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Animated Road Wheels = Polygons?


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I read Kwazydog's comments regarding adding animated roadwheels to tanks (Tiger's request) and that it would be 8 polys per road wheel, extrapolated out to, roughly, a gazillion extra polys on the battlefield. My question is this:

Can't you just have the whole carriage animated with, say, eight frames of animation? That would still look better than static roadwheels, heck you could have the animation play at different rates, depending on the speed of the tank.

Feel free to slap me silly if I've missed something but, would this be processor intensive or even code intensive?

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