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Small Scenarios


Paul AU

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Lately, I've been trying to...

How small can a scenario get, and still be tactically interesting? Or re-playable?

I realise that the smaller a game gets the larger part luck plays in it. If you’ve only got one tank, and it bogs on turn one…

Can anyone think of tiny games that worked? Or any thoughts on what makes a good micro-scenario.

I’m thinking about a re-enforced platoon (or two) level.

(I'm sure this had been discussed before. Somehwere.)

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