multiple, Metal 00001200-00001202=Impact, Small Caliber, Single, Ruins/House 00001210-00001212=Impact, Small Caliber, Double, Ruins/House 00001220-00001222=Impact, Small Caliber, Triple, Ruins/House 00001230-00001232=Impact, Small Caliber, Multiple, Ruins/House 00001300-00001302=Impact, Small Caliber, Single, Woods? 00001310-00001312=Impact, Small Caliber, Double, Woods? 00001320-00001322=Impact, Small Caliber, Triple, Woods? 00001330-00001332=Impact, Small Caliber, Multiple, Woods? 00001400-00001402=Impact, Large Caliber, Single, Ground 00001410-00001412=Impact, Large Caliber, Double, Ground 00001420-00001422=Impact, Large Caliber, Triple, Ground 00001430-00001432=Impact, Large Caliber, Multiple, Ground 00001500-00001502=Impact, Large Caliber, Single, Water 00001510-00001512=Impact, Large Caliber, Double, Water 00001520-00001522=Impact, Large Caliber, Triple, Water 00001530-00001532=Impact, Large Caliber, Multiple, Water 00001600-00001602=Impact, Large Caliber, Single, Ruins/House 00001610-00001612=Impact, Large Caliber, Double, Ruins/House 00001620-00001622=Impact, Large Caliber, Triple, Ruins/House 00001630-00001632=Impact, Large Caliber, Multiple, Ruins/House 00005000-00005007=Background weather SFX 00005010=Opening video music 00030000+=German Voices 00040000+=Finnish Voices 00050000+=Hungarian Voices 00060000+=Italian Voices 00070000+=Romanian Voices 00080000+=Russian Voices 00090000+=Polish Voices Edit: Updated the voice mappings thanks to Sequoia [ September 25, 2006, 12:10 PM: Message edited by: NCrawler ] 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted September 25, 2006 Share Posted September 25, 2006 I suspect the voice wavs follow this pattern. I would be glad for any one to tell me I'm wrong. 3's = German 4's = Finnish 5's = Hungarian 6's = Italian 7's = Rumanian 8's = Russian 9's = Polish 0 Quote Link to comment Share on other sites More sharing options...
NCrawler Posted September 25, 2006 Author Share Posted September 25, 2006 Originally posted by Sequoia: I suspect the voice wavs follow this pattern. I would be glad for any one to tell me I'm wrong. 3's = German 4's = Finnish 5's = Hungarian 6's = Italian 7's = Rumanian 8's = Russian 9's = Polish Thank you very much! It is appreciated... 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted September 30, 2006 Share Posted September 30, 2006 Excellent thanks - does this mean we are drawing closer to your highly revamped sound mods? 0 Quote Link to comment Share on other sites More sharing options...
NCrawler Posted October 2, 2006 Author Share Posted October 2, 2006 Yes it does. Tonight I start on CMAK. After that I will probably update the CMBB sound map like I did for CMAK and then finish off the updated CMBB sounds... 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 3, 2006 Share Posted October 3, 2006 Excellent news thank you! In my honest opinion the sound effects are what really adds to the game. 0 Quote Link to comment Share on other sites More sharing options...
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