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SC2 News - A Compliation of Posts

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  • 2 weeks later...
Originally posted by japinard:

Well, Hubert lives in good 'ol Quebec I think? Many of my ancestors are from there (Pinard) smile.gif So, I'm not sure of the exact climatology, but I think it snows A LOT there. Maybe it begins consistently snowing in October... ;) Just my guess.

Hubert is from La Belle Province? Really?

If so, what city? Moi, Gatineau.

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  • 2 weeks later...
  • 4 weeks later...


Member # 386

posted March 31, 2004 01:33 PM


I knew the moment I posted "April" that from April 1st on I'd be hearing this. But damn', one never learns I guess... To be honest, I cannot be more specific, depends on a bunch of issues which are difficult to control. However, rest assured that the longer it takes, the better it will be


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  • 2 weeks later...

Its here. see link:


Rewrite history with 6 full length campaigns ('39, '40, '41, '42' 43, '44) each lasting to the historical end of the war and beyond

Huge and beautifully rendered 120x38 2-D isometric tile map with a true-to-scale recreation of Europe (max custom map size of 256x256)

All new unit graphics

Map includes greatly expanded areas like North America, the Atlantic (with Iceland) and a very deep USSR (over twice the size of the original map in SCET)

Command the forces of 28 different countries, (6 major and 22 minor) including Germany, UK, USA, USSR, France, Italy, Spain, Canada, Poland, Finland and many more

Country specific capital city graphics

Command 16 different unit types (each with up to 26 different characteristics) covering all the major facets of land, sea and air combat, including new units like Paratroops, Engineers, Partisans and Amphibious Transports

Create your own countries and maps

Expanded unit models for Air Fleets (Auto/Intercept/Escort/Ground), Submarines (Hunt/Silent) and HQ's (Auto/Select/Deselection of unit attachments)

New production rules that allow for the option to set build and time delays for unit purchases

New features like river sided tiles, frozen/snow/mud/sand terrain as well as separate dynamic winter and desert 3-D unit graphics

Winter and Desert specific unit graphics

Enhanced diplomatic model that will not only be driven by game events and player pressuring but will allow opposing sides to engage in active counter diplomacy


Advanced event engine that will allow players to script/create custom events like troop transfers, supply, territorial surrender and annexation rules

Change every unit setting and property in the unit editor

Greatly expanded editor that will give you the control to create custom maps and sizes, place and/or delete any unit/resource/terrain, edit each unit characteristic, set build limits, even edit and create new unit types and countries! An entire game engine at your fingertips!

Massive amounts of options to customize


Multiplayer will include Hotseat, PBEM, as well as Network (TCP/IP) play allowing for up to 6 different players to be connected and play at once

Switch between traditional military style unit graphics and 3D versions


Sophisticated AI, Weather, Fog of War Effects, Convoy Routing, Lend-Lease, Scorched Earth Tactics, Siberian troops, Soviet Winter, Urals Industry, Malta Effect and much, much more!

New screenshots, game info and a FAQ section will be added to this site in the coming weeks. Check back often for updates!

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