Sergei Posted September 10, 2003 Share Posted September 10, 2003 Originally posted by YankeeDog: For example, some 3D programs change the number of polygons for a given 3D sprite depending on the sprite's distance from the viewpoint. Isn't that done already? Have you ever noticed, when you scroll closer to your infantry, that their shapes get gradually more "accurate"? (Btw. I don't think a 3-D object is a sprite... Sprite at least used to mean a totally two dimensional piece of graphic, like the fighters in Wing Commander.) 0 Quote Link to comment Share on other sites More sharing options...
eichenbaum Posted September 10, 2003 Author Share Posted September 10, 2003 <HR><table width="80%" border="0" cellspacing="2" cellpadding="2"><tr><td><div align="center"> <input type="checkbox" name="checkbox11" value="checkbox"></div></td><td>Close Air Support with Forward Observers / Preplanning</td></tr><tr> <td width="10%"><div align="center"><input type="checkbox" name="checkbox" value="checkbox" disabled></div></td><td width="90%"><s>Horses (with or without wagons)</s></td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox2" value="checkbox" disabled></div></td><td><s>Motorcycles</s></td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox3" value="checkbox" disabled></div></td><td><s>Bicycles</s></td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox43" value="checkbox" checked></div></td><td>Antitank objects (Concrete Pillars, Steel Crosses etc..)</td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox42" value="checkbox" disabled></div></td><td><s>Bulldozers</s></td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox4" value="checkbox" checked></div></td><td>Closed trucks (with canvas)</td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox5" value="checkbox" checked></div></td><td>Train Station</td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox6" value="checkbox" checked></div></td><td>2 meters tall stone walls</td></tr><tr><td><div align="center"> <input type="checkbox" name="checkbox7" value="checkbox"></div></td><td>Telephone poles</td></tr><tr> <td><div align="center"><input type="checkbox" name="checkbox8" value="checkbox"></div></td><td>Stairs for slopes</td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox9" value="checkbox" checked></div></td><td>Dirt tiles</td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox102" value="checkbox" checked></div></td><td>Abby's / Cloisters</td></tr><tr><td><div align="center"><input type="checkbox" name="checkbox103" value="checkbox"></div></td><td>A Real dropping of paratroopers (falling out of the sky)</td></tr><tr><td><div align="center"> <input type="checkbox" name="checkbox10" value="checkbox"></div></td><td>On map artillery (for use with target referention points)</td></tr></table><HR><DIV align="right"><input type="checkbox" name="checkbox12" value="checkbox" checked> : Most agree | <input type="checkbox" name="checkbox13" value="checkbox"> : Most disagree | <input type="checkbox" name="checkbox14" value="checkbox" disabled> : <s>Off the list</s></FONT></DIV> [ September 10, 2003, 05:38 AM: Message edited by: eichenbaum ] 0 Quote Link to comment Share on other sites More sharing options...
IntelWeenie Posted September 12, 2003 Share Posted September 12, 2003 Please add "Full Unit Information window available in QB/Editor purchase screen" to the list. The info is already in the game, but it's not available where it's most useful. This would especially help neophytes with questions like "What is the difference between a <your favorite AFV here> (early) and (late)?" 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted September 12, 2003 Share Posted September 12, 2003 A plea from a designer, could we have something in the unit assignment area that tells us the size of the scenario without having to go to "Start Scenario" to take a look (yep you can have two games open but even that gets annoying) 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted September 19, 2003 Share Posted September 19, 2003 Originally posted by Cabron66: Thanks Micheal. I'm still new around here. By the way, thanks for the compliment. Most of what you write is a good read, too. Quoted for posterity.... 0 Quote Link to comment Share on other sites More sharing options...
arax3 Posted September 19, 2003 Share Posted September 19, 2003 MIKEY: WHY DOES CANADA NEED AN ARMY? IT IS A WASTE OF YOUR CITIZENS' MONEY IS IT NOT? A3 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted September 19, 2003 Share Posted September 19, 2003 Originally posted by arax3: MIKEY: WHY DOES CANADA NEED AN ARMY? IT IS A WASTE OF YOUR CITIZENS' MONEY IS IT NOT? A3 It keeps Michael off the street, which makes them safer. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted September 19, 2003 Share Posted September 19, 2003 Originally posted by Andreas: </font><blockquote>quote:</font><hr />Originally posted by arax3: MIKEY: WHY DOES CANADA NEED AN ARMY? IT IS A WASTE OF YOUR CITIZENS' MONEY IS IT NOT? A3 It keeps Michael off the street, which makes them safer. </font> 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted September 19, 2003 Share Posted September 19, 2003 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by Andreas: </font><blockquote>quote:</font><hr />Originally posted by arax3: MIKEY: WHY DOES CANADA NEED AN ARMY? IT IS A WASTE OF YOUR CITIZENS' MONEY IS IT NOT? A3 It keeps Michael off the street, which makes them safer. </font> 0 Quote Link to comment Share on other sites More sharing options...
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