Scipio Posted June 29, 2003 Share Posted June 29, 2003 I remember that once was said that CM is the game with the most polygons in a game. I wonder - how many polygons do we have in the greatest scenario/operation 'To the Volga'? Has somebody ever attempted to calculate them? I was very surprised that even my AMD XP2400+, 1 GB of DDR-RAM & a 128MB Radeon9700pro (transforms 325 million polygons per second) is unable to handle this. 0 Quote Link to comment Share on other sites More sharing options...
Kirill S. Posted June 29, 2003 Share Posted June 29, 2003 My 833 Mhz Celeron and a sucky GF2 GTS can handle it, but with sparse tree coverage and no doodads 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted June 29, 2003 Share Posted June 29, 2003 Does this mean that my 200mhz Pentium (with MMX technology!) and a 16-bit video card are going to have problems with this? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted June 29, 2003 Share Posted June 29, 2003 One thing I have found that really helps with "To the Volga" is to go into the editor and remove a ton of craters. They really sap the compute cycles. 0 Quote Link to comment Share on other sites More sharing options...
Boo Radley Posted June 30, 2003 Share Posted June 30, 2003 I tried playing "To the Volga" once, but the frame rate was so horrible, I quit. I just bought a new e-geforce2 32mb PCI card for my celeron and it still sucks! 0 Quote Link to comment Share on other sites More sharing options...
86smopuim Posted June 30, 2003 Share Posted June 30, 2003 I am playing to the volga PBEM agasint A forum member. We are on battle 2 now. Jeebus H.. its.. a different exp. So worth it if you have the hardware. It runs Ok on my machine, after a bit of disk thrashing. P4 1.4 Ghz, 256k memory, Geforce 2 MMX 400. This is probably the bottom end machine you want to play it on. I think if I had more memory it would run smoother. 0 Quote Link to comment Share on other sites More sharing options...
offtaskagain Posted June 30, 2003 Share Posted June 30, 2003 Originally posted by 86smopuim: It runs Ok on my machine, after a bit of disk thrashing. P4 1.4 Ghz, 256k memory, Geforce 2 MMX 400. This is probably the bottom end machine you want to play it on. Yeah thats probably a little low on the memory side. [ June 30, 2003, 12:19 AM: Message edited by: panzerwerfer42 ] 0 Quote Link to comment Share on other sites More sharing options...
MAUS_TD Posted June 30, 2003 Share Posted June 30, 2003 hello, i've played the hole scenario with a p4 2.4ghz with a 128mb geforce 4. The first turns are a bit slow but by then you have lost so many men it going much faster. The first few turns it took me 10 mins after that it went to about 5 mins. And by the way i won a total victory after a few battles. Its a nice scenario because you have so many different units. 0 Quote Link to comment Share on other sites More sharing options...
Rob Murray Posted June 30, 2003 Share Posted June 30, 2003 I just didn't bother with it ( no offence meant to the scenario authors ). I figured that with a "zillion" other scenarios out there to play ( plus QB's ), I've got enough CMBB games to last several years. Why spend a week trying to play just one game?! My system is a Dell Dimension 4500, 256 MB DDR-SDRAM, P4 2.0GHz, Nvidia MX 420 graphics card & a Sound Blaster Live (Value) sound card. Not the best sound & video cards I know. Getting a memory upgrade to 512 in the near future ( I hope ). 0 Quote Link to comment Share on other sites More sharing options...
Thin Red Line Posted June 30, 2003 Share Posted June 30, 2003 Originally posted by MAUS_TD: The first turns are a bit slow but by then you have lost so many men it going much faster.Lol. How cynical 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted June 30, 2003 Share Posted June 30, 2003 Besides optimizing inside CM (trees, fog, no mods!), optimize Windows. Don't run any background tasks, stop everything that is in the Autostart-Folder (Realplayer, PlugIns, ...). If anything you turn off says "Hey, I'm gonna run slower after you turned me off" - turn it off, as everything else will probably run slower while it runs faster. My system is P3-400 with 256 MB DDR and some lowly GeForce 16MD Graphics card (the one that does not support VESA and blocks playing SP ) To the Volga runs fine - vs AI. TCP/IP may be a different thing. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted June 30, 2003 Share Posted June 30, 2003 I have heard a lot of people say that it is fine played PBEM. 0 Quote Link to comment Share on other sites More sharing options...
