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The Historicity Mod - Its a Whole 'Nuther Strategic Command!


dgaad
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The Historicity Mod

The Game Stuff Site

"HISTORICITY MOD for Strategic Command"

Game Version : 1.04

Mod designed to give US a greater impact on the war in Europe, as well as some other small historicity changes to address PBEM play balance issues.

US Changes :

+2 research points when US enters the war (from +1 in the original). The US had excellent research capacity that was easily turned to wartime functions, the most notable being the Manhattan Project.

5% neutrality setting (original : 0%). US tends to enter too late.

+450 MPPs to initial US production (original : 0), to represent the immediate gearing up of the US for war. (Note : its kind of like the US looting itself, just as it did historically when enormous amounts of consumer goods were immediately scrapped for military production -- like the seizure of the entire stock of rubber tires, new or used, in country by the government a few weeks after the war began). (Second Note : I highly recommend that the US player DISBAND some of the initial starting Armies in the US. In the first place, these armies did not actually exist. In the second place, disbanding of these units adds an enormous number of MPPs to the US pool which could be used to build up research rather rapidly, and thus make future builds both more effective and cheaper).

US initial Industrial Production tech level set to 2 (original : 1). Gives US same industrial production tech level as the Soviet Union.

Italy :

Neutrality setting to 60% (from 65%). Italy tends to enter before the Germans even attack France. Mussolini intentionllly waited to the very last second, thinking the war was just about over anyway.

France :

Algerian Corps given +1 experience. These troops were highly competent and highly valued. The Germans suffered a high proportion of casualties in battle against them in early June, 1940 -- after it already appeared to everyone that France was going to lose.

All Maginot units given an entrenchment value of 3.

DCR Tank Group added with a strength of 2, located south of Paris. It must be built up before its of much use, but it does reflect the enormous number of good tanks the French had, some of which were grouped into tank units instead of dispersed along the front.

French "Alpes" unit added to mountain hexes bordering Italy; corps, strength 7, entrenched 2.

French Fleet in the Atlantic moved to Bordeaux.

The French do not get an MPP "war mobilization" bonus as the British, USSR and US do.

Poland :

Southernmost Polish corps given an entrenchment value of 2.

Germany :

Luftflotte I and II given +1 experience. This represents the extensive experience the Luftwaffe had already gotton in Spain.

German 12th and 23rd Corps, along the Rhine, given +3 and +2 entrenchment values. Also the 23 corps is relocated closer to the Rhine and gets river benefit. These corps, and the German 9th Corps in Essen also have their strength changed to 9, to represent the lack of full western defense mobilization (they were division cadres, largely, in the process of mobilization).

German Rundstedt HQ is given initial experience of 1 (original : 0 ) to represent the traditions of the Prussian General staff, which resulted in a large body of competent and experienced officers in the German army. Also, the theories of Guderian and others gave the German Wehrmacht a confidence in novel operations that other armies lacked at the time. The Bock unit was not modified, because Guderian's changes were opposed by more than half the General Staff !

German panzer groups set to experience 1 (original : 0) to reflect the novel organizing concepts of Panzer Warfare, which gave the Wehrmacht a concentration of panzer units and a solid doctrine on use of them in battle, a doctrine which had been taught and practised extensively since 1934, and to some extent used in real battle in Spain.

Germany gets Jet Engines-1 (but the strength of the airfleets is not changed).

Germany does not get a "war mobilization" bonus. Germany had been mobilizing for war to the limit of their domestic resources as determined by Hitler for several years, which is the reason they start with a superior force in the first place.

Germany starts with Advanced Subs-2 to represent the 25 year development of sub doctrine which began in WW1 and carried through largely without interruption to WW2. Sub Fleets in Atlantic set to strength 12, and moved more to the northwest. Sub fleet in Baltic set to strength 7.

Britain :

Western Desert Force Tank Group added in Egypt with an initial strength of 2, making it essentially useless. However, it can be built up rapidly and saves the British the trouble of having to build one and run the Med gauntlet.

Wavell HQ added to Egypt with a strength of 4.

British 8th Army added to Egypt with a strength of 3.

British "BEF" Army added to Manchester with a strength of 3.

Britain gets 80 MPPs extra at start to represent Commonwealth and Polish war mobilization.

Britain gets Jet Engines-1 (but the strength of the British airfleet is not changed)

USSR :

USSR gets 120 MPPs for "war mobilization" (and the halting of materials shipments to Germany under the Non-Aggression pact).

RECOMMENDED PLAY SETTINGS

ALL GAMES

Fog of War OFF

Soviet Partisans ON

Scorched Earth ON

Free French Units ON

Yugoslavian Partisans ON

War in Siberia OFF

All country war entries set to RANDOM

AI Games

As Allies :

+50% Intermediate

+1 Computer Experience.

As Germans :

+50% Intermediate

=== end ===

[ October 23, 2002, 10:29 PM: Message edited by: dgaad ]

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From your description, it sounds like politically correct version to try to make US more powerful. If this is the case, then you will find historically inaccurate gameplay, with the US doing far more than it actually did. Maybe it will make you feel better, but it is not real.

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Originally posted by EB.:

From your description, it sounds like politically correct version to try to make US more powerful. If this is the case, then you will find historically inaccurate gameplay, with the US doing far more than it actually did. Maybe it will make you feel better, but it is not real.

Thats funny. What do you really think?
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