Richard Morgan Posted April 26, 2003 Share Posted April 26, 2003 Someone has sent me the Pavlov's house scenario to play by email: I am playing Russian. In the original set-up, Pavlov's house - which is a heavy 2 storey building - has a number of trenches running through it. :confused: In real life, digging multiple trenches inside a heavy building from end to end is not something I would expect to see. 1) Is this some kind of CMBB convention which is supposed to simulate a fortified building? 2) Are the defensive benefits of the trench cumulative to the defensive benefits of the building? 3) Is it "gamey" to have trenches in buildings? and 4) Do you think the trenches in question would be better dug outside as nature intended? I have checked the rules on trenches very carefully and cannot find answers to any of the above points. I would be very grateful if someone could enlighten me. Best wishes, Richard. 0 Quote Link to comment Share on other sites More sharing options...
Fishu Posted April 26, 2003 Share Posted April 26, 2003 They axed the floor into the basement and called it a trench in house 0 Quote Link to comment Share on other sites More sharing options...
Mikser Posted April 27, 2003 Share Posted April 27, 2003 I think this is to give the defenders an advantage representing the fact that they have all avenues of approach covered with ambush points, sniper holes, sandbags and rubble, etc. Normally it's not even possible to place trenches in buildings, but AFAIK this can be circumvented by first placing the trench to a valid point and then changing that map square to a building via the map editor. 0 Quote Link to comment Share on other sites More sharing options...
Determinant Posted April 27, 2003 Share Posted April 27, 2003 Originally posted by Richard Morgan: In real life, digging multiple trenches inside a heavy building from end to end is not something I would expect to see. 1) Is this some kind of CMBB convention which is supposed to simulate a fortified building? I think that you hit the nail on the hit there - it is a nice attempt to represent a fortified strong point building: sandbagged crawlways & mouseholes; bunkers constructed inside rooms; revetted ceilings lined with sandbags; armoured loopholes; grenade chutes; rooms filled with concertina wire - all that gubbins. Come to that - is it possible to put wire in buildings in the Game? [ April 27, 2003, 11:33 AM: Message edited by: Determinant ] 0 Quote Link to comment Share on other sites More sharing options...
Dschugaschwili Posted April 28, 2003 Share Posted April 28, 2003 Originally posted by Determinant: Come to that - is it possible to put wire in buildings in the Game? [/QB]Most likely, using the same method as putting everything else into a house (map editor only). 1. Delete the house. 2. Put a wire piece in the desired place. 3. Place the house again. Dschugaschwili 0 Quote Link to comment Share on other sites More sharing options...
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