Jack Carr Posted June 30, 2003 Share Posted June 30, 2003 Does the scenario, "To the Volga", come with CMBB or is this something you guys downloaded from a website? I'm at work so I don't have access to CMBB right now. I would like to give this a try to see how my system handles this: AMD 2700+, 2.17ghz, 1gb Ram PC2700, GeForce Ti4600 128mb. Thanks for any replies in advance. 0 Quote Link to comment Share on other sites More sharing options...
offtaskagain Posted June 30, 2003 Share Posted June 30, 2003 It's on the disk in the operations group. It has something like 10000 points per side and on top of that its a massively rubbled city map. 0 Quote Link to comment Share on other sites More sharing options...
Ligur Posted June 30, 2003 Share Posted June 30, 2003 Heh, the map scrolls well enough ok on my AMD 1.47Ghz, 512 SDRAM and Radeon 8500 64MB. But trying to play vs the AI the game stopped responding in the first round when @ "computer player thinking." The green bar on the bottom that reads "computer player thinking" vanished and my system refused to respond. Using task manager I shut CM:BB down and it claimed it was not responding. Well, it might have responded again after I came back from the shop 30 minutes later but no thanks... 0 Quote Link to comment Share on other sites More sharing options...
ScouseJedi Posted June 30, 2003 Share Posted June 30, 2003 Originally posted by panzerwerfer42: </font><blockquote>quote:</font><hr />Originally posted by 86smopuim: It runs Ok on my machine, after a bit of disk thrashing. P4 1.4 Ghz, 256k memory, Geforce 2 MMX 400. This is probably the bottom end machine you want to play it on. Yeah thats probably a little low on the memory side. </font> 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted July 1, 2003 Author Share Posted July 1, 2003 Originally posted by sgtgoody (esq): One thing I have found that really helps with "To the Volga" is to go into the editor and remove a ton of craters. They really sap the compute cycles. Hm... so simple 2D content kills my machine? What seriously surprised me, I used a Geforce4 4600Ti before I upgraded to the Radeon - and there is NO better performance in CM - and I don't even play with FSAA on, because of the text problem, and I also can't see fog anymore in CM. BTW, to turn on/off graphical details doesn't improve my perfomance. BTS fix or something!? But I can run - for example - 'Operation Flashpoint' with 6x FSAA really smooth with full details on, what was completly impossible with the old graphic card. 0 Quote Link to comment Share on other sites More sharing options...
Richie Posted July 1, 2003 Share Posted July 1, 2003 Hmmmmmmm.... This smells very familiar... No, don't tell me... it's right on the tip of my tongue... Anyone tried deep blue yet? I brought up much the same question on the 12 May. Check out the Topic: Can't get CMBB "To the Volga" to run. Any ideas? Where's HAL ? [ July 01, 2003, 11:37 AM: Message edited by: Richie ] 0 Quote Link to comment Share on other sites More sharing options...
Jack Carr Posted July 1, 2003 Share Posted July 1, 2003 My machine had a tough time with this one as well. Very sluggish scrolling around and takes alot of time to figure out what's going to happen. My rig is not up to this challenge. Is there anyone out there that can play this operation without too much pain? 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted July 1, 2003 Share Posted July 1, 2003 sgtgoody says... One thing I have found that really helps with "To the Volga" is to go into the editor and remove a ton of craters. They really sap the compute cycles. sgtgoody, Is there any chance that you still have your edited copy of "To the Volga" around? If so, would you consider posting it somewhere? I went in to edit out the craters myself, but it looks like even that job will take an awfully long time. (Thanks for the effort!) 0 Quote Link to comment Share on other sites More sharing options...
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