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A few questions/observations


Karhu
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Good morning all!

I'm actually here on Zeres's recommendation. He suggested SC on the Hearts of Iron forum as an alternative while HOI is pending, and I have to say I'm very glad he did - full marks to Hubert on a splendid game, and Zeres I owe you a beer if ever you're in The Hague.

I ordered SC on the basis of one run through of the demo, and have been playing it solidly since while waiting for SC proper to arrive.

A couple of initial questions (please forgive me if they are all cleared up by the game itself or by the patch):

1. How do I assign units to HQs? Do they attach themselves, or is there some way I can choose which units the new general commands?

2. I can't for the life of me get the tech window to kick start. I thought perhaps this was disabled for the demo, but I saw in one post here that someone seems to have invested in tech in the demo too.

3. What's with isolated, cut off units replenishing themselves to full strengh each turn? I had Bergen surrounded by the British with all sorts of stuff but couldn't wear the lone army there down as long as the demo lasted. Ditto Cairo as the Italians. Much of the combat mechanics of the game seem to be based on the same principles as Panzer General, but even that game would not allow isolated, surrounded units to build themselves back up to full strength willy nilly.

4. If you can move then fire, how come you can't fire then move? It makes wearing down those lone armies even more difficult.

Please don't understand any of the above as a criticism. I am throughly enjoying experimenting with the demo, and am looking forward to whiling away many happy hours with the game itself.

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Karhu,

See Below:

1. How do I assign units to HQs? Do they attach themselves, or is there some way I can choose which units the new general commands?

*** Units assign themselves to HQ's, the maximum range of HQ is 5 hexes. I wish we could pick which units get assigned...

2. I can't for the life of me get the tech window to kick start. I thought perhaps this was disabled for the demo, but I saw in one post here that someone seems to have invested in tech in the demo too.

***I haven't played the demo for awhile but I believe it is the same as the game-

a- Click on Research Box on screen

b- "purchase" a chit (cost 250 MPP)

c- Click on appriopriate category that you with to do the research with arrow keys

d- Sit back and hope for results, the more chits you invest in an area (max 5) the better the chance of getting technology.

3. What's with isolated, cut off units replenishing themselves to full strengh each turn?

*** Units in cities can get certain levels of supply, more if there is a port there too. I believe that actual game with patches toned this down some. You may be having difficulty taking a city due to your own units supply levels or lack of HQ, check your units supply and rediness and also compare experience between your units and the defender...check too their entrechment.

4. If you can move then fire, how come you can't fire then move? It makes wearing down those lone armies even more difficult.

*** This is the way it is. Best way to take out city is to first hit it with Naval and Air Units to help unentrench, then attack with experienced and well supplied armies if you have them. It can help to surround city too. Remember when you get the full game be sure to patch up to the latest revision, Hubert has been good with patches!

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